0% found this document useful (0 votes)
12 views24 pages

Output Log

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
12 views24 pages

Output Log

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 24

Initialize engine version: 2018.4.

36f1 (6cd387d23174)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Intel(R) UHD Graphics (ID=0x4e71)
Vendor:
VRAM: 512 MB
Driver: 31.0.101.2125
Begin MonoManager ReloadAssembly
- Completed reload, in 1.638 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.992100 ms
Setting up 2 worker threads for Enlighten.
Thread -> id: 34dc -> priority: 1
Thread -> id: f64 -> priority: 1
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 18.022200 ms
Galaxy SDK was initialized

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

EntryPointNotFoundException: SteamAPI_ISteamClient_GetISteamUser
at (wrapper managed-to-native)
Steamworks.NativeMethods.ISteamClient_GetISteamUser(intptr,Steamworks.HSteamUser,St
eamworks.HSteamPipe,Steamworks.InteropHelp/UTF8StringHandle)
at Steamworks.SteamClient.GetISteamUser (Steamworks.HSteamUser hSteamUser,
Steamworks.HSteamPipe hSteamPipe, System.String pchVersion) [0x00011] in
<3c401a08bb014315964febeab64a510b>:0
at Steamworks.CSteamAPIContext.Init () [0x00051] in
<3c401a08bb014315964febeab64a510b>:0
at Steamworks.SteamAPI.Init () [0x0000e] in <3c401a08bb014315964febeab64a510b>:0
at SteamManager.Awake () [0x00071] in <8a636c6bad79440b8b4c7d60c060a159>:0

(Filename: <3c401a08bb014315964febeab64a510b> Line: 0)

EntryPointNotFoundException: SteamAPI_ISteamFriends_GetPersonaName
at (wrapper managed-to-native)
Steamworks.NativeMethods.ISteamFriends_GetPersonaName(intptr)
at Steamworks.SteamFriends.GetPersonaName () [0x0000a] in
<3c401a08bb014315964febeab64a510b>:0
at CheevoManagerScript.Start () [0x0001d] in <8a636c6bad79440b8b4c7d60c060a159>:0

(Filename: <3c401a08bb014315964febeab64a510b> Line: 0)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 1268.
Total: 2.006400 ms (FindLiveObjects: 0.209800 ms CreateObjectMapping: 0.058200 ms
MarkObjects: 1.153300 ms DeleteObjects: 0.584500 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 0.452100 ms

Unloading 177 unused Assets to reduce memory usage. Loaded Objects now: 13218.
Total: 12.467400 ms (FindLiveObjects: 1.216000 ms CreateObjectMapping: 0.774300 ms
MarkObjects: 10.264400 ms DeleteObjects: 0.211900 ms)
NullReferenceException: Object reference not set to an instance of an object
at MyInputManager.GetKeyInput (System.String action, System.Int32 keystate,
System.Boolean allowGamepadInput) [0x0011b] in <8a636c6bad79440b8b4c7d60c060a159>:0

at SaveManagerScript.Update () [0x001c4] in <8a636c6bad79440b8b4c7d60c060a159>:0

(Filename: <8a636c6bad79440b8b4c7d60c060a159> Line: 0)

failed to sign in to GOG

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 10.792500 ms

Unloading 402 unused Assets to reduce memory usage. Loaded Objects now: 8290.
Total: 11.024400 ms (FindLiveObjects: 0.862300 ms CreateObjectMapping: 0.663800 ms
MarkObjects: 7.684300 ms DeleteObjects: 1.812800 ms)

E3M3 Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

E3MS Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

E3M1 Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

E3M10 Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

E3M6 Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

E3M9 Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

E3M2 Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

E3M5 Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

E3M4 Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

E3M8 Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


E3M7 Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 4.993400 ms

Unloading 205 unused Assets to reduce memory usage. Loaded Objects now: 13225.
Total: 12.716700 ms (FindLiveObjects: 1.096700 ms CreateObjectMapping: 0.592200 ms
MarkObjects: 10.454400 ms DeleteObjects: 0.572500 ms)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 12.402100 ms

Unloading 401 unused Assets to reduce memory usage. Loaded Objects now: 8291.
Total: 11.475400 ms (FindLiveObjects: 1.098600 ms CreateObjectMapping: 0.818100 ms
MarkObjects: 8.482400 ms DeleteObjects: 1.075000 ms)

E1M10 Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

E1M1 Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

E1M5 Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

E1M2 Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

E1M7 Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

E1M3 Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

E1M6 Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


E1M8 Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

E1MS Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

E1M4 Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

E1M9 Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 2.663100 ms

Unloading 205 unused Assets to reduce memory usage. Loaded Objects now: 13226.
Total: 13.888100 ms (FindLiveObjects: 1.208100 ms CreateObjectMapping: 0.576100 ms
MarkObjects: 11.681900 ms DeleteObjects: 0.420600 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 5.688800 ms

Unloading 409 unused Assets to reduce memory usage. Loaded Objects now: 7155.
Total: 9.255100 ms (FindLiveObjects: 0.621000 ms CreateObjectMapping: 0.789600 ms
MarkObjects: 5.797200 ms DeleteObjects: 2.045900 ms)

Unloading 20 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 2.869100 ms
Materials not assigned for ButtonScript. Generating at runtime...

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Materials not assigned for ButtonScript. Generating at runtime...

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Materials not assigned for ButtonScript. Generating at runtime...

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Materials not assigned for ButtonScript. Generating at runtime...

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Materials not assigned for ButtonScript. Generating at runtime...

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Materials not assigned for ButtonScript. Generating at runtime...

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Materials not assigned for ButtonScript. Generating at runtime...


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Materials not assigned for ButtonScript. Generating at runtime...

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Materials not assigned for ButtonScript. Generating at runtime...

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Materials not assigned for ButtonScript. Generating at runtime...

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Materials not assigned for ButtonScript. Generating at runtime...

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Materials not assigned for ButtonScript. Generating at runtime...

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Materials not assigned for ButtonScript. Generating at runtime...

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Materials not assigned for ButtonScript. Generating at runtime...

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Materials not assigned for ButtonScript. Generating at runtime...

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Materials not assigned for ButtonScript. Generating at runtime...

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Materials not assigned for ButtonScript. Generating at runtime...

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Materials not assigned for ButtonScript. Generating at runtime...

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Materials not assigned for ButtonScript. Generating at runtime...

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Materials not assigned for ButtonScript. Generating at runtime...

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/Test Tubes (4)/Test
tube.001", Mesh asset path "" Mesh name "Test tube.001"
(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/Test Tubes (1)/Test
tube.001", Mesh asset path "" Mesh name "Test tube.001"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/table (19)/Test Tubes
(7)/Test tube.001", Mesh asset path "" Mesh name "Test tube.001"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/Test Tubes (3)/Test
tube.001", Mesh asset path "" Mesh name "Test tube.001"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/Test Tubes/Test tube.001",
Mesh asset path "" Mesh name "Test tube.001"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/Test Tubes (2)/Test
tube.001", Mesh asset path "" Mesh name "Test tube.001"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/Test Tubes (5)/Test
tube.001", Mesh asset path "" Mesh name "Test tube.001"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/Test Tubes (6)/Test
tube.001", Mesh asset path "" Mesh name "Test tube.001"

(Filename: Line: 0)
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since
Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/table (9)/Test Tubes
(6)/Test tube.001", Mesh asset path "" Mesh name "Test tube.001"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/Test Tubes (5)/Test
tube.002", Mesh asset path "" Mesh name "Test tube.002"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/table (9)/Test Tubes
(6)/Test tube.002", Mesh asset path "" Mesh name "Test tube.002"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/Test Tubes (6)/Test
tube.002", Mesh asset path "" Mesh name "Test tube.002"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/Test Tubes (1)/Test
tube.002", Mesh asset path "" Mesh name "Test tube.002"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/table (19)/Test Tubes
(7)/Test tube.002", Mesh asset path "" Mesh name "Test tube.002"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/Test Tubes (4)/Test
tube.002", Mesh asset path "" Mesh name "Test tube.002"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/Test Tubes (3)/Test
tube.002", Mesh asset path "" Mesh name "Test tube.002"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/Test Tubes/Test tube.002",
Mesh asset path "" Mesh name "Test tube.002"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/Test Tubes (2)/Test
tube.002", Mesh asset path "" Mesh name "Test tube.002"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/Test Tubes (4)/Test tube",
Mesh asset path "" Mesh name "Test tube"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/Test Tubes (1)/Test tube",
Mesh asset path "" Mesh name "Test tube"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/table (19)/Test Tubes
(7)/Test tube", Mesh asset path "" Mesh name "Test tube"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/Test Tubes (3)/Test tube",
Mesh asset path "" Mesh name "Test tube"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/Test Tubes/Test tube", Mesh
asset path "" Mesh name "Test tube"
(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/Test Tubes (2)/Test tube",
Mesh asset path "" Mesh name "Test tube"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/Test Tubes (5)/Test tube",
Mesh asset path "" Mesh name "Test tube"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/Test Tubes (6)/Test tube",
Mesh asset path "" Mesh name "Test tube"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/table (9)/Test Tubes
(6)/Test tube", Mesh asset path "" Mesh name "Test tube"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/Test Tubes (5)/Test
tube.004", Mesh asset path "" Mesh name "Test tube.004"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/table (9)/Test Tubes
(6)/Test tube.004", Mesh asset path "" Mesh name "Test tube.004"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/Test Tubes (6)/Test
tube.004", Mesh asset path "" Mesh name "Test tube.004"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/table (19)/Test Tubes
(7)/Test tube.004", Mesh asset path "" Mesh name "Test tube.004"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/Test Tubes (1)/Test
tube.004", Mesh asset path "" Mesh name "Test tube.004"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/Test Tubes (4)/Test
tube.004", Mesh asset path "" Mesh name "Test tube.004"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/Test Tubes (2)/Test
tube.004", Mesh asset path "" Mesh name "Test tube.004"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/Test Tubes (3)/Test
tube.004", Mesh asset path "" Mesh name "Test tube.004"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/Test Tubes/Test tube.004",
Mesh asset path "" Mesh name "Test tube.004"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/Test Tubes (6)/Test
tube.003", Mesh asset path "" Mesh name "Test tube.003"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/table (9)/Test Tubes
(6)/Test tube.003", Mesh asset path "" Mesh name "Test tube.003"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/Test Tubes (5)/Test
tube.003", Mesh asset path "" Mesh name "Test tube.003"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/Test Tubes (2)/Test
tube.003", Mesh asset path "" Mesh name "Test tube.003"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/Test Tubes (3)/Test
tube.003", Mesh asset path "" Mesh name "Test tube.003"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/Test Tubes/Test tube.003",
Mesh asset path "" Mesh name "Test tube.003"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/Test Tubes (4)/Test
tube.003", Mesh asset path "" Mesh name "Test tube.003"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/table (19)/Test Tubes
(7)/Test tube.003", Mesh asset path "" Mesh name "Test tube.003"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "New Junk/Test Tubes (1)/Test
tube.003", Mesh asset path "" Mesh name "Test tube.003"

(Filename: Line: 0)
Material doesn't have a texture property '_DetailAlbedoMap'

(Filename: Line: 1324)

Material doesn't have a texture property '_DetailAlbedoMap'

(Filename: Line: 1324)

Could not find welder (2)(31.7, -49.0, 19.5)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find welder (8)(20.8, -34.0, 4.0)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find scientist (11)(9.5, -55.0, 10.8)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find gasmaskguy (23)(15.0, -44.0, 19.8)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find welder (11)(20.2, -49.0, 57.6)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find wendigo(44.3, -48.8, 12.7)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find welder (3)(15.8, -40.0, 2.9)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find welder (10)(10.0, -49.0, 39.3)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find gasmaskguy (27)(28.5, -49.0, 79.0)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find gasmaskguy (26)(37.9, -49.0, 79.3)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find gasmaskguy (9)(48.1, -49.0, 61.9)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find gasmaskguy (17)(38.0, -49.8, 4.9)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find beeker (4)(51.9, -47.8, 20.0)


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find scientist (10)(11.5, -55.0, 0.5)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find explodingbarrel (3)(32.8, -48.3, 76.3)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find scientist (12)(18.9, -44.0, 21.5)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find gasmaskguy (12)(49.1, -49.8, -2.2)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find gasmaskguy (18)(106.3, -46.3, 26.5)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find beeker (7)(45.5, -47.8, 24.8)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find gasmaskguy (30)(0.0, -49.0, 40.0)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find gasmaskguy(20.8, -48.8, 5.8)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find beeker(45.4, -47.8, 20.0)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find explodingbarrel (4)(44.5, -48.3, 58.8)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find gasmaskguy (32)(43.6, -49.0, 54.1)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find gasmaskguy (7)(20.1, -49.0, 68.7)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find scientist (20)(125.0, -47.0, 20.8)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find gasmaskguy (31)(47.9, -49.0, 70.3)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find gasmaskguy (1)(53.3, -49.0, 22.5)


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find scientist (13)(27.6, -25.0, -17.8)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find gasmaskguy (10)(24.0, -49.0, 75.3)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find scientist (2)(30.9, -49.0, 78.3)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find scientist(48.8, -49.0, 60.3)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find gasmaskguy (15)(-3.3, -46.8, -7.7)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find table (2)(50.5, -48.0, 20.3)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find fireexplodingbarrel(46.7, -49.0, 12.0)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find Box2(208.8, -41.0, -4.0)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find welder (5)(96.8, -49.3, 27.5)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find gasmaskguy (34)(18.0, -43.0, 87.7)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find table(44.3, -48.0, 25.3)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find scientist (8)(23.3, -53.8, 9.6)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find gasmaskguy (29)(3.0, -49.0, 40.0)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find gasmaskguy (3)(52.1, -49.0, 28.7)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Could not find scientist (5)(47.8, -49.0, 67.8)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find gasmaskguy (8)(44.9, -49.0, 55.8)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find welder (1)(33.4, -49.0, 21.5)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find instantexplodingbarrel (8)(22.5, -48.3, 56.8)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find welder (4)(16.0, -40.0, -0.5)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find scientist (15)(34.0, -25.0, -4.3)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find scientist (4)(44.7, -49.0, 74.9)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find gasmaskguy (19)(103.5, -46.0, 23.0)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find scientist (18)(28.8, -43.0, 50.5)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find scientist (19)(33.7, -43.0, 91.4)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find welder(20.8, -31.3, -3.6)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find gasmaskguy (4)(44.1, -49.0, 23.0)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find bottle (2)(23.3, -48.7, 5.3)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find gasmaskguy (5)(-1.5, -49.0, 31.5)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find gasmaskguy (16)(46.6, -25.0, 4.0)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Could not find beeker (3)(49.8, -47.8, 20.0)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find gasmaskguy (13)(53.0, -49.8, -1.9)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find instantexplodingbarrel (3)(44.1, -48.1, 57.2)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find table (19)(17.0, -50.3, -0.2)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find gasmaskguy (6)(5.5, -49.0, 34.8)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find gasmaskguy (11)(45.5, -49.8, -2.1)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find gasmaskguy (2)(47.6, -49.0, 28.1)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find chair(33.5, -48.2, 23.3)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find gasmaskguy (37)(44.3, -43.0, 54.3)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find welder (9)(17.8, -49.0, 35.8)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find gasmaskguy (33)(17.8, -43.0, 85.3)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find scientist (14)(35.8, -25.0, -12.5)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find scientist (3)(34.2, -49.0, 78.4)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find scientist (21)(32.1, -43.0, 89.3)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find scientist (16)(36.8, -43.0, 50.1)


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Material doesn't have a texture property '_DetailAlbedoMap'

(Filename: Line: 1324)

Material doesn't have a texture property '_DetailAlbedoMap'

(Filename: Line: 1324)

Material doesn't have a texture property '_DetailAlbedoMap'

(Filename: Line: 1324)

Material doesn't have a texture property '_DetailAlbedoMap'

(Filename: Line: 1324)

Could not find Test Tubes (6)(51.7, -48.7, -4.6)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find Test Tubes (6)(47.4, -42.8, 5.2)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find Test Tubes (5)(26.4, -48.2, 41.8)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find Test Tubes (3)(31.9, -48.2, 30.1)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find Test Tubes(43.8, -48.0, 20.2)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find Test Tubes (2)(49.8, -48.0, 25.0)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find Test Tubes (4)(38.3, -48.2, 37.3)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find Test Tubes (1)(51.0, -48.0, 20.8)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find Box4(219.3, -46.0, 2.3)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 215 unused Assets to reduce memory usage. Loaded Objects now: 33317.
Total: 32.984800 ms (FindLiveObjects: 3.522400 ms CreateObjectMapping: 1.057500 ms
MarkObjects: 25.866000 ms DeleteObjects: 2.537900 ms)
Could not find welder (7)(16.0, -40.0, -3.5)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find gasmaskguy (38)(48.3, -43.0, 60.2)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find fireexplodingbarrel (4)(46.8, -48.3, 60.0)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find scientist (1)(20.6, -49.0, 70.6)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find gasmaskguy (28)(6.5, -49.0, 40.0)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find gasmaskguy (36)(29.1, -43.0, 96.2)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find scientist (6)(21.0, -49.0, 61.1)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find scientist (7)(23.5, -49.0, 55.7)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find BlackPhillip (1)(79.8, -53.5, -4.7)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find scientist (9)(11.8, -55.0, -2.8)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find bottle (5)(22.9, -48.7, 5.5)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find instantexplodingbarrel (9)(32.5, -48.3, 77.8)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Easy Save 2 Error: The data, tag, file or folder you are looking for does not
exist. Please ensure that ES2.Exists(string identifier) returns true before calling
this method.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Easy Save 2 Error: The data, tag, file or folder you are looking for does not
exist. Please ensure that ES2.Exists(string identifier) returns true before calling
this method.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Could not find scientist (17)(33.0, -43.0, 49.9)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find gasmaskguy (35)(23.9, -43.0, 96.4)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not find chair (1)(28.2, -48.3, 23.5)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "gasmaskguydeath(Clone)/export_Soldier/PossessedSoldier"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "skinwalkerdie(Clone)/export_wendigo_atk2/Wendigo"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "gasmaskguydeath(Clone)/export_Soldier/PossessedSoldier"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "gasmaskguydeath(Clone)/export_Soldier/PossessedSoldier"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "gasmaskguydeath(Clone)/export_Soldier/PossessedSoldier"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "gasmaskguydeath(Clone)/export_Soldier/PossessedSoldier"
(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "gasmaskguydeath(Clone)/export_Soldier/PossessedSoldier"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "gasmaskguydeath(Clone)/export_Soldier/PossessedSoldier"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "gasmaskguydeath(Clone)/export_Soldier/PossessedSoldier"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "scientistdie(Clone)/Scientist/ScientistBody"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "gasmaskguydeath(Clone)/export_Soldier/PossessedSoldier"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "gasmaskguydeath(Clone)/export_Soldier/PossessedSoldier"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "gasmaskguydeath(Clone)/export_Soldier/PossessedSoldier"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "gasmaskguydeath(Clone)/export_Soldier/PossessedSoldier"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "gasmaskguydeath(Clone)/export_Soldier/PossessedSoldier"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "gasmaskguydeath(Clone)/export_Soldier/PossessedSoldier"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "scientistdie(Clone)/Scientist/ScientistBody"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "gasmaskguydeath(Clone)/export_Soldier/PossessedSoldier"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "gasmaskguydeath(Clone)/export_Soldier/PossessedSoldier"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "scientistdie(Clone)/Scientist/ScientistBody"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "scientistdie(Clone)/Scientist/ScientistBody"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "scientistdie(Clone)/Scientist/ScientistBody"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "scientistdie(Clone)/Scientist/ScientistBody"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "gasmaskguydeath(Clone)/export_Soldier/PossessedSoldier"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "scientistdie(Clone)/Scientist/ScientistBody"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "scientistdie(Clone)/Scientist/ScientistBody"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "gasmaskguydeath(Clone)/export_Soldier/PossessedSoldier"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "gasmaskguydeath(Clone)/export_Soldier/PossessedSoldier"

(Filename: Line: 0)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "scientistdie(Clone)/Scientist/ScientistBody"

(Filename: Line: 0)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 50.926000 ms

Unloading 1503 unused Assets to reduce memory usage. Loaded Objects now: 8452.
Total: 21.005300 ms (FindLiveObjects: 1.203900 ms CreateObjectMapping: 0.626300 ms
MarkObjects: 8.078100 ms DeleteObjects: 11.095700 ms)

E1M10 Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

E1M1 Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

E1M5 Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

E1M2 Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

E1M7 Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

E1M3 Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

E1M6 Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

E1M8 Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

E1MS Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

E1M4 Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

E1M9 Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.418700 ms

Unloading 205 unused Assets to reduce memory usage. Loaded Objects now: 13381.
Total: 14.990500 ms (FindLiveObjects: 1.271200 ms CreateObjectMapping: 0.530700 ms
MarkObjects: 12.783600 ms DeleteObjects: 0.404000 ms)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 9.098100 ms

Unloading 395 unused Assets to reduce memory usage. Loaded Objects now: 8453.
Total: 19.344200 ms (FindLiveObjects: 1.044000 ms CreateObjectMapping: 0.570700 ms
MarkObjects: 14.769000 ms DeleteObjects: 2.958900 ms)

E2M9 Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

E2M10 Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

E2M4 Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

E2M8 Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

E2M7 Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

E2M3 Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

E2M1 Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

E2MS Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

E2M6 Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

E2M2 Button has not been beaten

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy