Traffic Light Controller Using FSM
Traffic Light Controller Using FSM
Let’s dive into the specific tasks for FSM Design. I'll walk you through each step in detail to
make sure you complete the deliverables.
Note:
For the Traffic Light Controller FSM project, you do not specifically need to design
context-free grammars or Turing machines, as these computational models are not
directly applicable to the problem at hand. The core of your project involves Finite State
Machines (FSM), which is the primary computational model you will use. Let me clarify the
relevance of each model and why an FSM is sufficient for this project:
Since FSM is already the correct computational model for your project, you don't need to
introduce more complex models like context-free grammar or Turing machines. They are
generally used for more complex problems:
3. Turing Machines
Summary:
● Finite State Machine (FSM) is the only relevant model you need.
○ It's ideal for modeling systems with a limited number of states and transitions,
which perfectly matches the requirements of the traffic light system.
You don't need to design context-free grammars (CFG) or Turing machines for this
project. The FSM model is sufficient to handle the task effectively. Let me know if you'd like
more detail on FSM or need help with any other aspect!
● Red: This state stops vehicles and allows pedestrians to cross. It is the default
starting state.
● Green: This state allows vehicles to move.
● Yellow: This state is a warning that the light will soon turn red, signaling vehicles to
slow down.
State Transitions:
● Red → Green: After the Red light duration expires (e.g., 30 seconds).
● Green → Yellow: After the Green light duration expires (e.g., 60 seconds).
● Yellow → Red: After the Yellow light duration expires (e.g., 5 seconds).
Inputs:
● Timer: The FSM transitions between states based on time intervals (e.g., a timer
starts when the light turns Red).
Outputs:
● The light color is the output for each state (Red, Green, Yellow).
● In terms of FSM, the outputs are tied to each state.
2. Identify Inputs and Outputs
Inputs:
● Timer Expiry: The only input that triggers state transitions. Each light state has a
fixed duration before transitioning to the next state.
Outputs:
A state transition diagram visually represents how the system moves between states. It
shows the states, the transitions between them, and the inputs (triggers) that cause the
transitions.
The transition table describes the FSM states, the input (trigger), and the resulting state
transition.
The pseudocode will outline the logic of the FSM and how state transitions happen based
on the timer input.
FSM Pseudocode:
# Define states
RED = "Red"
GREEN = "Green"
YELLOW = "Yellow"
● State Definition: The states (Red, Green, Yellow) are defined as constants.
● Initial State: The FSM starts in the Red state (current_state = RED).
● Transition Logic: Based on the current_state, the FSM waits for the appropriate
time (e.g., time.sleep(30) for Red) and then transitions to the next state.
● Looping: The while True loop ensures the FSM runs continuously.
1. FSM State Diagram: A diagram showing the 3 states (Red, Green, Yellow) and their
transitions.
2. FSM Transition Table: A table that outlines the current state, the input (timer expiry),
and the next state.
3. FSM Pseudocode: The pseudocode that outlines how the FSM logic operates,
including state transitions and the use of timers.