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Player Scripted Object Probably From Unity Engien

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Hassan Yaseen
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0% found this document useful (0 votes)
21 views70 pages

Player Scripted Object Probably From Unity Engien

Uploaded by

Hassan Yaseen
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Initialize engine version: 2019.4.

40f1 (ffc62b691db5)
[Subsystems] Discovering subsystems at path C:/GF2Exilium/GF2
Game/GF2_Exilium_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f9d)
Vendor:
VRAM: 3952 MB
Driver: 31.0.15.3197
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
The referenced script
(UnityEngine.Rendering.Universal.UniversalAdditionalCameraData) on this Behaviour
is missing!
(Filename: Line: 199)

The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
(Filename: Line: 334)

A scripted object (probably


UnityEngine.Rendering.Universal.UniversalAdditionalCameraData?) has a different
serialization layout when loading. (Read 32 bytes but expected 564 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your
scripts?
(Filename: Line: 2373)

UnloadTime: 0.207900 ms
Odin Serializer ArchitectureInfo initialization with defaults (all unaligned
read/writes disabled).
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Sirenix.Serialization.UnitySerializationInitializer:Initialize()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read
test succeeded; enabling all unaligned memory read/writes.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Sirenix.Serialization.ArchitectureInfo:SetRuntimePlatform(RuntimePlatform)
Sirenix.Serialization.UnitySerializationInitializer:Initialize()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

闪屏图场景需要的闪屏图数量:3
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SplashScreen:Start()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

包含的 Logo :ExiliumLogo_128


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SplashScreen:Start()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

包含的 Logo :ExiliumLogo_256


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SplashScreen:Start()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

包含的 Logo :ExiliumLogo_64


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SplashScreen:Start()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

闪屏图场景需要的过渡时长:0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SplashScreen:Start()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\Assembly-
CSharp-firstpass.dll.bytes_HUDll.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\Assembly-
CSharp.dll.bytes_HUDll.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
Cinemachine.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
39)

C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
Cinemachine.dll.bytes_HUDll.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
Common.dll.bytes_HUDll.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
CommonUtils.dll.bytes_HUDll.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
DOTween.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
Google.Protobuf.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
Google.Protobuf.dll.bytes_HUDll.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
HBAO.Universal.Runtime.dll.bytes_HUDll.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
LitJson.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
MagicaCloth.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
mscorlib.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
NetworkProtocol.dll.bytes_HUDll.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
Newtonsoft.Json.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
Sirenix.Utilities.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
StaticTable.dll.bytes_HUDll.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
System.Core.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
System.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
System.Memory.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
System.Runtime.CompilerServices.Unsafe.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
UniRx.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
UniRx.dll.bytes_HUDll.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
UniTask.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
Unity.Addressables.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
Unity.Collections.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
Unity.RenderPipeline.Universal.ShaderLibrary.dll.bytes_HUDll.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
Unity.RenderPipelines.Core.Runtime.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
Unity.RenderPipelines.Core.Runtime.dll.bytes_HUDll.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
Unity.RenderPipelines.Universal.Runtime.dll.bytes_HUDll.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
Unity.ResourceManager.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
Unity.TextMeshPro.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
Unity.Timeline.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
Unity.Timeline.dll.bytes_HUDll.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
UnityEngine.AndroidJNIModule.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)
C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
UnityEngine.AnimationModule.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
UnityEngine.AssetBundleModule.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
UnityEngine.CoreModule.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
UnityEngine.JSONSerializeModule.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

C:/GF2Exilium/GF2
Game/GF2_Exilium_Data\LocalCache\Data\ClientRes_Windows/1.0.2010/Codes\
UnityEngine.UI.dll.bytes_AOT.u
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadMetadataForAOTAssembliesPath:ClientRes_Windows/1.0.2010/Codes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\mscorlib.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadMetadataForAOTAssembly:mscorlib.dll.bytes. mode:SuperSet ret:OK


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\System.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadMetadataForAOTAssembly:System.dll.bytes. mode:SuperSet ret:OK


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\System.Core.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
39)

LoadMetadataForAOTAssembly:System.Core.dll.bytes. mode:SuperSet ret:OK


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\Google.Protobuf.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadMetadataForAOTAssembly:Google.Protobuf.dll.bytes. mode:SuperSet
ret:AOT_ASSEMBLY_NOT_FIND
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\Cinemachine.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadMetadataForAOTAssembly:Cinemachine.dll.bytes. mode:SuperSet
ret:AOT_ASSEMBLY_NOT_FIND
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\DOTween.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadMetadataForAOTAssembly:DOTween.dll.bytes. mode:SuperSet ret:OK


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\LitJson.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadMetadataForAOTAssembly:LitJson.dll.bytes. mode:SuperSet ret:OK


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\MagicaCloth.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadMetadataForAOTAssembly:MagicaCloth.dll.bytes. mode:SuperSet ret:OK


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\Newtonsoft.Json.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadMetadataForAOTAssembly:Newtonsoft.Json.dll.bytes. mode:SuperSet ret:OK


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\Sirenix.Utilities.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadMetadataForAOTAssembly:Sirenix.Utilities.dll.bytes. mode:SuperSet ret:OK


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\System.Memory.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadMetadataForAOTAssembly:System.Memory.dll.bytes. mode:SuperSet ret:OK


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\System.Runtime.CompilerServices.Unsafe.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadMetadataForAOTAssembly:System.Runtime.CompilerServices.Unsafe.dll.bytes.
mode:SuperSet ret:OK
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\UniRx.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadMetadataForAOTAssembly:UniRx.dll.bytes. mode:SuperSet ret:AOT_ASSEMBLY_NOT_FIND


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\UniTask.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadMetadataForAOTAssembly:UniTask.dll.bytes. mode:SuperSet ret:OK


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\Unity.Addressables.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadMetadataForAOTAssembly:Unity.Addressables.dll.bytes. mode:SuperSet ret:OK


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\Unity.RenderPipelines.Core.Runtime.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadMetadataForAOTAssembly:Unity.RenderPipelines.Core.Runtime.dll.bytes.
mode:SuperSet ret:AOT_ASSEMBLY_NOT_FIND
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\Unity.ResourceManager.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadMetadataForAOTAssembly:Unity.ResourceManager.dll.bytes. mode:SuperSet ret:OK


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\Unity.TextMeshPro.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadMetadataForAOTAssembly:Unity.TextMeshPro.dll.bytes. mode:SuperSet ret:OK


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\Unity.Timeline.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadMetadataForAOTAssembly:Unity.Timeline.dll.bytes. mode:SuperSet
ret:AOT_ASSEMBLY_NOT_FIND
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\UnityEngine.AndroidJNIModule.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadMetadataForAOTAssembly:UnityEngine.AndroidJNIModule.dll.bytes. mode:SuperSet
ret:OK
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\UnityEngine.AnimationModule.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadMetadataForAOTAssembly:UnityEngine.AnimationModule.dll.bytes. mode:SuperSet
ret:OK
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
39)

LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\UnityEngine.AssetBundleModule.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadMetadataForAOTAssembly:UnityEngine.AssetBundleModule.dll.bytes. mode:SuperSet
ret:OK
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\UnityEngine.CoreModule.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadMetadataForAOTAssembly:UnityEngine.CoreModule.dll.bytes. mode:SuperSet ret:OK


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\UnityEngine.JSONSerializeModule.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadMetadataForAOTAssembly:UnityEngine.JSONSerializeModule.dll.bytes. mode:SuperSet
ret:OK
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\UnityEngine.UI.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadMetadataForAOTAssembly:UnityEngine.UI.dll.bytes. mode:SuperSet ret:OK


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\Google.Protobuf.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadMetadataForAOTAssembly:Google.Protobuf.dll.bytes. mode:SuperSet
ret:AOT_ASSEMBLY_NOT_FIND
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\Unity.Collections.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadMetadataForAOTAssembly:Unity.Collections.dll.bytes. mode:SuperSet ret:OK


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadMetadataForAOTAssemblies(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\CommonUtils.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadHotUpdateDll(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\Google.Protobuf.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadHotUpdateDll(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\NetworkProtocol.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadHotUpdateDll(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\StaticTable.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadHotUpdateDll(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\Common.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadHotUpdateDll(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\Unity.RenderPipelines.Core.Runtime.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadHotUpdateDll(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\
Unity.RenderPipeline.Universal.ShaderLibrary.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadHotUpdateDll(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\Unity.RenderPipelines.Universal.Runtime.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadHotUpdateDll(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\HBAO.Universal.Runtime.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadHotUpdateDll(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\Unity.Timeline.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadHotUpdateDll(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\Cinemachine.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadHotUpdateDll(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\UniRx.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadHotUpdateDll(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\Assembly-CSharp-firstpass.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadHotUpdateDll(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)
LoadBytes:\\?\C:/GF2Exilium/GF2 Game/GF2_Exilium_Data\LocalCache\Data\
ClientRes_Windows/1.0.2010/Codes\Assembly-CSharp.dll.bytes
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAOTMain.GameAOTLoader:LoadBytesMMap(String, String, String, Int32&)
GameAOTMain.GameAOTLoader:LoadHotUpdateDll(GameStaticConfig, DllConfig)
GameAOTMain.<Start>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

The referenced script on this Behaviour (Game Object '_LuaEnvController') is


missing!
(Filename: Line: 334)

The referenced script on this Behaviour (Game Object 'Poco') is missing!


(Filename: Line: 334)

The referenced script on this Behaviour (Game Object 'Canvas') is missing!


(Filename: Line: 334)

The referenced script on this Behaviour (Game Object '_GameRoot') is missing!


(Filename: Line: 334)

The referenced script on this Behaviour (Game Object '_GameRoot') is missing!


(Filename: Line: 334)

Unloading 5 Unused Serialized files (Serialized files now loaded: 7)


UnloadTime: 0.895700 ms
tow manager is exists delete the second
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Screen.width 1920 Screen.height 1080


System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

CanvasResolutionChange Screen.orientation:Portrait
CanvasScaler.referenceResolution:(1600.0, 900.0) deviceWidth:1920 deviceHigh:1080
adjustor:0
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
39)

Error=ScriptOnly
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Assert=ScriptOnly
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Warning=ScriptOnly
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Log=ScriptOnly
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Exception=ScriptOnly
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

当前平台:eMicaPCSDKOfficial 当前本地客户端缓存版本:1.0.2010.0.0 当前客户端表格版本:未缓存


UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

PlatformType:PC
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)
Reset Screen Size Width:1920 Height:1080
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

CHENCHEN:FINAL SetSetResolution:(1920, 1080),FullScreenWindow


GameRoot:Awake()
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Screen.width 1920 Screen.height 1080


System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

CanvasResolutionChange Screen.orientation:Portrait
CanvasScaler.referenceResolution:(1600.0, 900.0) deviceWidth:1920 deviceHigh:1080
adjustor:0
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Scene Start is loaded


UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Scene Start is loaded


UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Screen.width 1920 Screen.height 1080


System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

CanvasResolutionChange Screen.orientation:Portrait
CanvasScaler.referenceResolution:(1600.0, 900.0) deviceWidth:1920 deviceHigh:1080
adjustor:0
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Screen.width 1920 Screen.height 1080


System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

CanvasResolutionChange Screen.orientation:Portrait
CanvasScaler.referenceResolution:(1600.0, 900.0) deviceWidth:1920 deviceHigh:1080
adjustor:0
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 12212.
Total: 4.362300 ms (FindLiveObjects: 0.450200 ms CreateObjectMapping: 0.329000 ms
MarkObjects: 3.528400 ms DeleteObjects: 0.054400 ms)

EN1 : 0.1 EN2 : 0.01 EN3 : 0.0009999999


GameRoot:Update()
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

解压[0:0]0/0
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Unloading 3 Unused Serialized files (Serialized files now loaded: 7)


UnloadTime: 0.875300 ms
Screen.width 1920 Screen.height 1080
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

CanvasResolutionChange Screen.orientation:Portrait
CanvasScaler.referenceResolution:(1600.0, 900.0) deviceWidth:1920 deviceHigh:1080
adjustor:0
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Scene Login is loaded


UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Scene Login is loaded


UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

默认 uid =
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

GameProcess-><color=yellow>Framework.System.GameProcess.GameProcess+FSM_AnyState</
color>
GF2.Message.MessageSystem:SendMessage(Message)
GF2.Message.MessageSystem:SendMessage(UInt32, Object)
GF2.Message.MessageSystemEx:SendMessage(UInt32, Object)
LoginScene:FireLoginProcessStart()
LoginScene:OnLoginSceneInitFinish(Message)
GF2.Message.MessageSystem:DoMessageDispatcher(Message)
GF2.Message.MessageSystem:SendMessage(Message)
GF2.Message.MessageSystem:SendMessage(UInt32, Object)
GF2.Message.MessageSystemEx:SendMessage(UInt32, Object)
LoginNew:OnLoginSceneInitFinish()
LoginNew:Start()
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

[SDK: ] 实例化 agent:eMicaPCSDKOfficial


GF2.Message.MessageSystem:DoMessageDispatcher(Message)
GF2.Message.MessageSystem:SendMessage(Message)
GF2.Message.MessageSystem:SendMessage(UInt32, Object)
GF2.Message.MessageSystemEx:SendMessage(UInt32, Object)
LoginScene:FireLoginProcessStart()
LoginScene:OnLoginSceneInitFinish(Message)
GF2.Message.MessageSystem:DoMessageDispatcher(Message)
GF2.Message.MessageSystem:SendMessage(Message)
GF2.Message.MessageSystem:SendMessage(UInt32, Object)
GF2.Message.MessageSystemEx:SendMessage(UInt32, Object)
LoginNew:OnLoginSceneInitFinish()
LoginNew:Start()
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GF2.SDK.AccountAgent:.ctor(String)
GF2.SDK.MicaAccountAgent:.ctor(String)
GF2.SDK.PlatformLoginManager:SwitchSDKChannel(Action`1)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

[MicaSDK] -- Http Request


POST url = https://gf2-zoneinfo.sunborngame.com/configs/5
headersDicStr =
jsonParamsStr = {"game_name":"少女前线 2:追
放","os":3,"game_channel_id":5,"language":"cn"}
GF2.Message.MessageSystem:DoMessageDispatcher(Message)
GF2.Message.MessageSystem:SendMessage(Message)
GF2.Message.MessageSystem:SendMessage(UInt32, Object)
GF2.Message.MessageSystemEx:SendMessage(UInt32, Object)
LoginScene:FireLoginProcessStart()
LoginScene:OnLoginSceneInitFinish(Message)
GF2.Message.MessageSystem:DoMessageDispatcher(Message)
GF2.Message.MessageSystem:SendMessage(Message)
GF2.Message.MessageSystem:SendMessage(UInt32, Object)
GF2.Message.MessageSystemEx:SendMessage(UInt32, Object)
LoginNew:OnLoginSceneInitFinish()
LoginNew:Start()
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MTSDKApi.HttpRequestHelper:RequestPost(String, Action`1, Action`1, Action`1,
Dictionary`2, Hashtable, Boolean, Boolean, Boolean, Boolean)
MTSDKApi.HttpClient:GetConfigs(Boolean, Action, Action, Action)
MTSDKApi.InterfaceImpl:GetConfigs(Boolean, Action, Action, Action)
MTSDKApi.InterfaceImpl:Init(String, Action`2, Action)
MTSDKApi.MicaSDK:Init(String, Action`2, Action)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
MICASDK.MicaSDKTypeClass:Init(String, Action`2, Action)
GF2.SDK.MicaPCAccountAgent:Initialize(Action`1)
GF2.SDK.PlatformLoginManager:SwitchSDKChannel(Action`1)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

[SDK] :初始化,当前 sdk 平台 :eMicaPCSDKOfficial


GF2.Message.MessageSystem:DoMessageDispatcher(Message)
GF2.Message.MessageSystem:SendMessage(Message)
GF2.Message.MessageSystem:SendMessage(UInt32, Object)
GF2.Message.MessageSystemEx:SendMessage(UInt32, Object)
LoginScene:FireLoginProcessStart()
LoginScene:OnLoginSceneInitFinish(Message)
GF2.Message.MessageSystem:DoMessageDispatcher(Message)
GF2.Message.MessageSystem:SendMessage(Message)
GF2.Message.MessageSystem:SendMessage(UInt32, Object)
GF2.Message.MessageSystemEx:SendMessage(UInt32, Object)
LoginNew:OnLoginSceneInitFinish()
LoginNew:Start()
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GF2.SDK.MicaPCAccountAgent:Initialize(Action`1)
GF2.SDK.PlatformLoginManager:SwitchSDKChannel(Action`1)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

GameProcess-
><color=yellow>Framework.System.GameProcess.GameProcess+FSM_GameProcess_None</
color> 处理了消息 <color=yellow>33001</color> frameCount = 496
GF2.Message.MessageSystemEx:SendMessage(UInt32, Object)
LoginScene:FireLoginProcessStart()
LoginScene:OnLoginSceneInitFinish(Message)
GF2.Message.MessageSystem:DoMessageDispatcher(Message)
GF2.Message.MessageSystem:SendMessage(Message)
GF2.Message.MessageSystem:SendMessage(UInt32, Object)
GF2.Message.MessageSystemEx:SendMessage(UInt32, Object)
LoginNew:OnLoginSceneInitFinish()
LoginNew:Start()
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Screen.width 1920 Screen.height 1080


System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

CanvasResolutionChange Screen.orientation:Portrait
CanvasScaler.referenceResolution:(1600.0, 900.0) deviceWidth:1920 deviceHigh:1080
adjustor:0
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)
Unloading 2375 unused Assets to reduce memory usage. Loaded Objects now: 15724.
Total: 8.088800 ms (FindLiveObjects: 0.650800 ms CreateObjectMapping: 0.407900 ms
MarkObjects: 6.530200 ms DeleteObjects: 0.499400 ms)

Curl error 28: SSL connection timeout

(Filename: Line: 867)

[MicaSDK] -- Http Response


Request = POST url = https://gf2-zoneinfo.sunborngame.com/configs/5
headersDicStr =
jsonParamsStr = {"game_name":"少女前线 2:追
放","os":3,"game_channel_id":5,"language":"cn"}
Response = {"code":0,"msg":"OK","data":
[{"k":"real_switch","v":"1","update_time":1634124083},{"k":"pay_qq","v":"若支付遇到问题,指挥
官可联系工作人员 QQ:366018058。","update_time":1698292070},
{"k":"anti_addiction_switch","v":"1","update_time":1634125987},
{"k":"graphic_verify_html_url","v":"https://gf2-cn.cdn.sunborngame.com/website/
sdk_slide/index.html","update_time":0},
{"k":"agreement_version","v":"0","update_time":0},
{"k":"notice","v":"","update_time":0},{"k":"game_resource","v":
[{"k":"banner_url","v":"https://gf2-zoneinfo.sunborngame.com/banner"},
{"k":"notice_addr","v":"https://gf2-zoneinfo.sunborngame.com/gf2/
game_notice_list"},{"k":"poster_addr","v":"https://gf2-zoneinfo.sunborngame.com/
gf2/poster"},{"k":"flexible_config_url","v":"https://gf2-zoneinfo.sunborngame.com/
flexible_config"},{"k":"notice_web_url","v":"https://gf2-
gamenotice.sunborngame.com"},{"k":"report_data_url","v":"https://gf2-report-
data.sunborngame.com/upload_file"},{"k":"gacha_record_url","v":"https://gf2-gacha-
record.sunborngame.com/list"}],"update_time":0},
{"k":"delete_protocol","v":"https://plateuser.sunborngame.com/agreement/
delete_protocol","update_time":0},{"k":"delete_notice","v":"\u003cp
class=MsoNormal\u003e\u003cspan lang=EN-US\u003e1.\u003c/span\u003e\u003cspan
style='font-family:宋体'\u003e 请在安全和常用的网络、设备环境下操作。\u003c/span\u003e\u003c/p\u003e\
u003cp class=MsoNormal\u003e\u003cspan lang=EN-US\u003e2.\u003c/span\u003e\
u003cspan style='font-family:宋体'\u003e 如果账号下有未使用的虚拟货币或付费服务,注销成功后将随账号一同被清空,且您在散爆网络下的
所有游戏账号信息均会注销,请谨慎操作。\u003c/span\u003e\u003c/p\u003e\u003cp class=MsoNormal\u003e\
u003cspan lang=EN-US\u003e3.\u003c/span\u003e\u003cspan style='font-family:宋体'\
u003e 请您仔细阅读《\u003cb\u003e 注销协议\u003c/b\u003e》,注销完成后账号将无法恢复,请谨慎选择并操作。\u003c/span\
u003e\u003c/p\u003e","update_time":0}]}
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MTSDKApi.<>c__DisplayClass6_0:<SetHttpRequestCallback>b__0(HttpResponse)
System.Action`1:Invoke(T)
MTSDKBaseApi.Http.Service.Unity.<Send>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

[MicaSDK] -- realSwitch = 1
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MTSDKApi.ConfigsHelper:AnalysisAndSaveConfigsJson(JsonData)
MTSDKApi.<>c__DisplayClass4_0:<GetConfigs>b__0(JsonData)
System.Action`1:Invoke(T)
MTSDKApi.<>c__DisplayClass6_0:<SetHttpRequestCallback>b__0(HttpResponse)
System.Action`1:Invoke(T)
MTSDKBaseApi.Http.Service.Unity.<Send>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

[MicaSDK] -- antiAddictionSwitch = 1
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MTSDKApi.ConfigsHelper:AnalysisAndSaveConfigsJson(JsonData)
MTSDKApi.<>c__DisplayClass4_0:<GetConfigs>b__0(JsonData)
System.Action`1:Invoke(T)
MTSDKApi.<>c__DisplayClass6_0:<SetHttpRequestCallback>b__0(HttpResponse)
System.Action`1:Invoke(T)
MTSDKBaseApi.Http.Service.Unity.<Send>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

[MicaSDK] -- Http Request


POST url = https://gf2-zoneinfo.sunborngame.com/configs/5
headersDicStr =
jsonParamsStr = {"os":3,"game_channel_id":5,"game_name":"少女前线 2:追
放","device_num":"2529c7f1f106e033b2cc5a0b3821a15e150fbdb3","mac":"","language":"cn"
}
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MTSDKApi.HttpRequestHelper:RequestPost(String, Action`1, Action`1, Action`1,
Dictionary`2, Hashtable, Boolean, Boolean, Boolean, Boolean)
MTSDKApi.HttpClient:GetConfigs(Boolean, Action, Action, Action)
MTSDKApi.InterfaceImpl:GetConfigs(Boolean, Action, Action, Action)
MTSDKApi.InterfaceImpl:RealInit(Boolean, Action, Action)
MTSDKApi.InterfaceImpl:<CheckUserPrivacyAndInit>b__19_0()
UnityEngine.LowLevel.UpdateFunction:Invoke()
MTSDKApi.InterfaceImpl:CheckUserPrivacy(Action)
UnityEngine.LowLevel.UpdateFunction:Invoke()
UnityEngine.LowLevel.UpdateFunction:Invoke()
MTSDKApi.<>c__DisplayClass4_0:<GetConfigs>b__0(JsonData)
System.Action`1:Invoke(T)
MTSDKApi.<>c__DisplayClass6_0:<SetHttpRequestCallback>b__0(HttpResponse)
System.Action`1:Invoke(T)
MTSDKBaseApi.Http.Service.Unity.<Send>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

[MicaSDK] -- Http Response


Request = POST url = https://gf2-zoneinfo.sunborngame.com/configs/5
headersDicStr =
jsonParamsStr = {"os":3,"game_channel_id":5,"game_name":"少女前线 2:追
放","device_num":"2529c7f1f106e033b2cc5a0b3821a15e150fbdb3","mac":"","language":"cn"
}
Response = {"code":0,"msg":"OK","data":
[{"k":"real_switch","v":"1","update_time":1634124083},{"k":"pay_qq","v":"若支付遇到问题,指挥
官可联系工作人员 QQ:366018058。","update_time":1698292070},
{"k":"anti_addiction_switch","v":"1","update_time":1634125987},
{"k":"graphic_verify_html_url","v":"https://gf2-cn.cdn.sunborngame.com/website/
sdk_slide/index.html","update_time":0},
{"k":"agreement_version","v":"0","update_time":0},
{"k":"notice","v":"","update_time":0},{"k":"game_resource","v":
[{"k":"banner_url","v":"https://gf2-zoneinfo.sunborngame.com/banner"},
{"k":"notice_addr","v":"https://gf2-zoneinfo.sunborngame.com/gf2/
game_notice_list"},{"k":"poster_addr","v":"https://gf2-zoneinfo.sunborngame.com/
gf2/poster"},{"k":"flexible_config_url","v":"https://gf2-zoneinfo.sunborngame.com/
flexible_config"},{"k":"notice_web_url","v":"https://gf2-
gamenotice.sunborngame.com"},{"k":"report_data_url","v":"https://gf2-report-
data.sunborngame.com/upload_file"},{"k":"gacha_record_url","v":"https://gf2-gacha-
record.sunborngame.com/list"}],"update_time":0},
{"k":"delete_protocol","v":"https://plateuser.sunborngame.com/agreement/
delete_protocol","update_time":0},{"k":"delete_notice","v":"\u003cp
class=MsoNormal\u003e\u003cspan lang=EN-US\u003e1.\u003c/span\u003e\u003cspan
style='font-family:宋体'\u003e 请在安全和常用的网络、设备环境下操作。\u003c/span\u003e\u003c/p\u003e\
u003cp class=MsoNormal\u003e\u003cspan lang=EN-US\u003e2.\u003c/span\u003e\
u003cspan style='font-family:宋体'\u003e 如果账号下有未使用的虚拟货币或付费服务,注销成功后将随账号一同被清空,且您在散爆网络下的
所有游戏账号信息均会注销,请谨慎操作。\u003c/span\u003e\u003c/p\u003e\u003cp class=MsoNormal\u003e\
u003cspan lang=EN-US\u003e3.\u003c/span\u003e\u003cspan style='font-family:宋体'\
u003e 请您仔细阅读《\u003cb\u003e 注销协议\u003c/b\u003e》 \u003c/span\
u003e\u003c/p\u003e","update_time":0}]}
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MTSDKApi.<>c__DisplayClass6_0:<SetHttpRequestCallback>b__0(HttpResponse)
System.Action`1:Invoke(T)
MTSDKBaseApi.Http.Service.Unity.<Send>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

[MicaSDK] -- realSwitch = 1
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MTSDKApi.ConfigsHelper:AnalysisAndSaveConfigsJson(JsonData)
MTSDKApi.<>c__DisplayClass4_0:<GetConfigs>b__0(JsonData)
System.Action`1:Invoke(T)
MTSDKApi.<>c__DisplayClass6_0:<SetHttpRequestCallback>b__0(HttpResponse)
System.Action`1:Invoke(T)
MTSDKBaseApi.Http.Service.Unity.<Send>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

[MicaSDK] -- antiAddictionSwitch = 1
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MTSDKApi.ConfigsHelper:AnalysisAndSaveConfigsJson(JsonData)
MTSDKApi.<>c__DisplayClass4_0:<GetConfigs>b__0(JsonData)
System.Action`1:Invoke(T)
MTSDKApi.<>c__DisplayClass6_0:<SetHttpRequestCallback>b__0(HttpResponse)
System.Action`1:Invoke(T)
MTSDKBaseApi.Http.Service.Unity.<Send>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)
开始获取版本所需 url!
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GF2.SDK.PlatformLoginManager:ReqMainUrl(Action`1)
System.Action`1:Invoke(T)
GF2.SDK.MicaAccountAgent:OnInitDone(String, String)
System.Xml.Schema.XsdInitFunction:Invoke(XsdBuilder, String)
MTSDKApi.<>c:<Init>b__12_0(String, String)
System.Xml.Schema.XsdInitFunction:Invoke(XsdBuilder, String)
MTSDKApi.InterfaceImpl:<CheckUserPrivacyAndInit>b__19_1()
UnityEngine.LowLevel.UpdateFunction:Invoke()
UnityEngine.LowLevel.UpdateFunction:Invoke()
UnityEngine.LowLevel.UpdateFunction:Invoke()
MTSDKApi.<>c__DisplayClass4_0:<GetConfigs>b__0(JsonData)
System.Action`1:Invoke(T)
MTSDKApi.<>c__DisplayClass6_0:<SetHttpRequestCallback>b__0(HttpResponse)
System.Action`1:Invoke(T)
MTSDKBaseApi.Http.Service.Unity.<Send>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

[MicaSDK] -- Http Request


GET url = https://gf2-zoneinfo.sunborngame.com/zone/collect_res?
game_channel_id=5&version=1.0.2010.0.0&type_id=3
headersDicStr =
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MTSDKApi.HttpRequestHelper:RequestGet(String, Action`1, Action`1, Action`1,
Dictionary`2, Dictionary`2, Boolean, Boolean, Boolean)
MTSDKApi.HttpClient:GetCollectRes(String, Action`1, Action)
MTSDKApi.InterfaceImpl:GetCollectRes(String, Action`1, Action)
MTSDKApi.MicaSDK:GetCollectRes(String, Action`1, Action)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
MICASDK.MicaSDKTypeClass:GetCollectRes(String, Action`1, Action)
GF2.SDK.MicaPCAccountAgent:RequestMainUrl(Action`1)
GF2.SDK.PlatformLoginManager:ReqMainUrl(Action`1)
System.Action`1:Invoke(T)
GF2.SDK.MicaAccountAgent:OnInitDone(String, String)
System.Xml.Schema.XsdInitFunction:Invoke(XsdBuilder, String)
MTSDKApi.<>c:<Init>b__12_0(String, String)
System.Xml.Schema.XsdInitFunction:Invoke(XsdBuilder, String)
MTSDKApi.InterfaceImpl:<CheckUserPrivacyAndInit>b__19_1()
UnityEngine.LowLevel.UpdateFunction:Invoke()
UnityEngine.LowLevel.UpdateFunction:Invoke()
UnityEngine.LowLevel.UpdateFunction:Invoke()
MTSDKApi.<>c__DisplayClass4_0:<GetConfigs>b__0(JsonData)
System.Action`1:Invoke(T)
MTSDKApi.<>c__DisplayClass6_0:<SetHttpRequestCallback>b__0(HttpResponse)
System.Action`1:Invoke(T)
MTSDKBaseApi.Http.Service.Unity.<Send>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

[MicaSDK] -- Http Response


Request = GET url = https://gf2-zoneinfo.sunborngame.com/zone/collect_res?
game_channel_id=5&version=1.0.2010.0.0&type_id=3
headersDicStr =
Response = {"code":0,"msg":"OK","data":{"client_res_v1":"https://gf2-
zoneinfo.sunborngame.com/zone/client_res_v1?type_id=3\u0026version=1.0.2010.0.0\
u0026game_channel_id=5","gate_list":"https://gf2-zoneinfo.sunborngame.com/zone/
gatelist?version=1.0.2010.0.0\u0026type_id=3\
u0026game_channel_id=5","is_audit":0,"urls":{"login":"","pay":"","register":""}}}
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MTSDKApi.<>c__DisplayClass6_0:<SetHttpRequestCallback>b__0(HttpResponse)
System.Action`1:Invoke(T)
MTSDKBaseApi.Http.Service.Unity.<Send>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

[SDK] 获取主要 gate/version 应答:json = {"client_res_v1":"https://gf2-


zoneinfo.sunborngame.com/zone/client_res_v1?
type_id=3&version=1.0.2010.0.0&game_channel_id=5","gate_list":"https://gf2-
zoneinfo.sunborngame.com/zone/gatelist?
version=1.0.2010.0.0&type_id=3&game_channel_id=5","is_audit":0}
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GF2.SDK.MicaAccountAgent:OnGetMainUrl(String)
System.Action`1:Invoke(T)
System.Action`1:Invoke(T)
System.Action`1:Invoke(T)
MTSDKApi.<>c__DisplayClass5_0:<GetCollectRes>b__0(JsonData)
System.Action`1:Invoke(T)
MTSDKApi.<>c__DisplayClass6_0:<SetHttpRequestCallback>b__0(HttpResponse)
System.Action`1:Invoke(T)
MTSDKBaseApi.Http.Service.Unity.<Send>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

获取 main_url 成功!开始获取 gateinfo


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GF2.SDK.PlatformLoginManager:OnGetMainUrl(Object)
System.Action`1:Invoke(T)
GF2.SDK.MicaAccountAgent:OnGetMainUrl(String)
System.Action`1:Invoke(T)
System.Action`1:Invoke(T)
System.Action`1:Invoke(T)
MTSDKApi.<>c__DisplayClass5_0:<GetCollectRes>b__0(JsonData)
System.Action`1:Invoke(T)
MTSDKApi.<>c__DisplayClass6_0:<SetHttpRequestCallback>b__0(HttpResponse)
System.Action`1:Invoke(T)
MTSDKBaseApi.Http.Service.Unity.<Send>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

[SDK] :请求版控! version = 1.0.2010.0.0


System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GF2.SDK.AccountAgent:RequestGateInfo(String, Action`1)
GF2.SDK.PlatformLoginManager:ReqGateInfo(Action`1)
System.Action`1:Invoke(T)
GF2.SDK.PlatformLoginManager:OnGetMainUrl(Object)
System.Action`1:Invoke(T)
GF2.SDK.MicaAccountAgent:OnGetMainUrl(String)
System.Action`1:Invoke(T)
System.Action`1:Invoke(T)
System.Action`1:Invoke(T)
MTSDKApi.<>c__DisplayClass5_0:<GetCollectRes>b__0(JsonData)
System.Action`1:Invoke(T)
MTSDKApi.<>c__DisplayClass6_0:<SetHttpRequestCallback>b__0(HttpResponse)
System.Action`1:Invoke(T)
MTSDKBaseApi.Http.Service.Unity.<Send>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

获取 gateinfo 成功!开始获取 versioninfo


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GF2.SDK.PlatformLoginManager:OnGetGateInfo(Object)
System.Action`1:Invoke(T)
GF2.SDK.<_CheckGateIE>d__69:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

[SDK] :版控 version = 1.0.2010.0.0


System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GF2.SDK.DevelopmentAccountAgent:RequestVersionInfo(String, Action`1)
GF2.SDK.PlatformLoginManager:ReqVersionInfo(Action`1)
System.Action`1:Invoke(T)
GF2.SDK.PlatformLoginManager:OnGetGateInfo(Object)
System.Action`1:Invoke(T)
GF2.SDK.<_CheckGateIE>d__69:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

当前 StcTableVersion: 574061
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
MicaPlatInfoConfig:SetVersionInfo(String)
GF2.SDK.<_CheckResIE>d__67:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

服务器版本号是 1.0.2010.2014.3240,修正版本号 1.0.2010.2014.3240


UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
MicaPlatInfoConfig:SetVersionInfo(String)
GF2.SDK.<_CheckResIE>d__67:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

新版本客户端下载地址:https://gf2.sunborngame.com/
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
MicaPlatInfoConfig:SetVersionInfo(String)
GF2.SDK.<_CheckResIE>d__67:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

审核服务器版本号是 1.0.2010.2014.3240 是否审核中 False


UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
MicaPlatInfoConfig:SetVersionInfo(String)
GF2.SDK.<_CheckResIE>d__67:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)
获取 versioninfo 成功!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GF2.SDK.PlatformLoginManager:OnGetVersionInfo(Object)
System.Action`1:Invoke(T)
GF2.SDK.<_CheckResIE>d__67:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

File.Exissvnts(localCacheVersionDBPath) = $True:C:/GF2Exilium/GF2
Game/GF2_Exilium_Data/LocalCache/Data/AssetBundles_Windows/08dfe7d89b6fe56375d6dfec
87ffcc8a.bundle
Fsm`1:Update(Single, Single)
Framework.System.GameProcess.GameProcess:Update()
GameRoot:Update()
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

SystemInfo.graphicsDeviceName = NVIDIA GeForce GTX 1650


System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

SystemInfo.graphicsDeviceVendor = NVIDIA
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

SystemInfo.processorType = AMD Ryzen 5 5600H with Radeon Graphics


System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

SystemInfo.graphicsMemorySize = 3952
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Scalability: set quality from device grade, Low


System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/DefaultScene/
GraphicsProfile_VeryLow.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/DefaultScene/
GraphicsProfile_Low.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)
Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/DefaultScene/
GraphicsProfile_Medium.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/DefaultScene/
GraphicsProfile_High.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/DefaultScene/
GraphicsProfile_Super.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Valid
GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/Battle/GraphicsProfile_Ver
yLow.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Valid
GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/Battle/GraphicsProfile_Low
.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Valid
GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/Battle/GraphicsProfile_Med
ium.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Valid
GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/Battle/GraphicsProfile_Hig
h.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Valid
GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/Battle/GraphicsProfile_Sup
er.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)
Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/Dorm_bedroom/
GraphicsProfile_VeryLow.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/Dorm_bedroom/
GraphicsProfile_Low.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/Dorm_bedroom/
GraphicsProfile_Medium.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/Dorm_bedroom/
GraphicsProfile_High.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/Dorm_bedroom/
GraphicsProfile_Super.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/DarkSpace/
GraphicsProfile_VeryLow.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/DarkSpace/
GraphicsProfile_Low.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/DarkSpace/
GraphicsProfile_Medium.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/DarkSpace/
GraphicsProfile_High.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/DarkSpace/
GraphicsProfile_Super.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/UAVhanger/
GraphicsProfile_VeryLow.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/UAVhanger/
GraphicsProfile_Low.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/UAVhanger/
GraphicsProfile_Medium.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/UAVhanger/
GraphicsProfile_High.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/UAVhanger/
GraphicsProfile_Super.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/GunGetShowSSR/
GraphicsProfile_VeryLow.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/GunGetShowSSR/
GraphicsProfile_Low.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/GunGetShowSSR/
GraphicsProfile_Medium.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/GunGetShowSSR/
GraphicsProfile_High.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/GunGetShowSSR/
GraphicsProfile_Super.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Valid
GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/Barrack/GraphicsProfile_Ve
ryLow.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)
Valid
GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/Barrack/GraphicsProfile_Lo
w.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Valid
GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/Barrack/GraphicsProfile_Me
dium.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Valid
GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/Barrack/GraphicsProfile_Hi
gh.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Valid
GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/Barrack/GraphicsProfile_Su
per.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)
Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/Training/
GraphicsProfile_VeryLow.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/Training/
GraphicsProfile_Low.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/Training/
GraphicsProfile_Medium.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/Training/
GraphicsProfile_High.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Valid GraphicsProfile:Assets/CpuGrade/Platform/PC/SceneProfile/Training/
GraphicsProfile_Super.asset
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

The referenced script on this Behaviour (Game Object '<null>') is missing!


GraphicsSettingsManager:Init()
LoginNew:_OnLoadFinish()
<DelayHide>d__10:MoveNext()
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:BeginAssetLoad()
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:Start(ProvideHandle)
UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider:Provide(Provi
deHandle)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:Execute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start(ResourceM
anager, AsyncOperationHandle, DelegateList`1)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.Res
ourceManagement.AsyncOperations.IAsyncOperation.Start(ResourceManager,
AsyncOperationHandle, DelegateList`1)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation,
Type, Boolean)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation)
UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync(Object)
UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 334]
(Filename: Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing!


GraphicsSettingsManager:Init()
LoginNew:_OnLoadFinish()
<DelayHide>d__10:MoveNext()
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:BeginAssetLoad()
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:Start(ProvideHandle)
UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider:Provide(Provi
deHandle)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:Execute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start(ResourceM
anager, AsyncOperationHandle, DelegateList`1)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.Res
ourceManagement.AsyncOperations.IAsyncOperation.Start(ResourceManager,
AsyncOperationHandle, DelegateList`1)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation,
Type, Boolean)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation)
UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync(Object)
UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 334]
(Filename: Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing!


GraphicsSettingsManager:Init()
LoginNew:_OnLoadFinish()
<DelayHide>d__10:MoveNext()
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:BeginAssetLoad()
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:Start(ProvideHandle)
UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider:Provide(Provi
deHandle)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:Execute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start(ResourceM
anager, AsyncOperationHandle, DelegateList`1)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.Res
ourceManagement.AsyncOperations.IAsyncOperation.Start(ResourceManager,
AsyncOperationHandle, DelegateList`1)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation,
Type, Boolean)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation)
UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync(Object)
UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 334]
(Filename: Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing!


GraphicsSettingsManager:Init()
LoginNew:_OnLoadFinish()
<DelayHide>d__10:MoveNext()
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:BeginAssetLoad()
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:Start(ProvideHandle)
UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider:Provide(Provi
deHandle)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:Execute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start(ResourceM
anager, AsyncOperationHandle, DelegateList`1)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.Res
ourceManagement.AsyncOperations.IAsyncOperation.Start(ResourceManager,
AsyncOperationHandle, DelegateList`1)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation,
Type, Boolean)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation)
UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync(Object)
UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 334]
(Filename: Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing!


GraphicsSettingsManager:Init()
LoginNew:_OnLoadFinish()
<DelayHide>d__10:MoveNext()
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:BeginAssetLoad()
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:Start(ProvideHandle)
UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider:Provide(Provi
deHandle)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:Execute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start(ResourceM
anager, AsyncOperationHandle, DelegateList`1)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.Res
ourceManagement.AsyncOperations.IAsyncOperation.Start(ResourceManager,
AsyncOperationHandle, DelegateList`1)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation,
Type, Boolean)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation)
UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync(Object)
UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 334]
(Filename: Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing!


GraphicsSettingsManager:Init()
LoginNew:_OnLoadFinish()
<DelayHide>d__10:MoveNext()
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:BeginAssetLoad()
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:Start(ProvideHandle)
UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider:Provide(Provi
deHandle)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:Execute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start(ResourceM
anager, AsyncOperationHandle, DelegateList`1)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.Res
ourceManagement.AsyncOperations.IAsyncOperation.Start(ResourceManager,
AsyncOperationHandle, DelegateList`1)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation,
Type, Boolean)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation)
UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync(Object)
UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 334]
(Filename: Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing!


GraphicsSettingsManager:Init()
LoginNew:_OnLoadFinish()
<DelayHide>d__10:MoveNext()
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:BeginAssetLoad()
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:Start(ProvideHandle)
UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider:Provide(Provi
deHandle)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:Execute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start(ResourceM
anager, AsyncOperationHandle, DelegateList`1)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.Res
ourceManagement.AsyncOperations.IAsyncOperation.Start(ResourceManager,
AsyncOperationHandle, DelegateList`1)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation,
Type, Boolean)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation)
UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync(Object)
UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 334]
(Filename: Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing!


GraphicsSettingsManager:Init()
LoginNew:_OnLoadFinish()
<DelayHide>d__10:MoveNext()
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:BeginAssetLoad()
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:Start(ProvideHandle)
UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider:Provide(Provi
deHandle)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:Execute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start(ResourceM
anager, AsyncOperationHandle, DelegateList`1)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.Res
ourceManagement.AsyncOperations.IAsyncOperation.Start(ResourceManager,
AsyncOperationHandle, DelegateList`1)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation,
Type, Boolean)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation)
UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync(Object)
UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 334]
(Filename: Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing!


GraphicsSettingsManager:Init()
LoginNew:_OnLoadFinish()
<DelayHide>d__10:MoveNext()
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:BeginAssetLoad()
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:Start(ProvideHandle)
UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider:Provide(Provi
deHandle)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:Execute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start(ResourceM
anager, AsyncOperationHandle, DelegateList`1)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.Res
ourceManagement.AsyncOperations.IAsyncOperation.Start(ResourceManager,
AsyncOperationHandle, DelegateList`1)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation,
Type, Boolean)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation)
UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync(Object)
UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 334]
(Filename: Line: 334)

WARNING: Shader Unsupported: 'Hidden/SST_Replace' - All passes removed


WARNING: Shader Did you use #pragma only_renderers and omit this platform?
MemorySize:14188
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

GraphicsMemorySize:3952
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

QualitySettings.SetQualityLevel:SuperHigh
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

QualitySettings-Name:Super High
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

QualitySettings-Name:High
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

QualitySettings-Name:Medium
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

QualitySettings-Name:Low
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

QualitySettings-Name:VeryLow
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

QualitySettings.streamingMipmapsMemoryBudget : 1024
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

QualitySettings.streamingMipmapsMaxLevelReduction : 7
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)
The referenced script on this Behaviour (Game Object '<null>') is missing!
GraphicsSettingsManager:SetPlatformQuality(QualitySettingsLevel, Boolean)
GraphicsSettingsManager:SetPlatformQuality()
LoginNew:_OnLoadFinish()
<DelayHide>d__10:MoveNext()
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:BeginAssetLoad()
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:Start(ProvideHandle)
UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider:Provide(Provi
deHandle)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:Execute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start(ResourceM
anager, AsyncOperationHandle, DelegateList`1)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.Res
ourceManagement.AsyncOperations.IAsyncOperation.Start(ResourceManager,
AsyncOperationHandle, DelegateList`1)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation,
Type, Boolean)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation)
UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync(Object)
UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 334]
(Filename: Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing!


GraphicsSettingsManager:SetPlatformQuality(QualitySettingsLevel, Boolean)
GraphicsSettingsManager:SetPlatformQuality()
LoginNew:_OnLoadFinish()
<DelayHide>d__10:MoveNext()
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:BeginAssetLoad()
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:Start(ProvideHandle)
UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider:Provide(Provi
deHandle)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:Execute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start(ResourceM
anager, AsyncOperationHandle, DelegateList`1)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.Res
ourceManagement.AsyncOperations.IAsyncOperation.Start(ResourceManager,
AsyncOperationHandle, DelegateList`1)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation,
Type, Boolean)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation)
UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync(Object)
UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 334]
(Filename: Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing!


GraphicsSettingsManager:SetPlatformQuality(QualitySettingsLevel, Boolean)
GraphicsSettingsManager:SetPlatformQuality()
LoginNew:_OnLoadFinish()
<DelayHide>d__10:MoveNext()
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:BeginAssetLoad()
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:Start(ProvideHandle)
UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider:Provide(Provi
deHandle)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:Execute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start(ResourceM
anager, AsyncOperationHandle, DelegateList`1)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.Res
ourceManagement.AsyncOperations.IAsyncOperation.Start(ResourceManager,
AsyncOperationHandle, DelegateList`1)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation,
Type, Boolean)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation)
UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync(Object)
UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 334]
(Filename: Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing!


GraphicsSettingsManager:SetPlatformQuality(QualitySettingsLevel, Boolean)
GraphicsSettingsManager:SetPlatformQuality()
LoginNew:_OnLoadFinish()
<DelayHide>d__10:MoveNext()
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:BeginAssetLoad()
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:Start(ProvideHandle)
UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider:Provide(Provi
deHandle)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:Execute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start(ResourceM
anager, AsyncOperationHandle, DelegateList`1)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.Res
ourceManagement.AsyncOperations.IAsyncOperation.Start(ResourceManager,
AsyncOperationHandle, DelegateList`1)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation,
Type, Boolean)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation)
UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync(Object)
UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 334]
(Filename: Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing!


GraphicsSettingsManager:SetPlatformQuality(QualitySettingsLevel, Boolean)
GraphicsSettingsManager:SetPlatformQuality()
LoginNew:_OnLoadFinish()
<DelayHide>d__10:MoveNext()
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:BeginAssetLoad()
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:Start(ProvideHandle)
UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider:Provide(Provi
deHandle)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:Execute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start(ResourceM
anager, AsyncOperationHandle, DelegateList`1)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.Res
ourceManagement.AsyncOperations.IAsyncOperation.Start(ResourceManager,
AsyncOperationHandle, DelegateList`1)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation,
Type, Boolean)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation)
UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync(Object)
UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 334]
(Filename: Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing!


GraphicsSettingsManager:SetPlatformQuality(QualitySettingsLevel, Boolean)
GraphicsSettingsManager:SetPlatformQuality()
LoginNew:_OnLoadFinish()
<DelayHide>d__10:MoveNext()
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:BeginAssetLoad()
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:Start(ProvideHandle)
UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider:Provide(Provi
deHandle)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:Execute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start(ResourceM
anager, AsyncOperationHandle, DelegateList`1)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.Res
ourceManagement.AsyncOperations.IAsyncOperation.Start(ResourceManager,
AsyncOperationHandle, DelegateList`1)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation,
Type, Boolean)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation)
UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync(Object)
UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 334]
(Filename: Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing!


GraphicsSettingsManager:SetPlatformQuality(QualitySettingsLevel, Boolean)
GraphicsSettingsManager:SetPlatformQuality()
LoginNew:_OnLoadFinish()
<DelayHide>d__10:MoveNext()
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:BeginAssetLoad()
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:Start(ProvideHandle)
UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider:Provide(Provi
deHandle)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:Execute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start(ResourceM
anager, AsyncOperationHandle, DelegateList`1)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.Res
ourceManagement.AsyncOperations.IAsyncOperation.Start(ResourceManager,
AsyncOperationHandle, DelegateList`1)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation,
Type, Boolean)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation)
UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync(Object)
UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 334]
(Filename: Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing!


GraphicsSettingsManager:SetPlatformQuality(QualitySettingsLevel, Boolean)
GraphicsSettingsManager:SetPlatformQuality()
LoginNew:_OnLoadFinish()
<DelayHide>d__10:MoveNext()
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:BeginAssetLoad()
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:Start(ProvideHandle)
UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider:Provide(Provi
deHandle)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:Execute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start(ResourceM
anager, AsyncOperationHandle, DelegateList`1)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.Res
ourceManagement.AsyncOperations.IAsyncOperation.Start(ResourceManager,
AsyncOperationHandle, DelegateList`1)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation,
Type, Boolean)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation)
UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync(Object)
UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 334]
(Filename: Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing!


GraphicsSettingsManager:SetPlatformQuality(QualitySettingsLevel, Boolean)
GraphicsSettingsManager:SetPlatformQuality()
LoginNew:_OnLoadFinish()
<DelayHide>d__10:MoveNext()
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:BeginAssetLoad()
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:Start(ProvideHandle)
UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider:Provide(Provi
deHandle)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:Execute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start(ResourceM
anager, AsyncOperationHandle, DelegateList`1)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.Res
ourceManagement.AsyncOperations.IAsyncOperation.Start(ResourceManager,
AsyncOperationHandle, DelegateList`1)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation,
Type, Boolean)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation)
UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync(Object)
UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 334]
(Filename: Line: 334)

WARNING: Shader Unsupported: 'Hidden/SST_Replace' - All passes removed


WARNING: Shader Did you use #pragma only_renderers and omit this platform?
LUA: Load Main.lua
LuaSystem:SysInitial()
<<_AddPostLoadSystem>g__AddPostLoadSystemCoroutine|56_0>d:MoveNext()
GameRoot:DoSeparateJob(Queue`1, IEnumerator&)
GameRoot:DoSeparatePostInitJob()
GameRoot:Update()
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
39)

LUA: start patching protocol


LuaSystem:SysInitial()
<<_AddPostLoadSystem>g__AddPostLoadSystemCoroutine|56_0>d:MoveNext()
GameRoot:DoSeparateJob(Queue`1, IEnumerator&)
GameRoot:DoSeparatePostInitJob()
GameRoot:Update()
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

LUA: finish patching protocol


LuaSystem:SysInitial()
<<_AddPostLoadSystem>g__AddPostLoadSystemCoroutine|56_0>d:MoveNext()
GameRoot:DoSeparateJob(Queue`1, IEnumerator&)
GameRoot:DoSeparatePostInitJob()
GameRoot:Update()
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

The referenced script (UI.MaskBlockClick) on this Behaviour is missing!


GameRoot:DoSeparateJob(Queue`1, IEnumerator&)
GameRoot:DoSeparatePostInitJob()
GameRoot:Update()
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Resources:Load(String)

[ line 199]
(Filename: Line: 199)

The referenced script on this Behaviour (Game Object 'CanvasMask') is missing!


GameRoot:DoSeparateJob(Queue`1, IEnumerator&)
GameRoot:DoSeparatePostInitJob()
GameRoot:Update()
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Resources:Load(String)

[ line 334]
(Filename: Line: 334)

The referenced script (UI.MaskBlockClick) on this Behaviour is missing!


GameRoot:DoSeparateJob(Queue`1, IEnumerator&)
GameRoot:DoSeparatePostInitJob()
GameRoot:Update()
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)

[ line 199]
(Filename: Line: 199)

The referenced script on this Behaviour (Game Object 'CanvasMask') is missing!


GameRoot:DoSeparateJob(Queue`1, IEnumerator&)
GameRoot:DoSeparatePostInitJob()
GameRoot:Update()
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)

[ line 334]
(Filename: Line: 334)

The referenced script on this Behaviour (Game Object 'CanvasMask') is missing!


GameRoot:DoSeparateJob(Queue`1, IEnumerator&)
GameRoot:DoSeparatePostInitJob()
GameRoot:Update()
System.Diagnostics.StackFrame:get_frame_info(Int32, Boolean, MethodBase&, Int32&,
Int32&, String&, Int32&, Int32&)
System.Diagnostics.StackFrame:.ctor(Int32, Boolean)
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)

[ line 334]
(Filename: Line: 334)

[CRIWARE] Cue sheet named "UI_Title" is not loaded.


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
CriWare.CriAtom:GetAcb(String)
TitleAudioComponent:PlayTitleAudio(String, String, UInt32)
TitleAudioComponent:PlayTitleAudio(UInt32)
UnityEngine.LowLevel.UpdateFunction:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

[SDK] :登录
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GF2.SDK.MicaPCAccountAgent:Login(String[])
UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

[MicaSDK] -- Http Request


POST url = https://gf2-zoneinfo.sunborngame.com/configs/5
headersDicStr =
jsonParamsStr = {"os":3,"game_channel_id":5,"game_name":"少女前线 2:追
放","device_num":"2529c7f1f106e033b2cc5a0b3821a15e150fbdb3","mac":"","language":"cn"
}
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MTSDKApi.HttpRequestHelper:RequestPost(String, Action`1, Action`1, Action`1,
Dictionary`2, Hashtable, Boolean, Boolean, Boolean, Boolean)
MTSDKApi.HttpClient:GetConfigs(Boolean, Action, Action, Action)
MTSDKApi.InterfaceImpl:GetConfigs(Boolean, Action, Action, Action)
MTSDKApi.InterfaceImpl:Login()
MTSDKApi.MicaSDK:Login(Action`1, Action)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
MICASDK.MicaSDKTypeClass:Login(Action`1, Action)
UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

[MicaSDK] -- Http Response


Request = POST url = https://gf2-zoneinfo.sunborngame.com/configs/5
headersDicStr =
jsonParamsStr = {"os":3,"game_channel_id":5,"game_name":"少女前线 2:追
放","device_num":"2529c7f1f106e033b2cc5a0b3821a15e150fbdb3","mac":"","language":"cn"
}
Response = {"code":0,"msg":"OK","data":
[{"k":"real_switch","v":"1","update_time":1634124083},{"k":"pay_qq","v":"若支付遇到问题,指挥
官可联系工作人员 QQ:366018058。","update_time":1698292070},
{"k":"anti_addiction_switch","v":"1","update_time":1634125987},
{"k":"graphic_verify_html_url","v":"https://gf2-cn.cdn.sunborngame.com/website/
sdk_slide/index.html","update_time":0},
{"k":"agreement_version","v":"0","update_time":0},
{"k":"notice","v":"","update_time":0},{"k":"game_resource","v":
[{"k":"banner_url","v":"https://gf2-zoneinfo.sunborngame.com/banner"},
{"k":"notice_addr","v":"https://gf2-zoneinfo.sunborngame.com/gf2/
game_notice_list"},{"k":"poster_addr","v":"https://gf2-zoneinfo.sunborngame.com/
gf2/poster"},{"k":"flexible_config_url","v":"https://gf2-zoneinfo.sunborngame.com/
flexible_config"},{"k":"notice_web_url","v":"https://gf2-
gamenotice.sunborngame.com"},{"k":"report_data_url","v":"https://gf2-report-
data.sunborngame.com/upload_file"},{"k":"gacha_record_url","v":"https://gf2-gacha-
record.sunborngame.com/list"}],"update_time":0},
{"k":"delete_protocol","v":"https://plateuser.sunborngame.com/agreement/
delete_protocol","update_time":0},{"k":"delete_notice","v":"\u003cp
class=MsoNormal\u003e\u003cspan lang=EN-US\u003e1.\u003c/span\u003e\u003cspan
style='font-family:宋体'\u003e 请在安全和常用的网络、设备环境下操作。\u003c/span\u003e\u003c/p\u003e\
u003cp class=MsoNormal\u003e\u003cspan lang=EN-US\u003e2.\u003c/span\u003e\
u003cspan style='font-family:宋体'\u003e 如果账号下有未使用的虚拟货币或付费服务,注销成功后将随账号一同被清空,且您在散爆网络下的
所有游戏账号信息均会注销,请谨慎操作。\u003c/span\u003e\u003c/p\u003e\u003cp class=MsoNormal\u003e\
u003cspan lang=EN-US\u003e3.\u003c/span\u003e\u003cspan style='font-family:宋体'\
u003e 请您仔细阅读《\u003cb\u003e 注销协议\u003c/b\u003e》 \u003c/span\
u003e\u003c/p\u003e","update_time":0}]}
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MTSDKApi.<>c__DisplayClass6_0:<SetHttpRequestCallback>b__0(HttpResponse)
System.Action`1:Invoke(T)
MTSDKBaseApi.Http.Service.Unity.<Send>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

[MicaSDK] -- realSwitch = 1
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MTSDKApi.ConfigsHelper:AnalysisAndSaveConfigsJson(JsonData)
MTSDKApi.<>c__DisplayClass4_0:<GetConfigs>b__0(JsonData)
System.Action`1:Invoke(T)
MTSDKApi.<>c__DisplayClass6_0:<SetHttpRequestCallback>b__0(HttpResponse)
System.Action`1:Invoke(T)
MTSDKBaseApi.Http.Service.Unity.<Send>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

[MicaSDK] -- antiAddictionSwitch = 1
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MTSDKApi.ConfigsHelper:AnalysisAndSaveConfigsJson(JsonData)
MTSDKApi.<>c__DisplayClass4_0:<GetConfigs>b__0(JsonData)
System.Action`1:Invoke(T)
MTSDKApi.<>c__DisplayClass6_0:<SetHttpRequestCallback>b__0(HttpResponse)
System.Action`1:Invoke(T)
MTSDKBaseApi.Http.Service.Unity.<Send>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

[SDK] :登录
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GF2.SDK.MicaPCAccountAgent:Login(String[])
UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

[MicaSDK] -- Http Request


POST url = https://gf2-zoneinfo.sunborngame.com/configs/5
headersDicStr =
jsonParamsStr = {"os":3,"game_channel_id":5,"game_name":"少女前线 2:追
放","device_num":"2529c7f1f106e033b2cc5a0b3821a15e150fbdb3","mac":"","language":"cn"
}
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MTSDKApi.HttpRequestHelper:RequestPost(String, Action`1, Action`1, Action`1,
Dictionary`2, Hashtable, Boolean, Boolean, Boolean, Boolean)
MTSDKApi.HttpClient:GetConfigs(Boolean, Action, Action, Action)
MTSDKApi.InterfaceImpl:GetConfigs(Boolean, Action, Action, Action)
MTSDKApi.InterfaceImpl:Login()
MTSDKApi.MicaSDK:Login(Action`1, Action)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
MICASDK.MicaSDKTypeClass:Login(Action`1, Action)
UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

[MicaSDK] -- Http Response


Request = POST url = https://gf2-zoneinfo.sunborngame.com/configs/5
headersDicStr =
jsonParamsStr = {"os":3,"game_channel_id":5,"game_name":"少女前线 2:追
放","device_num":"2529c7f1f106e033b2cc5a0b3821a15e150fbdb3","mac":"","language":"cn"
}
Response = {"code":0,"msg":"OK","data":
[{"k":"real_switch","v":"1","update_time":1634124083},{"k":"pay_qq","v":"若支付遇到问题,指挥
官可联系工作人员 QQ:366018058。","update_time":1698292070},
{"k":"anti_addiction_switch","v":"1","update_time":1634125987},
{"k":"graphic_verify_html_url","v":"https://gf2-cn.cdn.sunborngame.com/website/
sdk_slide/index.html","update_time":0},
{"k":"agreement_version","v":"0","update_time":0},
{"k":"notice","v":"","update_time":0},{"k":"game_resource","v":
[{"k":"banner_url","v":"https://gf2-zoneinfo.sunborngame.com/banner"},
{"k":"notice_addr","v":"https://gf2-zoneinfo.sunborngame.com/gf2/
game_notice_list"},{"k":"poster_addr","v":"https://gf2-zoneinfo.sunborngame.com/
gf2/poster"},{"k":"flexible_config_url","v":"https://gf2-zoneinfo.sunborngame.com/
flexible_config"},{"k":"notice_web_url","v":"https://gf2-
gamenotice.sunborngame.com"},{"k":"report_data_url","v":"https://gf2-report-
data.sunborngame.com/upload_file"},{"k":"gacha_record_url","v":"https://gf2-gacha-
record.sunborngame.com/list"}],"update_time":0},
{"k":"delete_protocol","v":"https://plateuser.sunborngame.com/agreement/
delete_protocol","update_time":0},{"k":"delete_notice","v":"\u003cp
class=MsoNormal\u003e\u003cspan lang=EN-US\u003e1.\u003c/span\u003e\u003cspan
style='font-family:宋体'\u003e 请在安全和常用的网络、设备环境下操作。\u003c/span\u003e\u003c/p\u003e\
u003cp class=MsoNormal\u003e\u003cspan lang=EN-US\u003e2.\u003c/span\u003e\
u003cspan style='font-family:宋体'\u003e 如果账号下有未使用的虚拟货币或付费服务,注销成功后将随账号一同被清空,且您在散爆网络下的
所有游戏账号信息均会注销,请谨慎操作。\u003c/span\u003e\u003c/p\u003e\u003cp class=MsoNormal\u003e\
u003cspan lang=EN-US\u003e3.\u003c/span\u003e\u003cspan style='font-family:宋体'\
u003e 请您仔细阅读《\u003cb\u003e 注销协议\u003c/b\u003e》 \u003c/span\
u003e\u003c/p\u003e","update_time":0}]}
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MTSDKApi.<>c__DisplayClass6_0:<SetHttpRequestCallback>b__0(HttpResponse)
System.Action`1:Invoke(T)
MTSDKBaseApi.Http.Service.Unity.<Send>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

[MicaSDK] -- realSwitch = 1
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MTSDKApi.ConfigsHelper:AnalysisAndSaveConfigsJson(JsonData)
MTSDKApi.<>c__DisplayClass4_0:<GetConfigs>b__0(JsonData)
System.Action`1:Invoke(T)
MTSDKApi.<>c__DisplayClass6_0:<SetHttpRequestCallback>b__0(HttpResponse)
System.Action`1:Invoke(T)
MTSDKBaseApi.Http.Service.Unity.<Send>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

[MicaSDK] -- antiAddictionSwitch = 1
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MTSDKApi.ConfigsHelper:AnalysisAndSaveConfigsJson(JsonData)
MTSDKApi.<>c__DisplayClass4_0:<GetConfigs>b__0(JsonData)
System.Action`1:Invoke(T)
MTSDKApi.<>c__DisplayClass6_0:<SetHttpRequestCallback>b__0(HttpResponse)
System.Action`1:Invoke(T)
MTSDKBaseApi.Http.Service.Unity.<Send>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

[SDK] :登录
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GF2.SDK.MicaPCAccountAgent:Login(String[])
UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

[MicaSDK] -- Http Request


POST url = https://gf2-zoneinfo.sunborngame.com/configs/5
headersDicStr =
jsonParamsStr = {"os":3,"game_channel_id":5,"game_name":"少女前线 2:追
放","device_num":"2529c7f1f106e033b2cc5a0b3821a15e150fbdb3","mac":"","language":"cn"
}
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MTSDKApi.HttpRequestHelper:RequestPost(String, Action`1, Action`1, Action`1,
Dictionary`2, Hashtable, Boolean, Boolean, Boolean, Boolean)
MTSDKApi.HttpClient:GetConfigs(Boolean, Action, Action, Action)
MTSDKApi.InterfaceImpl:GetConfigs(Boolean, Action, Action, Action)
MTSDKApi.InterfaceImpl:Login()
MTSDKApi.MicaSDK:Login(Action`1, Action)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
MICASDK.MicaSDKTypeClass:Login(Action`1, Action)
UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

[MicaSDK] -- Http Response


Request = POST url = https://gf2-zoneinfo.sunborngame.com/configs/5
headersDicStr =
jsonParamsStr = {"os":3,"game_channel_id":5,"game_name":"少女前线 2:追
放","device_num":"2529c7f1f106e033b2cc5a0b3821a15e150fbdb3","mac":"","language":"cn"
}
Response = {"code":0,"msg":"OK","data":
[{"k":"real_switch","v":"1","update_time":1634124083},{"k":"pay_qq","v":"若支付遇到问题,指挥
官可联系工作人员 QQ:366018058。","update_time":1698292070},
{"k":"anti_addiction_switch","v":"1","update_time":1634125987},
{"k":"graphic_verify_html_url","v":"https://gf2-cn.cdn.sunborngame.com/website/
sdk_slide/index.html","update_time":0},
{"k":"agreement_version","v":"0","update_time":0},
{"k":"notice","v":"","update_time":0},{"k":"game_resource","v":
[{"k":"banner_url","v":"https://gf2-zoneinfo.sunborngame.com/banner"},
{"k":"notice_addr","v":"https://gf2-zoneinfo.sunborngame.com/gf2/
game_notice_list"},{"k":"poster_addr","v":"https://gf2-zoneinfo.sunborngame.com/
gf2/poster"},{"k":"flexible_config_url","v":"https://gf2-zoneinfo.sunborngame.com/
flexible_config"},{"k":"notice_web_url","v":"https://gf2-
gamenotice.sunborngame.com"},{"k":"report_data_url","v":"https://gf2-report-
data.sunborngame.com/upload_file"},{"k":"gacha_record_url","v":"https://gf2-gacha-
record.sunborngame.com/list"}],"update_time":0},
{"k":"delete_protocol","v":"https://plateuser.sunborngame.com/agreement/
delete_protocol","update_time":0},{"k":"delete_notice","v":"\u003cp
class=MsoNormal\u003e\u003cspan lang=EN-US\u003e1.\u003c/span\u003e\u003cspan
style='font-family:宋体'\u003e 请在安全和常用的网络、设备环境下操作。\u003c/span\u003e\u003c/p\u003e\
u003cp class=MsoNormal\u003e\u003cspan lang=EN-US\u003e2.\u003c/span\u003e\
u003cspan style='font-family:宋体'\u003e 如果账号下有未使用的虚拟货币或付费服务,注销成功后将随账号一同被清空,且您在散爆网络下的
所有游戏账号信息均会注销,请谨慎操作。\u003c/span\u003e\u003c/p\u003e\u003cp class=MsoNormal\u003e\
u003cspan lang=EN-US\u003e3.\u003c/span\u003e\u003cspan style='font-family:宋体'\
u003e 请您仔细阅读《\u003cb\u003e 注销协议\u003c/b\u003e》 \u003c/span\
u003e\u003c/p\u003e","update_time":0}]}
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MTSDKApi.<>c__DisplayClass6_0:<SetHttpRequestCallback>b__0(HttpResponse)
System.Action`1:Invoke(T)
MTSDKBaseApi.Http.Service.Unity.<Send>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

[MicaSDK] -- realSwitch = 1
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MTSDKApi.ConfigsHelper:AnalysisAndSaveConfigsJson(JsonData)
MTSDKApi.<>c__DisplayClass4_0:<GetConfigs>b__0(JsonData)
System.Action`1:Invoke(T)
MTSDKApi.<>c__DisplayClass6_0:<SetHttpRequestCallback>b__0(HttpResponse)
System.Action`1:Invoke(T)
MTSDKBaseApi.Http.Service.Unity.<Send>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

[MicaSDK] -- antiAddictionSwitch = 1
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MTSDKApi.ConfigsHelper:AnalysisAndSaveConfigsJson(JsonData)
MTSDKApi.<>c__DisplayClass4_0:<GetConfigs>b__0(JsonData)
System.Action`1:Invoke(T)
MTSDKApi.<>c__DisplayClass6_0:<SetHttpRequestCallback>b__0(HttpResponse)
System.Action`1:Invoke(T)
MTSDKBaseApi.Http.Service.Unity.<Send>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

[SDK]:exit game
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GF2.SDK.AccountAgent:CloseApplication()
UnityEngine.LowLevel.UpdateFunction:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Application_wantsToQuit Force Quit Start Quit


UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ZenFulcrum.VR.OpenVRBinding._IsDashboardVisible:Invoke()
UnityEngine.Application:Internal_ApplicationWantsToQuit()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

PCLauncherPath C:\GF2Exilium\PCLauncher.exe
System.Diagnostics.StackTrace:init_frames(Int32, Boolean)
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ZenFulcrum.VR.OpenVRBinding._IsDashboardVisible:Invoke()
UnityEngine.Application:Internal_ApplicationWantsToQuit()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

Application_wantsToQuit Force Quit Start Kill Process


UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ZenFulcrum.VR.OpenVRBinding._IsDashboardVisible:Invoke()
UnityEngine.Application:Internal_ApplicationWantsToQuit()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

[SDK] :关闭端口
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GF2.SDK.MicaPCAccountAgent:OnQuitClient()
ZenFulcrum.VR.OpenVRBinding._IsDashboardVisible:Invoke()
UnityEngine.Application:Internal_ApplicationWantsToQuit()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

PCLauncherPath C:\GF2Exilium\PCLauncher.exe
UnityEngine.StackTraceUtility:ExtractStackTrace()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GF2.SDK.MicaPCAccountAgent:OnQuitClient()
ZenFulcrum.VR.OpenVRBinding._IsDashboardVisible:Invoke()
UnityEngine.Application:Internal_ApplicationWantsToQuit()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


39)

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