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The document outlines a script for a game that includes various features such as camera locking, flying, spinning, and ESP (Extra Sensory Perception) functionalities. Each feature can be toggled on or off with specific keybinds and includes settings for customization like speed and colors. The script also contains functions for targeting players and rendering visual aids for enhanced gameplay experience.
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0% found this document useful (0 votes)
13 views9 pages

message (1) (1)

The document outlines a script for a game that includes various features such as camera locking, flying, spinning, and ESP (Extra Sensory Perception) functionalities. Each feature can be toggled on or off with specific keybinds and includes settings for customization like speed and colors. The script also contains functions for targeting players and rendering visual aids for enhanced gameplay experience.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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--[[

██╗███╗ ██╗████████╗██╗██████╗ ██╗██╗ ██╗███╗ ███╗ ██╗ ██╗ ██╗


██║████╗ ██║╚══██╔══╝██║██╔══██╗██║██║ ██║████╗ ████║ ██║ ██║███║
██║██╔██╗ ██║ ██║ ██║██████╔╝██║██║ ██║██╔████╔██║ ██║ ██║╚██║
██║██║╚██╗██║ ██║ ██║██╔══██╗██║██║ ██║██║╚██╔╝██║ ╚██╗ ██╔╝ ██║
██║██║ ╚████║ ██║ ██║██║ ██║██║╚██████╔╝██║ ╚═╝ ██║ ╚████╔╝ ██║
╚═╝╚═╝ ╚═══╝ ╚═╝ ╚═╝╚═╝ ╚═╝╚═╝ ╚═════╝ ╚═╝ ╚═╝ ╚═══╝ ╚═╝
intirium 1.2 version
]]
-- DC: https://discord.gg/intirium

getgenv().Settings = {
['Camlock'] = {
['Enabled'] = true,-- [true | false] para desactivar o activar
['Keybind'] = "C", -- tecla al trackear || key to tracking
['Prediction'] = 0.026, -- prediccion || prediction
['Part'] = "Head", -- parte para q te tracke || part to track enemige
['EnableJumpPart'] = true, -- [true | false]
['JumpPart'] = "Head", -- parte donde apunta cuando salta | part where it
points when it jumps
['Smoothness'] = 0.9, -- suavidad de movimientos || Smoothness of movement
['Offset'] = 0.1, -- suvaidad al trackeo en vertical || suvaidity to
vertical tracking
['Resolver'] = false, -- resolver || resolver
},
['Fly'] = {
['Enabled'] = true, -- [true | false] para desactivar o activar
['Keybind'] = "L", -- tecla para volar || key to fly
['Speed'] = 85 -- velocidad del vuelo || velocity to fly
},
['Spin'] = {
['Enabled'] = true, -- [true | false] para activar/desactivar
['Keybind'] = "T", -- Tecla para girar || key to spin
['Speed'] = 100, -- || velocidad del giro
['InFirstPerson'] = true -- || Aativar el giro en primera persona
},
['Esp'] = {
['Enabled'] = true, -- [true | false] para activar/desactivar
['Keybind'] = "P", -- key to esp || Tecla para activar/desactivar el esp
['BoxColor'] = Color3.fromRGB(156, 114, 255), -- Box color | color de la
caja (rodear al enemigo con un cubo)
['TracerColor'] = {
['Enabled'] = false, -- [true | false] para activar/desactivar
['Color'] = Color3.fromRGB(255, 255, 255), -- color
['Thickness'] = 2, -- grosor del trazador || thickness of the tracer
},
['NameColor'] = Color3.fromRGB(255, 255, 255), -- Name color || Nombre del
color
['FontSize'] = 13 -- no change this || no cambies esto
},
["IntroSettings"] = {
['IntroID'] = "rbxassetid://95551562136264" -- no toques esto
},
}
local players = game:GetService("Players")
local localplayer = players.LocalPlayer
local mouse = localplayer:GetMouse()
local userinputservice = game:GetService("UserInputService")
local runservice = game:GetService("RunService")
local currentCamera = workspace.CurrentCamera

local victim = nil


local targeting = false
local flying = false
local velocity = Vector3.new(0,0,0)
local lastKnownPosition = nil

local spinning = false


local EspPlayers = {}
local espEnabled = false

local function intro()


local cam = workspace.CurrentCamera
local newx, newy = cam.ViewportSize.X * 0.5, cam.ViewportSize.Y * 0.5

local SplashScreen = Instance.new("ScreenGui", game.CoreGui)


local Image = Instance.new("ImageLabel", SplashScreen)
Image.BackgroundTransparency, Image.ImageTransparency, Image.AnchorPoint = 1,
1, Vector2.new(0.5, 0.5)
Image.Position, Image.Size, Image.Image = UDim2.new(0, newx, 0, newy),
UDim2.new(0, 825, 0, 377), getgenv().Settings.IntroSettings.IntroID

local Blur = Instance.new("BlurEffect", game.Lighting)


Blur.Size, Blur.Name = 0, "IntroBlur"

local function gui(el, props, dur)


game:GetService("TweenService"):Create(el, TweenInfo.new(dur or 1,
Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), props):Play()
end

gui(Image, {ImageTransparency = 0}, 0.3)


gui(Blur, {Size = 20}, 0.3)
wait(3)
gui(Image, {ImageTransparency = 1}, 0.3)
gui(Blur, {Size = 0}, 0.3)
wait(1)

SplashScreen:Destroy()
end
intro()

local function target()


local target = nil
local shortestDistance = math.huge
local mousePosition = Vector2.new(mouse.X, mouse.Y)

for _, player in ipairs(players:GetPlayers()) do


if player ~= localplayer and player.Character then
local character = player.Character
local humanoid = character:FindFirstChildOfClass("Humanoid")
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")

if humanoid and humanoid.Health > 0 and humanoidRootPart then

local worldPosition, onScreen =


currentCamera:WorldToViewportPoint(humanoidRootPart.Position)
if onScreen then
local screenDistance = (mousePosition -
Vector2.new(worldPosition.X, worldPosition.Y)).Magnitude

if screenDistance < shortestDistance then


target = humanoidRootPart
shortestDistance = screenDistance
end
end
end
end
end

if target then
local targetHumanoid = target.Parent:FindFirstChildOfClass("Humanoid")
if not targetHumanoid or targetHumanoid.Health <= 0 then
target = nil
end
end

return target
end

local function toggleSpin()


spinning = not spinning
if spinning then
coroutine.wrap(function()
while spinning do
local speed = getgenv().Settings.Spin.Speed
local rotation = CFrame.Angles(0, math.rad(speed), 0)

if localplayer.Character and
localplayer.Character:FindFirstChild("HumanoidRootPart") then
localplayer.Character.HumanoidRootPart.CFrame =
localplayer.Character.HumanoidRootPart.CFrame * rotation
end

if getgenv().Settings.Spin.InFirstPerson then
currentCamera.CFrame = currentCamera.CFrame * rotation
end
wait(0.01)
end
end)()
end
end

local function activateFly()


local character = localplayer.Character
local humanoid = character and character:FindFirstChildOfClass("Humanoid")

if not humanoid then return end

if flying then

humanoid.PlatformStand = false
flying = false

for _, part in pairs(character:GetDescendants()) do


if part:IsA("BasePart") then
part.CanCollide = true
end
end
else
humanoid.PlatformStand = true
flying = true

for _, part in pairs(character:GetDescendants()) do


if part:IsA("BasePart") then
part.CanCollide = false
end
end
end
end
local function isInAir(humanoid)
return humanoid.FloorMaterial == Enum.Material.Air
end

local function ToggleESP()


espEnabled = not espEnabled
end

userinputservice.InputBegan:Connect(function(input, processed)
if processed then return end

if input.KeyCode == Enum.KeyCode[getgenv().Settings.Camlock.Keybind] then


targeting = not targeting

if targeting then
victim = target()
else
victim = nil
end
end

if input.KeyCode == Enum.KeyCode[getgenv().Settings.Spin.Keybind] and


getgenv().Settings.Spin.Enabled then
toggleSpin()
end

if input.KeyCode == Enum.KeyCode[getgenv().Settings.Fly.Keybind] and


getgenv().Settings.Fly.Enabled then
activateFly()
end

if input.KeyCode == Enum.KeyCode[getgenv().Settings.Esp.Keybind] and


getgenv().Settings.Esp.Enabled then
ToggleESP()
end

end)

runservice.RenderStepped:Connect(function()
if flying then
local moveDirection = Vector3.new()
local speed = getgenv().Settings.Fly.Speed

if userinputservice:IsKeyDown(Enum.KeyCode.W) then
moveDirection += (currentCamera.CFrame.LookVector * speed)
end
if userinputservice:IsKeyDown(Enum.KeyCode.S) then
moveDirection -= (currentCamera.CFrame.LookVector * speed)
end
if userinputservice:IsKeyDown(Enum.KeyCode.A) then
moveDirection -= (currentCamera.CFrame.RightVector * speed)
end
if userinputservice:IsKeyDown(Enum.KeyCode.D) then
moveDirection += (currentCamera.CFrame.RightVector * speed)
end
if userinputservice:IsKeyDown(Enum.KeyCode.Space) then
moveDirection += Vector3.new(0, speed, 0)
end
if userinputservice:IsKeyDown(Enum.KeyCode.LeftControl) then
moveDirection -= Vector3.new(0, speed, 0)
end

local humanoidRootPart = localplayer.Character and


localplayer.Character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
humanoidRootPart.Velocity = moveDirection
humanoidRootPart.CFrame = CFrame.new(humanoidRootPart.Position)
end
end
end)

runservice.RenderStepped:Connect(function()
if targeting and victim and victim.Parent then
local humanoid = victim.Parent:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.Health > 0 then
local aimPart =
victim.Parent:FindFirstChild(getgenv().Settings.Camlock.Part) or victim
lastKnownPosition = aimPart.Position

if getgenv().Settings.Camlock.UsePrediction then
local predictedPos = aimPart.Position + (velocity *
getgenv().Settings.Camlock.Prediction)
local targetCFrame = CFrame.new(currentCamera.CFrame.Position,
predictedPos)
currentCamera.CFrame = currentCamera.CFrame:Lerp(targetCFrame,
getgenv().Settings.Camlock.Smoothness)
end
elseif lastKnownPosition then
local targetCFrame = CFrame.new(currentCamera.CFrame.Position,
lastKnownPosition)
currentCamera.CFrame = currentCamera.CFrame:Lerp(targetCFrame,
getgenv().Settings.Camlock.Smoothness)
end
end
end)

runservice.Heartbeat:Connect(function(deltaTime)
if victim and victim.Parent then
local currentPos = victim.Position
local displacement = currentPos - oldPos
local velocityVector = displacement / deltaTime

velocity = velocity:Lerp(Vector3.new(
velocityVector.X,
velocityVector.Y * (0.3 * (getgenv().Settings.Camlock.Offset or 1)),
velocityVector.Z
), math.clamp(deltaTime * 5, 0, 1))

oldPos = currentPos
end
end)

runservice.RenderStepped:Connect(function()
if targeting and victim and victim.Parent then
local humanoid = victim.Parent:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.Health > 0 then
local aimPartName = isInAir(humanoid) and
getgenv().Settings.Camlock.EnableJumpPart
and getgenv().Settings.Camlock.JumpPart
or getgenv().Settings.Camlock.Part

local aimPart = victim.Parent:FindFirstChild(aimPartName) or victim


if aimPart then
lastKnownPosition = aimPart.Position

local predictedPos
if getgenv().Settings.Camlock.UsePrediction then
local predictionVelocity = getgenv().Settings.Camlock.Resolver
and velocity or victim.Velocity
predictedPos = aimPart.Position + (predictionVelocity *
(getgenv().Settings.Camlock.Prediction or 0))
else
predictedPos = aimPart.Position
end

local smoothness =
math.clamp(getgenv().Settings.Camlock.Smoothness, 0.1, 1)
local targetCFrame = CFrame.new(currentCamera.CFrame.Position,
predictedPos)

currentCamera.CFrame = currentCamera.CFrame:Lerp(targetCFrame,
smoothness)
end
elseif lastKnownPosition then
local targetCFrame = CFrame.new(currentCamera.CFrame.Position,
lastKnownPosition)
currentCamera.CFrame = currentCamera.CFrame:Lerp(targetCFrame,
getgenv().Settings.Camlock.Smoothness)
end
end
end)

local function CreateDrawing(type, properties)


local drawing = Drawing.new(type)
for i, v in pairs(properties) do
drawing[i] = v
end
return drawing
end

local function CreatePlayerESP(player)


if player == localplayer then return end
local esp = {
Name = CreateDrawing("Text", {
Color = getgenv().Settings.Esp.NameColor,
Outline = true,
Visible = false,
Center = true,
Size = getgenv().Settings.Esp.FontSize,
Font = 0
}),
BoxOutline = CreateDrawing("Square", {
Color = Color3.new(0, 0, 0),
Thickness = 3,
Filled = false,
Visible = false
}),
Box = CreateDrawing("Square", {
Color = getgenv().Settings.Esp.BoxColor,
Thickness = 1,
Filled = false,
Visible = false
}),
Tracer = CreateDrawing("Line", {
Color = getgenv().Settings.Esp.TracerColor.Color,
Thickness = getgenv().Settings.Esp.TracerColor.Thickness,
Visible = getgenv().Settings.Esp.TracerColor.Enabled
}),
Distance = CreateDrawing("Text", {
Color = getgenv().Settings.Esp.NameColor,
Outline = true,
Visible = false,
Center = true,
Size = getgenv().Settings.Esp.FontSize,
Font = 0
})
}
EspPlayers[player] = esp
end

local function UpdateESP()


for player, esp in pairs(EspPlayers) do
if player.Character and player.Character:FindFirstChild("HumanoidRootPart")
and player.Character.Humanoid.Health > 0 then
local humanoidRootPart = player.Character.HumanoidRootPart
local screenPos, onScreen =
workspace.CurrentCamera:WorldToViewportPoint(humanoidRootPart.Position)

if onScreen then

local size = Vector3.new(2, 3, 0)


local topLeft =
workspace.CurrentCamera:WorldToViewportPoint(humanoidRootPart.Position - size / 2)
local bottomRight =
workspace.CurrentCamera:WorldToViewportPoint(humanoidRootPart.Position + size / 2)

local boxPos = Vector2.new(topLeft.X, topLeft.Y)


local boxSize = Vector2.new(bottomRight.X - topLeft.X,
bottomRight.Y - topLeft.Y)

esp.BoxOutline.Position = boxPos
esp.BoxOutline.Size = boxSize
esp.BoxOutline.Visible = espEnabled
esp.Box.Position = boxPos
esp.Box.Size = boxSize
esp.Box.Visible = espEnabled

local headPos =
workspace.CurrentCamera:WorldToViewportPoint(player.Character.Head.Position)
esp.Name.Position = Vector2.new(headPos.X, headPos.Y - 20)
esp.Name.Text = player.Name
esp.Name.Visible = espEnabled

if getgenv().Settings.Esp.TracerColor.Enabled then
esp.Tracer.From =
Vector2.new(workspace.CurrentCamera.ViewportSize.X / 2,
workspace.CurrentCamera.ViewportSize.Y)
esp.Tracer.To = Vector2.new(screenPos.X, screenPos.Y)
esp.Tracer.Color = getgenv().Settings.Esp.TracerColor.Color
esp.Tracer.Thickness =
getgenv().Settings.Esp.TracerColor.Thickness
esp.Tracer.Visible = espEnabled
else
esp.Tracer.Visible = false
end
local distance = (humanoidRootPart.Position -
localplayer.Character.HumanoidRootPart.Position).Magnitude
esp.Distance.Position = Vector2.new(screenPos.X, screenPos.Y + 20)
esp.Distance.Text = string.format("[%.1fm]", distance)
esp.Distance.Visible = espEnabled
else
esp.Name.Visible = false
esp.Box.Visible = false
esp.BoxOutline.Visible = false
esp.Tracer.Visible = false
esp.Distance.Visible = false
end
else
esp.Name.Visible = false
esp.Box.Visible = false
esp.BoxOutline.Visible = false
esp.Tracer.Visible = false
esp.Distance.Visible = false
end
end
end

runservice.RenderStepped:Connect(function()
if espEnabled then
UpdateESP()
else
for _, esp in pairs(EspPlayers) do
esp.Name.Visible = false
esp.Box.Visible = false
esp.BoxOutline.Visible = false
esp.Tracer.Visible = false
esp.Distance.Visible = false
end
end
end)
players.PlayerAdded:Connect(function(player)
CreatePlayerESP(player)
end)

players.PlayerRemoving:Connect(function(player)
local esp = EspPlayers[player]
if esp then
for _, drawing in pairs(esp) do
drawing:Remove()
end
EspPlayers[player] = nil
end
end)

for _, player in pairs(players:GetPlayers()) do


CreatePlayerESP(player)
end

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