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The Paladin

The document details a character sheet for a Half-Orc Paladin 2 / Fighter 1 named EchoMirage, including attributes, skills, spells, and features. The character has a strong focus on combat and healing abilities, with a background as a personal honor guard for a Cleric. It also outlines personality traits, allies, enemies, and the character's backstory related to their faith and upbringing.

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Echo Mirage
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0% found this document useful (0 votes)
4 views4 pages

The Paladin

The document details a character sheet for a Half-Orc Paladin 2 / Fighter 1 named EchoMirage, including attributes, skills, spells, and features. The character has a strong focus on combat and healing abilities, with a background as a personal honor guard for a Cleric. It also outlines personality traits, allies, enemies, and the character's backstory related to their faith and upbringing.

Uploaded by

Echo Mirage
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Paladin 2 / Fighter 1 EchoMirage

CLASS & LEVEL PLAYER NAME


Paladin of the Faith
Half-Orc Faction Agent (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+2 Constitution +1 17 28 --
+3 -1 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
16
• +4 Charisma
Total
2d10 + 1d10 SUCCESSES
Saving Throw Modifiers
Resistances - Force
DEXTERITY FAILURES

+1 DEFENSES HIT DICE DEATH SAVES

12 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +1 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+2 +1

-1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

14 P +5 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Celestial, Common, Draconic, Orc
+2 Deception CHA
-1 History INT
INTELLIGENCE
P +3 Insight WIS
30 ft. (Walking)
-1 P +4 Intimidation CHA
-1 Investigation INT
8 +1 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


+2 Performance CHA === ACTIONS === You have a pool of healing power that can restore
+1 P +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
10 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
Help, Hide, Ready, Search, Use an Object, pool, or 5 HP to either cure a disease or neutralize a
P +1 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, poison affecting the creature.
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
=== BONUS ACTIONS ===
+1 Stealth DEX Divine Sense • 3 / Long Rest Second Wind • 1 / Short Rest
CHARISMA As an action, you can detect good and evil. Until Once per short rest, you can use a bonus action to
+1 Survival WIS
the end of your next turn, you can sense anything regain 1d10 + 1 HP.

+2 affected by the hallow spell or know the location of any


celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 3 times per long
=== REACTIONS ===
Fighting Style: Interception
rest. When a creature you can see hits a target, other
14 than you, within 5 ft. of you with an attack, you can
Lay on Hands Pool • 10 / Long Rest use your reaction to reduce the damage the target
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Cinquedea +5 1d4 Piercing Simple, Dual Wield, Finesse, Light, Thrown, Range (20/60)

Greatsword of Vengeance +6 2d6+4 Slashing Martial, Heavy, Two-Handed


13 PASSIVE WISDOM (INSIGHT)

Javelin +5 1d6+3 Piercing Simple, Thrown, Range (30/120)


9 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +5 4 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 2 / Fighter 1 EchoMirage
CLASS & LEVEL PLAYER NAME
Paladin of the Faith
Half-Orc Faction Agent (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === * Menacing • BR 41


* Divine Smite • PHB 85 You gain proficiency in the Intimidation skill.
* Hit Points • PHB 84 When you hit with a melee weapon attack, you can
expend one spell slot to deal 2d8 extra radiant damage * Relentless Endurance • BR 41
* Proficiencies • PHB 84 to the target plus 1d8 for each spell level higher than When you are reduced to 0 HP but not killed, you can
1st (max 5d8) and plus 1d8 against undead or fiends drop to 1 HP instead once per long rest.
* Divine Sense • PHB 84 (max 6d8 total).
As an action, you can detect good and evil. Until the | 1 / Long Rest • Special
end of your next turn, you can sense anything affected | Special
by the hallow spell or know the location of any * Savage Attacks • BR 41
celestial, fiend, undead within 60 ft. that is not behind === FIGHTER FEATURES === When you score a critical hit, roll one of the weapon’s
total cover. You can use this feature 3 times per long dice one additional time and add it to the extra
rest. * Hit Points • PHB 71 damage.

| 3 / Long Rest • 1 Action * Proficiencies • PHB 71

* Lay on Hands • PHB 84 * Fighting Style • PHB 72


You have a pool of healing power that can restore 10 You adopt a fighting style specialty.
HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the | Interception • TCoE 41
pool, or 5 HP to either cure a disease or neutralize a When a creature you can see hits a target, other than
poison affecting the creature. you, within 5 ft. of you with an attack, you can use your
reaction to reduce the damage the target takes by
| Lay on Hands Pool: 10 / Long Rest • 1 Action <strong>1d10</strong>+2 (to a minimum of 0
damage). You must be wielding a shield or a simple or
* Additional Paladin Spells • TCoE 52 martial weapon to use this reaction.
Your Paladin has additional spells available to them,
as designated in Tasha's Cauldron of Everything. | Fighting Style: Interception: 1 Reaction

* Fighting Style • PHB 84 * Second Wind • PHB 72


You adopt a style of fighting as your specialty. Once per short rest, you can use a bonus action to
regain 1d10 + 1 HP.
| Great Weapon Fighting • PHB
You can reroll a 1 or 2 on damage dice with melee | 1 / Short Rest • 1 Bonus Action
weapons wielded with two hands.

* Spellcasting • PHB 84 === HALF-ORC RACIAL TRAITS ===


You can cast prepared paladin spells using CHA as
your spellcasting modifier (Spell DC 12, Spell Attack * Darkvision • BR 41
+4). You can use a holy symbol as a spellcasting You can see in darkness (shades of gray) up to 60 ft.
focus.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 5 Brooch of Shielding 1 --

Greatsword of Vengeance 1 6 lb.

SP 4 Cloak of Billowing 1 --

Splint 1 60 lb.
EP 0 Cinquedea 1 1 lb.

Javelin 2 4 lb.
GP 10 Waterskin 1 5 lb.

Emblem 1 --
PP 0
WEIGHT CARRIED

76.38 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb. Brooch of Shielding 1 --

PUSH/DRAG/LIFT Greatsword of Vengeance 1 6 lb.

480 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
37 Medium
GENDER AGE SIZE HEIGHT WEIGHT
Paladin of the Faith Lawful Good The Blood of Vol
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies === I’m always polite and respectful. My training begets
You cherish the Cleric. Unwavering faith, positive knightly etiquette, an orderly appearance is a matter of
outlook and a friendly personality have enamoured course.
you.

=== Enemies ===


You despise the Thuranni Agent. This treacherous PERSONALITY TRAITS
Elf is not part of the Order, not even a seeker! You
do not need this help, you will not accept THIS
help! Responsibility. I do what I must to protect the
faith & the faithful. I obey the words of the
=== Organizations === clergy, for I am the blade in their hands.

The Church. You were raised to be a weapon IDEALS


against the cruel gods who cursed the world with
the yoke of death. You will overcome this unjust
fate, for you are divine. I would lay down my life for
the people I served with.
BONDS

I uphold the law unquestioned, even if the


law causes misery.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

You were raised in a small village outside of


Fairhaven in Aundair. The local Cult of Life taught
you the Faith, and you saw that it was right. You
were a devout seeker by the age of 10, and on the
battlefield by 13. There is a fire in your blood, a
spark of eternity, they say. At 15, you were
recruited by the Order. They saw it, too. The
divinity is strong within you, the Abactor said, and
death holds no sway over you.

Present day: For a few months now you are the


personal honor guard of the Cleric. In Sharn, of all
places! You are a weapon to be wielded, not kept
sheathed. But the cleric... While graceful and
charming (attractive even?), the communal path of
the faith is deeply disturbing to you. The Blood of
Vol is a faith of wrath and fury, not one of mercy
and forgiveness... Or is it?

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 12 +4
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 2 Slots OO

O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S

O Wrathful Smite <C> Paladin WIS 12 1BA Self V Concentration, up to 1 minute PHB 289 D: 1m, V

O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Command Paladin WIS 12 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Protection from Evil and Good <C> Paladin -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

O Compelled Duel <C> Paladin WIS 12 1BA 30 ft. V Concentration, up to 1 minute PHB 224 D: 1m, V

O Searing Smite <C> Paladin CON 12 1BA Self V Concentration, up to 1 minute PHB 274 D: 1m, V

O Thunderous Smite <C> Paladin STR 12 1BA Self V Concentration, up to 1 minute PHB 282 D: 1m, V

O Ceremony Paladin -- 1h Touch V,S,M Instantaneous XGtE 151 V/S/M

SPELLS

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