Output Log
Output Log
36f1 (6cd387d23174)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Intel(R) UHD Graphics (ID=0x4e71)
Vendor:
VRAM: 512 MB
Driver: 31.0.101.2125
Begin MonoManager ReloadAssembly
- Completed reload, in 1.638 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.992100 ms
Setting up 2 worker threads for Enlighten.
Thread -> id: 34dc -> priority: 1
Thread -> id: f64 -> priority: 1
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 18.022200 ms
Galaxy SDK was initialized
EntryPointNotFoundException: SteamAPI_ISteamClient_GetISteamUser
at (wrapper managed-to-native)
Steamworks.NativeMethods.ISteamClient_GetISteamUser(intptr,Steamworks.HSteamUser,St
eamworks.HSteamPipe,Steamworks.InteropHelp/UTF8StringHandle)
at Steamworks.SteamClient.GetISteamUser (Steamworks.HSteamUser hSteamUser,
Steamworks.HSteamPipe hSteamPipe, System.String pchVersion) [0x00011] in
<3c401a08bb014315964febeab64a510b>:0
at Steamworks.CSteamAPIContext.Init () [0x00051] in
<3c401a08bb014315964febeab64a510b>:0
at Steamworks.SteamAPI.Init () [0x0000e] in <3c401a08bb014315964febeab64a510b>:0
at SteamManager.Awake () [0x00071] in <8a636c6bad79440b8b4c7d60c060a159>:0
EntryPointNotFoundException: SteamAPI_ISteamFriends_GetPersonaName
at (wrapper managed-to-native)
Steamworks.NativeMethods.ISteamFriends_GetPersonaName(intptr)
at Steamworks.SteamFriends.GetPersonaName () [0x0000a] in
<3c401a08bb014315964febeab64a510b>:0
at CheevoManagerScript.Start () [0x0001d] in <8a636c6bad79440b8b4c7d60c060a159>:0
Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 1268.
Total: 2.006400 ms (FindLiveObjects: 0.209800 ms CreateObjectMapping: 0.058200 ms
MarkObjects: 1.153300 ms DeleteObjects: 0.584500 ms)
Unloading 177 unused Assets to reduce memory usage. Loaded Objects now: 13218.
Total: 12.467400 ms (FindLiveObjects: 1.216000 ms CreateObjectMapping: 0.774300 ms
MarkObjects: 10.264400 ms DeleteObjects: 0.211900 ms)
NullReferenceException: Object reference not set to an instance of an object
at MyInputManager.GetKeyInput (System.String action, System.Int32 keystate,
System.Boolean allowGamepadInput) [0x0011b] in <8a636c6bad79440b8b4c7d60c060a159>:0
Unloading 402 unused Assets to reduce memory usage. Loaded Objects now: 8290.
Total: 11.024400 ms (FindLiveObjects: 0.862300 ms CreateObjectMapping: 0.663800 ms
MarkObjects: 7.684300 ms DeleteObjects: 1.812800 ms)
Unloading 205 unused Assets to reduce memory usage. Loaded Objects now: 13225.
Total: 12.716700 ms (FindLiveObjects: 1.096700 ms CreateObjectMapping: 0.592200 ms
MarkObjects: 10.454400 ms DeleteObjects: 0.572500 ms)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Unloading 401 unused Assets to reduce memory usage. Loaded Objects now: 8291.
Total: 11.475400 ms (FindLiveObjects: 1.098600 ms CreateObjectMapping: 0.818100 ms
MarkObjects: 8.482400 ms DeleteObjects: 1.075000 ms)
Unloading 205 unused Assets to reduce memory usage. Loaded Objects now: 13226.
Total: 13.888100 ms (FindLiveObjects: 1.208100 ms CreateObjectMapping: 0.576100 ms
MarkObjects: 11.681900 ms DeleteObjects: 0.420600 ms)
Unloading 409 unused Assets to reduce memory usage. Loaded Objects now: 7155.
Total: 9.255100 ms (FindLiveObjects: 0.621000 ms CreateObjectMapping: 0.789600 ms
MarkObjects: 5.797200 ms DeleteObjects: 2.045900 ms)
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Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since
Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/table (9)/Test Tubes
(6)/Test tube.001", Mesh asset path "" Mesh name "Test tube.001"
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Material doesn't have a texture property '_DetailAlbedoMap'
Unloading 215 unused Assets to reduce memory usage. Loaded Objects now: 33317.
Total: 32.984800 ms (FindLiveObjects: 3.522400 ms CreateObjectMapping: 1.057500 ms
MarkObjects: 25.866000 ms DeleteObjects: 2.537900 ms)
Could not find welder (7)(16.0, -40.0, -3.5)
Easy Save 2 Error: The data, tag, file or folder you are looking for does not
exist. Please ensure that ES2.Exists(string identifier) returns true before calling
this method.
Easy Save 2 Error: The data, tag, file or folder you are looking for does not
exist. Please ensure that ES2.Exists(string identifier) returns true before calling
this method.
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BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "scientistdie(Clone)/Scientist/ScientistBody"
(Filename: Line: 0)
Unloading 1503 unused Assets to reduce memory usage. Loaded Objects now: 8452.
Total: 21.005300 ms (FindLiveObjects: 1.203900 ms CreateObjectMapping: 0.626300 ms
MarkObjects: 8.078100 ms DeleteObjects: 11.095700 ms)
Unloading 205 unused Assets to reduce memory usage. Loaded Objects now: 13381.
Total: 14.990500 ms (FindLiveObjects: 1.271200 ms CreateObjectMapping: 0.530700 ms
MarkObjects: 12.783600 ms DeleteObjects: 0.404000 ms)
Unloading 395 unused Assets to reduce memory usage. Loaded Objects now: 8453.
Total: 19.344200 ms (FindLiveObjects: 1.044000 ms CreateObjectMapping: 0.570700 ms
MarkObjects: 14.769000 ms DeleteObjects: 2.958900 ms)