Player Scripted Object Probably From Unity Engien
Player Scripted Object Probably From Unity Engien
40f1 (ffc62b691db5)
[Subsystems] Discovering subsystems at path C:/GF2Exilium/GF2
Game/GF2_Exilium_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f9d)
Vendor:
VRAM: 3952 MB
Driver: 31.0.15.3197
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
The referenced script
(UnityEngine.Rendering.Universal.UniversalAdditionalCameraData) on this Behaviour
is missing!
(Filename: Line: 199)
The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
(Filename: Line: 334)
UnloadTime: 0.207900 ms
Odin Serializer ArchitectureInfo initialization with defaults (all unaligned
read/writes disabled).
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Sirenix.Serialization.UnitySerializationInitializer:Initialize()
Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read
test succeeded; enabling all unaligned memory read/writes.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Sirenix.Serialization.ArchitectureInfo:SetRuntimePlatform(RuntimePlatform)
Sirenix.Serialization.UnitySerializationInitializer:Initialize()
闪屏图场景需要的闪屏图数量:3
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SplashScreen:Start()
闪屏图场景需要的过渡时长:0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SplashScreen:Start()
C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\Assembly-
CSharp-firstpass.dll.bytes_HUDll.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\Assembly-
CSharp.dll.bytes_HUDll.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
Cinemachine.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
39)
C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
Cinemachine.dll.bytes_HUDll.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
Common.dll.bytes_HUDll.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
CommonUtils.dll.bytes_HUDll.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
DOTween.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
Google.Protobuf.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
Google.Protobuf.dll.bytes_HUDll.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
HBAO.Universal.Runtime.dll.bytes_HUDll.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
LitJson.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
MagicaCloth.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
mscorlib.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
NetworkProtocol.dll.bytes_HUDll.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
Newtonsoft.Json.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
Sirenix.Utilities.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
StaticTable.dll.bytes_HUDll.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
System.Core.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
System.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
System.Memory.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
System.Runtime.CompilerServices.Unsafe.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
UniRx.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
UniRx.dll.bytes_HUDll.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
UniTask.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
Unity.Addressables.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
Unity.Collections.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
Unity.RenderPipeline.Universal.ShaderLibrary.dll.bytes_HUDll.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
Unity.RenderPipelines.Core.Runtime.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
Unity.RenderPipelines.Core.Runtime.dll.bytes_HUDll.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
Unity.RenderPipelines.Universal.Runtime.dll.bytes_HUDll.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
Unity.ResourceManager.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
Unity.TextMeshPro.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
Unity.Timeline.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
Unity.Timeline.dll.bytes_HUDll.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
UnityEngine.AndroidJNIModule.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
UnityEngine.AssetBundleModule.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
UnityEngine.CoreModule.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
UnityEngine.JSONSerializeModule.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
UnityEngine.UI.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadMetadataForAOTAssembliesPath:ClientRes_Windows/1.0.2010/Codes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\mscorlib.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\System.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\System.Core.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
39)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\Google.Protobuf.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadMetadataForAOTAssembly:Google.Protobuf.dll.bytes. mode:SuperSet
ret:AOT_ASSEMBLY_NOT_FIND
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\Cinemachine.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadMetadataForAOTAssembly:Cinemachine.dll.bytes. mode:SuperSet
ret:AOT_ASSEMBLY_NOT_FIND
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\LitJson.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\MagicaCloth.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\Newtonsoft.Json.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\Sirenix.Utilities.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\System.Memory.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\System.Runtime.CompilerServices.Unsafe.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadMetadataForAOTAssembly:System.Runtime.CompilerServices.Unsafe.dll.bytes.
mode:SuperSet ret:OK
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\UniRx.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\Unity.Addressables.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\Unity.RenderPipelines.Core.Runtime.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadMetadataForAOTAssembly:Unity.RenderPipelines.Core.Runtime.dll.bytes.
mode:SuperSet ret:AOT_ASSEMBLY_NOT_FIND
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\Unity.ResourceManager.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\Unity.TextMeshPro.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\Unity.Timeline.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadMetadataForAOTAssembly:Unity.Timeline.dll.bytes. mode:SuperSet
ret:AOT_ASSEMBLY_NOT_FIND
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\UnityEngine.AndroidJNIModule.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadMetadataForAOTAssembly:UnityEngine.AndroidJNIModule.dll.bytes. mode:SuperSet
ret:OK
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\UnityEngine.AnimationModule.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadMetadataForAOTAssembly:UnityEngine.AnimationModule.dll.bytes. mode:SuperSet
ret:OK
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
39)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\UnityEngine.AssetBundleModule.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadMetadataForAOTAssembly:UnityEngine.AssetBundleModule.dll.bytes. mode:SuperSet
ret:OK
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\UnityEngine.CoreModule.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\UnityEngine.JSONSerializeModule.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadMetadataForAOTAssembly:UnityEngine.JSONSerializeModule.dll.bytes. mode:SuperSet
ret:OK
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\UnityEngine.UI.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\Google.Protobuf.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadMetadataForAOTAssembly:Google.Protobuf.dll.bytes. mode:SuperSet
ret:AOT_ASSEMBLY_NOT_FIND
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\Unity.Collections.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\CommonUtils.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadHotUpdateDll(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\Google.Protobuf.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadHotUpdateDll(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\NetworkProtocol.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadHotUpdateDll(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\StaticTable.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadHotUpdateDll(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\Common.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadHotUpdateDll(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\Unity.RenderPipelines.Core.Runtime.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadHotUpdateDll(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\
Unity.RenderPipeline.Universal.ShaderLibrary.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadHotUpdateDll(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\Unity.RenderPipelines.Universal.Runtime.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadHotUpdateDll(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\Unity.Timeline.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadHotUpdateDll(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\Cinemachine.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadHotUpdateDll(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\UniRx.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadHotUpdateDll(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\Assembly-CSharp-firstpass.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadHotUpdateDll(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
CanvasResolutionChange Screen.orientation:Portrait
CanvasScaler.referenceResolution:(1600.0, 900.0) deviceWidth:1920 deviceHigh:1080
adjustor:0
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
39)
Error=ScriptOnly
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Assert=ScriptOnly
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Warning=ScriptOnly
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Log=ScriptOnly
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Exception=ScriptOnly
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlatformType:PC
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CanvasResolutionChange Screen.orientation:Portrait
CanvasScaler.referenceResolution:(1600.0, 900.0) deviceWidth:1920 deviceHigh:1080
adjustor:0
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CanvasResolutionChange Screen.orientation:Portrait
CanvasScaler.referenceResolution:(1600.0, 900.0) deviceWidth:1920 deviceHigh:1080
adjustor:0
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CanvasResolutionChange Screen.orientation:Portrait
CanvasScaler.referenceResolution:(1600.0, 900.0) deviceWidth:1920 deviceHigh:1080
adjustor:0
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 12212.
Total: 4.362300 ms (FindLiveObjects: 0.450200 ms CreateObjectMapping: 0.329000 ms
MarkObjects: 3.528400 ms DeleteObjects: 0.054400 ms)
解压[0:0]0/0
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CanvasResolutionChange Screen.orientation:Portrait
CanvasScaler.referenceResolution:(1600.0, 900.0) deviceWidth:1920 deviceHigh:1080
adjustor:0
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
默认 uid =
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameProcess-><color=yellow>Framework.System.GameProcess.GameProcess+FSM_AnyState</
color>
GF2.Message.MessageSystem:SendMessage(Message)
GF2.Message.MessageSystem:SendMessage(UInt32, Object)
GF2.Message.MessageSystemEx:SendMessage(UInt32, Object)
LoginScene:FireLoginProcessStart()
LoginScene:OnLoginSceneInitFinish(Message)
GF2.Message.MessageSystem:DoMessageDispatcher(Message)
GF2.Message.MessageSystem:SendMessage(Message)
GF2.Message.MessageSystem:SendMessage(UInt32, Object)
GF2.Message.MessageSystemEx:SendMessage(UInt32, Object)
LoginNew:OnLoginSceneInitFinish()
LoginNew:Start()
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameProcess-
><color=yellow>Framework.System.GameProcess.GameProcess+FSM_GameProcess_None</
color> 处理了消息 <color=yellow>33001</color> frameCount = 496
GF2.Message.MessageSystemEx:SendMessage(UInt32, Object)
LoginScene:FireLoginProcessStart()
LoginScene:OnLoginSceneInitFinish(Message)
GF2.Message.MessageSystem:DoMessageDispatcher(Message)
GF2.Message.MessageSystem:SendMessage(Message)
GF2.Message.MessageSystem:SendMessage(UInt32, Object)
GF2.Message.MessageSystemEx:SendMessage(UInt32, Object)
LoginNew:OnLoginSceneInitFinish()
LoginNew:Start()
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CanvasResolutionChange Screen.orientation:Portrait
CanvasScaler.referenceResolution:(1600.0, 900.0) deviceWidth:1920 deviceHigh:1080
adjustor:0
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
[MicaSDK] -- realSwitch = 1
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MTSDKApi.ConfigsHelper:AnalysisAndSaveConfigsJson(JsonData)
MTSDKApi.<>c__DisplayClass4_0:<GetConfigs>b__0(JsonData)
System.Action`1:Invoke(T)
MTSDKApi.<>c__DisplayClass6_0:<SetHttpRequestCallback>b__0(HttpResponse)
System.Action`1:Invoke(T)
MTSDKBaseApi.Http.Service.Unity.<Send>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[MicaSDK] -- antiAddictionSwitch = 1
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MTSDKApi.ConfigsHelper:AnalysisAndSaveConfigsJson(JsonData)
MTSDKApi.<>c__DisplayClass4_0:<GetConfigs>b__0(JsonData)
System.Action`1:Invoke(T)
MTSDKApi.<>c__DisplayClass6_0:<SetHttpRequestCallback>b__0(HttpResponse)
System.Action`1:Invoke(T)
MTSDKBaseApi.Http.Service.Unity.<Send>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[MicaSDK] -- realSwitch = 1
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MTSDKApi.ConfigsHelper:AnalysisAndSaveConfigsJson(JsonData)
MTSDKApi.<>c__DisplayClass4_0:<GetConfigs>b__0(JsonData)
System.Action`1:Invoke(T)
MTSDKApi.<>c__DisplayClass6_0:<SetHttpRequestCallback>b__0(HttpResponse)
System.Action`1:Invoke(T)
MTSDKBaseApi.Http.Service.Unity.<Send>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[MicaSDK] -- antiAddictionSwitch = 1
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MTSDKApi.ConfigsHelper:AnalysisAndSaveConfigsJson(JsonData)
MTSDKApi.<>c__DisplayClass4_0:<GetConfigs>b__0(JsonData)
System.Action`1:Invoke(T)
MTSDKApi.<>c__DisplayClass6_0:<SetHttpRequestCallback>b__0(HttpResponse)
System.Action`1:Invoke(T)
MTSDKBaseApi.Http.Service.Unity.<Send>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
当前 StcTableVersion: 574061
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
MicaPlatInfoConfig:SetVersionInfo(String)
GF2.SDK.<_CheckResIE>d__67:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
新版本客户端下载地址:https://gf2.sunborngame.com/
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
MicaPlatInfoConfig:SetVersionInfo(String)
GF2.SDK.<_CheckResIE>d__67:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
File.Exissvnts(localCacheVersionDBPath) = $True:C:/GF2Exilium/GF2
Game/GF2_Exilium_Data/LocalCache/Data/AssetBundles_Windows/08dfe7d89b6fe56375d6dfec
87ffcc8a.bundle
Fsm`1:Update(Single, Single)
Framework.System.GameProcess.GameProcess:Update()
GameRoot:Update()
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SystemInfo.graphicsDeviceVendor = NVIDIA
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
SystemInfo.graphicsMemorySize = 3952
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/DefaultScene/
GraphicsProfile_VeryLow.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/DefaultScene/
GraphicsProfile_Low.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/DefaultScene/
GraphicsProfile_High.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/DefaultScene/
GraphicsProfile_Super.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Valid
GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/Battle/GraphicsProfile_Ver
yLow.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Valid
GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/Battle/GraphicsProfile_Low
.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Valid
GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/Battle/GraphicsProfile_Med
ium.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Valid
GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/Battle/GraphicsProfile_Hig
h.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Valid
GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/Battle/GraphicsProfile_Sup
er.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/Dorm_bedroom/
GraphicsProfile_Low.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/Dorm_bedroom/
GraphicsProfile_Medium.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/Dorm_bedroom/
GraphicsProfile_High.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/Dorm_bedroom/
GraphicsProfile_Super.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/DarkSpace/
GraphicsProfile_VeryLow.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/DarkSpace/
GraphicsProfile_Low.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/DarkSpace/
GraphicsProfile_Medium.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/DarkSpace/
GraphicsProfile_High.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/DarkSpace/
GraphicsProfile_Super.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/UAVhanger/
GraphicsProfile_VeryLow.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/UAVhanger/
GraphicsProfile_Low.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/UAVhanger/
GraphicsProfile_Medium.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/UAVhanger/
GraphicsProfile_High.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/UAVhanger/
GraphicsProfile_Super.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/GunGetShowSSR/
GraphicsProfile_VeryLow.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/GunGetShowSSR/
GraphicsProfile_Low.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/GunGetShowSSR/
GraphicsProfile_Medium.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/GunGetShowSSR/
GraphicsProfile_High.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/GunGetShowSSR/
GraphicsProfile_Super.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Valid
GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/Barrack/GraphicsProfile_Ve
ryLow.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Valid
GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/Barrack/GraphicsProfile_Me
dium.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Valid
GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/Barrack/GraphicsProfile_Hi
gh.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Valid
GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/Barrack/GraphicsProfile_Su
per.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/Training/
GraphicsProfile_Low.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/Training/
GraphicsProfile_Medium.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/Training/
GraphicsProfile_High.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/Training/
GraphicsProfile_Super.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 334]
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[ line 334]
(Filename: Line: 334)
[ line 334]
(Filename: Line: 334)
[ line 334]
(Filename: Line: 334)
[ line 334]
(Filename: Line: 334)
[ line 334]
(Filename: Line: 334)
[ line 334]
(Filename: Line: 334)
[ line 334]
(Filename: Line: 334)
[ line 334]
(Filename: Line: 334)
GraphicsMemorySize:3952
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
QualitySettings.SetQualityLevel:SuperHigh
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
QualitySettings-Name:Super High
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
QualitySettings-Name:High
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
QualitySettings-Name:Medium
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
QualitySettings-Name:Low
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
QualitySettings-Name:VeryLow
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
QualitySettings.streamingMipmapsMemoryBudget : 1024
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
QualitySettings.streamingMipmapsMaxLevelReduction : 7
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 334]
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[ line 334]
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(Filename: Line: 334)
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[ line 334]
(Filename: Line: 334)
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[ line 334]
(Filename: Line: 334)
[ line 334]
(Filename: Line: 334)
[SDK] :登录
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GF2.SDK.MicaPCAccountAgent:Login(String[])
UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
[MicaSDK] -- realSwitch = 1
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MTSDKApi.ConfigsHelper:AnalysisAndSaveConfigsJson(JsonData)
MTSDKApi.<>c__DisplayClass4_0:<GetConfigs>b__0(JsonData)
System.Action`1:Invoke(T)
MTSDKApi.<>c__DisplayClass6_0:<SetHttpRequestCallback>b__0(HttpResponse)
System.Action`1:Invoke(T)
MTSDKBaseApi.Http.Service.Unity.<Send>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[MicaSDK] -- antiAddictionSwitch = 1
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MTSDKApi.ConfigsHelper:AnalysisAndSaveConfigsJson(JsonData)
MTSDKApi.<>c__DisplayClass4_0:<GetConfigs>b__0(JsonData)
System.Action`1:Invoke(T)
MTSDKApi.<>c__DisplayClass6_0:<SetHttpRequestCallback>b__0(HttpResponse)
System.Action`1:Invoke(T)
MTSDKBaseApi.Http.Service.Unity.<Send>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[SDK] :登录
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GF2.SDK.MicaPCAccountAgent:Login(String[])
UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
[MicaSDK] -- realSwitch = 1
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MTSDKApi.ConfigsHelper:AnalysisAndSaveConfigsJson(JsonData)
MTSDKApi.<>c__DisplayClass4_0:<GetConfigs>b__0(JsonData)
System.Action`1:Invoke(T)
MTSDKApi.<>c__DisplayClass6_0:<SetHttpRequestCallback>b__0(HttpResponse)
System.Action`1:Invoke(T)
MTSDKBaseApi.Http.Service.Unity.<Send>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[MicaSDK] -- antiAddictionSwitch = 1
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MTSDKApi.ConfigsHelper:AnalysisAndSaveConfigsJson(JsonData)
MTSDKApi.<>c__DisplayClass4_0:<GetConfigs>b__0(JsonData)
System.Action`1:Invoke(T)
MTSDKApi.<>c__DisplayClass6_0:<SetHttpRequestCallback>b__0(HttpResponse)
System.Action`1:Invoke(T)
MTSDKBaseApi.Http.Service.Unity.<Send>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[SDK] :登录
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GF2.SDK.MicaPCAccountAgent:Login(String[])
UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
[MicaSDK] -- realSwitch = 1
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MTSDKApi.ConfigsHelper:AnalysisAndSaveConfigsJson(JsonData)
MTSDKApi.<>c__DisplayClass4_0:<GetConfigs>b__0(JsonData)
System.Action`1:Invoke(T)
MTSDKApi.<>c__DisplayClass6_0:<SetHttpRequestCallback>b__0(HttpResponse)
System.Action`1:Invoke(T)
MTSDKBaseApi.Http.Service.Unity.<Send>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[MicaSDK] -- antiAddictionSwitch = 1
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MTSDKApi.ConfigsHelper:AnalysisAndSaveConfigsJson(JsonData)
MTSDKApi.<>c__DisplayClass4_0:<GetConfigs>b__0(JsonData)
System.Action`1:Invoke(T)
MTSDKApi.<>c__DisplayClass6_0:<SetHttpRequestCallback>b__0(HttpResponse)
System.Action`1:Invoke(T)
MTSDKBaseApi.Http.Service.Unity.<Send>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[SDK]:exit game
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GF2.SDK.AccountAgent:CloseApplication()
UnityEngine.LowLevel.UpdateFunction:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
PCLauncherPath C:\GF2Exilium\PCLauncher.exe
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ZenFulcrum.VR.OpenVRBinding._IsDashboardVisible:Invoke()
UnityEngine.Application:Internal_ApplicationWantsToQuit()
[SDK] :关闭端口
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GF2.SDK.MicaPCAccountAgent:OnQuitClient()
ZenFulcrum.VR.OpenVRBinding._IsDashboardVisible:Invoke()
UnityEngine.Application:Internal_ApplicationWantsToQuit()
PCLauncherPath C:\GF2Exilium\PCLauncher.exe
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GF2.SDK.MicaPCAccountAgent:OnQuitClient()
ZenFulcrum.VR.OpenVRBinding._IsDashboardVisible:Invoke()
UnityEngine.Application:Internal_ApplicationWantsToQuit()