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Alaric

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13 views2 pages

Alaric

Uploaded by

arnelleadams
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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HUMAN/VAMPIRE FAR TRAVELER

ALARIC VON EROVICH


MILESTONE
5 OATHBREAKER

+3 15 CURSED WARRIOR: Learn two cantrips from the Warlock spell list.

19 +3 40
15

84
+11

20
● +8

Fury Points:
+5
CHANNEL DIVINITY: 2/short rest
+9

5
Control Undead: Action; Target undead within 30 ft. Wis

17
+3
save vs spell DC or serve for 24 hours.
+3 Dreadful Aspect: Action; Creatures of choice within 30 ft.
● +6 Wis save vs spell DC frightened for 1 min. Creature more than
30 ft. away can make another save.
+3
Battle Axe (R) +9 1d8+5 +1d4 (s)
+10

Battle Axe (L) +9 1d8+5 +1d4 (s)


18 Fanged Bite +9 2d6+5 (p) +2d6 necrotic

+4
+6

10
+0
+0
+0

+0 AURA OF HATE: Self plus undead or


+0

10 18
● ●
+0
● ● fiends of choice within 10 ft. gain melee
damage bonus equal to Cha mod.

◆ +11 ●

14
+2
● +5

55 8
+2

+2 ● +5
+2

◆ +15

22
+6
0 ● Spare the Dying
● +17

0 ● Eldritch Blast
+6
0 ● Green Flame Blade

+6 ● +9
1
1


Bless

Cure Wounds

1 ● Divine Favor

1 ● Protection from Evil and Good

2 ● Aid

2
Versatile: Gain proficiency in 1
● Curse Ward

2 ● Find Steed

skill 2 ● Magic Weapon

Talented: Gain 1 feat SUPERNATURAL RESISTANCE: Gain


Darkvision: 60 feet resistance to bludgeoning, piercing, and
slashing from nonmagical weapons.

Common, elvish,
● ●
dwarven DREAD LORD: Action; 1 min duration; Reduce bright light
in 30 ft. radius; Enemies that begin turn in area take 4d10
● ●
psychic damage. Self plus creatures of choice in radius
cause attackers to have disadvantage. Use bonus action to
Land vehicles, water attack one creature as spell attack, cause 3d10 + Cha mod
● ● vehicles necrotic damage. 1/long rest.
48 6 feet 240 Ritual scarification
ALARIC VON EROVICH
Blue (R) and Gold (L) Light Salt and pepper Ritually engraved

Nothing is more important than life, FAR TRAVELER - Your accent, mannerisms, figures of
speech, and perhaps even your appearance all mark
and I never leave anyone in danger. you as foreign.
Curious glances are directed your way wherever
you go, which can be a nuisance, but you also gain the
friendly interest of scholars and others intrigued by
far-off lands, to say nothing of everyday folk who are
There is a world beyond the Mists, eager to hear stories of your homeland.
You can parley this attention into access to people
and I must make my way back to it. and places you might not otherwise have, for you and
your traveling companions. Noble lords, scholars, and
merchant princes, to name a few, might be interested
in hearing about your distant homeland and people.

I lost someone I care about, but I


still see them in dreams as a spirit.

I am a skeptic and don't believe in people


in power that treat others unjustly.

TALENTS:
Holy Symbol (Blood of Vol)
Two-Weapon Rend - When you hit with both weapons in the Amulet of Ravenkind
Backpack:

same turn, deal Str mod bonus damage.

Overcome Minor Weakness: Ignore Forbiddance - Bedroll


Overcome Minonr Weaknes: Not harmed by running water
- Blanket
- Map case
FEATS: Ring of the Devout ●
- Candle (6)
Holy Touch - Use Lay on Hands as a bonus action. - Flask
- Increase Lay on Hands pool by 5 x Cha mod.
- Learn spare the dying cantrip. - Rope (silk) 50 feet
Swift Justice - Increase Dex by 1 - Grappling hook
- When not wearing heavy armor, gain +10 feet to movement
speed - Hammer
- Add ability mod to off-hand melee weapon damage rolls.
- Increase max Dex bonus to AC by 1 in light or medium armor. - Mirror, steel
Hulking Figure - Double carry capacity, push, drag, and lift
- 5 days of rations
- Deal 1d4 additional damage with melee attacks
- Add Str mod to Intimidate checks against creatures my size or Amulet of Ravenkind - Signal whistle
- Spikes, iron

smaller

VAMPIRE TRANSFORMATION: see handout - Tinderbox


Fanged Bite (1FP). Bonus action; make bite attack. Deals
piercing damage equal to 1d4+Str mod. The target must make - Torch (2)
Con save or take 2d6 necrotic damage. Regain HP equal to Ring of the Devout
necrotic damage dealt. This attack generates 1 Fury Point. If

- Waterskin
this attack reduces a humanoid creature of size Medium or Channel Divinity 1 add'l time per rest. +1
smaller to 0 HP, gain 3 Fury Points instead.
bonus to spell attack rolls and spell save DC
- Whetstone
Calculated Strike (1FP). When you hit with a melee weapon,
deal 1d6 additional weapon damage. Does not generate Fury.

Vampiric Mist (2FP). Bonus action; teleport up to 30 feet to an


unoccupied space you can see.

Unearthly Reflexes (1FP). After rolling Dex save, but before


result, use reaction and take half damage on a failure and no
damage on success.

Deathly Horror (3FP). Bonus action; emit distortion of true


form. 1 creature within 30 feet must succeed on Wis save or be
Frightened for 1 minute. A creature can repeat the save at the
end of each of its turns, ending the effect on success. A
creature that succeeds on its save is immune to this ability for
24 hours.

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