Unit-1 Introduction to Computer
Unit-1 Introduction to Computer
INTRODUCTION TO COMPUTER
Contents
Computers are an integral part of our lives. Wherever we are sitting in our homes, working in
the office, driving on roads, sitting in a movie hall, staying in a hotel, etc. our lives are directly
or indirectly affected by the computers. In this era of information, we are dependent on the
storage, flow and processing of data and information, which can only be possible with the help of
computers. The purpose of this chapter is to introduce you to t
1.1 INTRODUCTION
Nowadays, computers are an integral part of our lives. They are used for the reservation of
tickets for airplanes and railways, payment of telephone and electricity bills, deposit and
withdrawal of money from banks, processing of business data, forecasting of weather conditions,
diagnosis of diseases, searching for information on the Internet, etc. Computers are also used
extensively in schools, universities, organizations, music industry, movie industry, scientific
research, law firms, fashion industry, etc.
The term computer is derived from the word compute. The word compute means to calculate. A
computer is an electronic machine that accepts data from the user, processes the data by
performing calculations and operations on it, and generates the desired output results. Computer
performs both simple and complex operations, with speed and accuracy.
This chapter discusses the history and evolution of computer, the concept of input-process-output
and the characteristics of computer. This chapter also discusses the classification of digital
computers based on their size and type, and the application of computer in different domain
areas.
A digital computer uses distinct values to represent the data internally. All information are
represented using the digits Os and 1s. The computers that we use at our homes and offices are
digital computers.
Analog computer is another kind of a computer that represents data as variable across a
continuous range of values. The earliest computers were analog computers. Analog computers
are used for measuring of parameters that vary continuously in real time, such as temperature,
pressure and voltage. Analog computers may be more flexible but generally less precise than
digital computers. Slide rule is an example of an analog computer.
This book deals only with the digital computer and uses the term computer for them.
Speed, accuracy, diligence, storage capability and versatility are some of the key characteristics
of a computer. A brief overview of these characteristics are
Speed The computer can process data very fast, at the rate of millions of instructions per
second. Some calculations that would have taken hours and days to complete otherwise,
can be completed in a few seconds using the computer. For example, calculation and
generation of salary slips of thousands of employees of an organization, weather
forecasting that requires analysis of a large amount of data related to temperature,
pressure and humidity of various places, etc.
Accuracy Computer provides a high degree of accuracy. For example, the computer can
accurately give the result of division of any two numbers up to 10 decimal places.
Diligence When used for a longer period of time, the computer does not get tired or
fatigued. It can perform long and complex calculations with the same speed and accuracy
from the start till the end.
Storage Capability Large volumes of data and information can be stored in the computer
and also retrieved whenever required. A limited amount of data can be stored,
temporarily, in the primary memory. Secondary storage devices like floppy disk and
compact disk can store a large amount of data permanently.
Versatility Computer is versatile in nature. It can perform different types of tasks with the
same ease. At one moment you can use the computer to prepare a letter document and in
the next moment you may play music or print a document.
Computers have several limitations too. Computer can only perform tasks that it has been
programmed to do. Computer cannot do any work without instructions from the user. It executes
instructions as specified by the user and does not take its own decisions.
Until the development of the first generation computers based on vacuum tubes, there had been
several developments in the computing technology related to the mechanical computing devices.
The key developments that took place till the first computer was developed are as follows
Calculating Machines ABACUS was the first mechanical calculating device for
counting of large numbers. The word ABACUS means calculating board. It consists of
bars in horizontal positions on which sets of beads are inserted. The horizontal bars have
10 beads each, representing units, tens, hundreds, etc. An abacus is shown in Figure 1.1
The developments discussed above and several others not discussed here, resulted in the
development of the first computer in the 1940s.
Hardware Technology The first generation of computers used vacuum tubes (Figure 1.4)
for circuitry and magnetic drums for memory. The input to the computer was through
punched cards and paper tapes. The output was displayed as printouts.
Hardware Technology Transistors (Figure 1.5) replaced the vacuum tubes of the first
generation of computers. Transistors allowed computers to become smaller, faster,
cheaper, energy efficient and reliable. The second generation computers used magnetic
core technology for primary memory. They used magnetic tapes and magnetic disks for
secondary storage. The input was still through punched cards and the output using
printouts. They used the concept of a stored program, where instructions were stored in
the memory of computer.
Software Technology The instructions were written using the assembly language.
Assembly language uses mnemonics like ADD for addition and SUB for subtraction for
coding of the instructions. It is easier to write instructions in assembly language, as
compared to writing instructions in machine language. High-level programming
languages, such as early versions of COBOL and FORTRAN were also developed during
this period.
Computing Characteristics The computation time was in microseconds.
Physical Appearance Transistors are smaller in size compared to vacuum tubes, thus, the
size of the computer was also reduced.
Application The cost of commercial production of these computers was very high,
though less than the first generation computers. The transistors had to be assembled
manually in second generation computers.
Examples PDP-8, IBM 1401 and CDC 1604.
Second generation computers generated a lot of heat but much less than the first generation
computers. They required less maintenance than the first generation computers.
Hardware Technology The third generation computers used the Integrated Circuit (IC)
chips. Figure 1.6 shows IC chips. In an IC chip, multiple transistors are placed on a
silicon chip. Silicon is a type of semiconductor. The use of IC chip increased the speed
and the efficiency of computer, manifold. The keyboard and monitor were used to
interact with the third generation computer, instead of the punched card and printouts.
Software Technology The keyboard and the monitor were interfaced through the
operating system. Operating system allowed different applications to run at the same
time. High-level languages were used extensively for programming, instead of machine
language and assembly language.
Computing Characteristics The computation time was in nanoseconds.
Physical Appearance The size of these computers was quite small compared to the
second generation computers.
Application Computers became accessible to mass audience. Computers were produced
commercially, and were smaller and cheaper than their predecessors.
Examples IBM 370, PDP 11.
The third generation computers used less power and generated less heat than the second
generation computers. The cost of the computer reduced significantly, as individual components
of the computer were not required to be assembled manually. The maintenance cost of the
computers was also less compared to their predecessors.
Hardware Technology They use the Large Scale Integration (LSI) and the Very Large
Scale Integration (VLSI) technology. Thousands of transistors are integrated on a small
silicon chip using LSI technology. VLSI allows hundreds of thousands of components to
be integrated in a small chip. This era is marked by the development of microprocessor.
Microprocessor is a chip containing millions of transistors and components, and,
designed using LSI and VLSI technology. A microprocessor chip is shown in Figure 1.7.
This generation of computers gave rise to Personal Computer (PC). Semiconductor
memory replaced the earlier magnetic core memory, resulting in fast random access to
memory. Secondary storage device like magnetic disks became smaller in physical size
and larger in capacity. The linking of computers is another key development of this era.
The computers were linked to form networks that led to the emergence of the Internet.
This generation also saw the development of pointing devices like mouse, and handheld
devices.
Software Technology Several new operating systems like the MS-DOS and MS-
Windows developed during this time. This generation of computers supported Graphical
User Interface (GUI). GUI is a user-friendly interface that allows user to interact with the
computer via menus and icons. High-level programming languages are used for the
writing of programs.
Computing Characteristics The computation time is in picoseconds.
Physical Appearance They are smaller than the computers of the previous generation.
Some can even fit into the palm of the hand.
Application They became widely available for commercial purposes. Personal computers
became available to the home user.
Examples The Intel 4004 chip was the first microprocessor. The components of the
computer like Central Processing Unit (CPU) and memory were located on a single chip.
In 1981, IBM introduced the first computer for home use. In 1984, Apple introduced the
Macintosh.
The microprocessor has resulted in the fourth generation computers being smaller and cheaper
than their predecessors. The fourth generation computers are also portable and more reliable.
They generate much lesser heat and require less maintenance compared to their predecessors.
GUI and pointing devices facilitate easy use and learning on the computer. Networking has
resulted in resource sharing and communication among different computers.
The goal of fifth generation computing is to develop computers that are capable of learning and
self-organization. The fifth generation computers use Super Large Scale Integrated (SLSI) chips
that are able to store millions of components on a single chip. These computers have large
memory requirements.
This generation of computers uses parallel processing that allows several instructions to be
executed in parallel, instead of serial execution. Parallel processing results in faster processing
speed. The Intel dualcore microprocessor uses parallel processing.
The fifth generation computers are based on Artificial Intelligence (AI). They try to simulate the
human way of thinking and reasoning. Artificial Intelligence includes areas like Expert System
(ES), Natural Language Processing (NLP), speech recognition, voice recognition, robotics, etc.
The digital computers that are available nowadays vary in their sizes and types. The computers
are broadly classified into four categories (Figure 1.8) based on their size and type (1)
Microcomputers, (2) Minicomputers, (3) Mainframe computers, and (4) Supercomputer.
1.6.1 Microcomputers
Microcomputers are small, low-cost and single-user digital computer. They consist of CPU,
input unit, output unit, storage unit and the software. Although microcomputers are stand-alone
machines, they can be connected together to create a network of computers that can serve more
than one user. IBM PC based on Pentium microprocessor and Apple Macintosh are some
examples of microcomputers. Microcomputers include desktop computers, notebook computers
or laptop, tablet computer, handheld computer, smart phones and netbook, as shown in Figure
1.9.
1.6.2 Minicomputers
Minicomputers (Figure 1.10) are digital computers, generally used in multi-user systems. They
have high processing speed and high storage capacity than the microcomputers. Minicomputers
can support 4 200 users simultaneously. The users can access the minicomputer through their
PCs or terminal. They are used for real-time applications in industries, research centers, etc. PDP
11, IBM (8000 series) are some of the widely used minicomputers.
Mainframe computers (Figure 1.11) are multi-user, multi-programming and high performance
computers. They operate at a very high speed, have very large storage capacity and can handle
the workload of many users. Mainframe computers are large and powerful systems generally
used in centralized databases. The user accesses the mainframe computer via a terminal that may
be a dumb terminal, an intelligent terminal or a PC. A dumb terminal cannot store data or do
processing of its own. It has the input and output device only. An intelligent terminal has the
input and output device, can do processing, but, cannot store data of its own. The dumb and the
intelligent terminal use the processing power and the storage facility of the mainframe computer.
Mainframe computers are used in organizations like banks or companies, where many people
require frequent access to the same data. Some examples of mainframes are CDC 6600 and IBM
ES000 series.
1.6.4 Supercomputers
Supercomputers (Figure 1.12) are the fastest and the most expensive machines. They have high
processing speed compared to other computers. The speed of a supercomputer is generally
measured in FLOPS (FLoating point Operations Per Second). Some of the faster supercomputers
can perform trillions of calculations per second. Supercomputers are built by interconnecting
thousands of processors that can work in parallel.
Supercomputers are used for highly calculation-intensive tasks, such as, weather forecasting,
climate research (global warming), molecular research, biological research, nuclear research and
aircraft design. They are also used in major universities, military agencies and scientific research
laboratories. Some examples of supercomputers are IBM Roadrunner, IBM Blue gene and Intel
ASCI red. PARAM is a series of supercomputer assembled in India by C-DAC (Center for
Development of Advanced Computing), in Pune. PARAM Padma is the latest machine in this
series. The peak computing power of PARAM Padma is 1 Tera FLOP (TFLOP).
Figure 1.12 Supercomputer
Computer is an electronic device that accepts data as input, processes the input data by
performing mathematical and logical operations on it, and gives the desired output. The
d (4) Users. The
parts of computer system are shown in Figure 1.13.
Hardware consists of the mechanical parts that make up the computer as a machine. The
hardware consists of physical devices of the computer. The devices are required for input,
output, storage and processing of the data. Keyboard, monitor, hard disk drive, floppy disk drive,
printer, processor and motherboard are some of the hardware devices.
Figure 1.13 Parts of computer system
Software is a set of instructions that tells the computer about the tasks to be performed and how
these tasks are to be performed. Program is a set of instructions, written in a language
understood by the computer, to perform a specific task. A set of programs and documents are
collectively called software. The hardware of the computer system cannot perform any task on
its own. The hardware needs to be instructed about the task to be performed. Software instructs
the computer about the task to be performed. The hardware carries out these tasks. Different
software can be loaded on the same hardware to perform different kinds of tasks.
Data are isolated values or raw facts, which by themselves have no much significance. For
example, the data like 29, January, and 1994 just represent values. The data is provided as input
to the computer, which is processed to generate some meaningful information. For example, 29,
January and 1994 are processed by the computer to give the date of birth of a person.
Users are people who write computer programs or interact with the computer. They are also
known as skinware, liveware, humanware or peopleware. Programmers, data entry operators,
system analyst and computer hardware engineers fall into this category.
A computer is an electronic device that (1) accepts data, (2) processes data, (3) generates output,
and (4) stores data. The concept of generating output information from the input 4 data is also
referred to as input-process-output concept.
The input-process-output concept of the computer is explained as follows
Input The computer accepts input data from the user via an input device like keyboard.
The input data can be characters, word, text, sound, images, document, etc.
Process The computer processes the input data. For this, it performs some actions on the
data by using the instructions or program given by the user of the data. The action could
be an arithmetic or logic calculation, editing, modifying a document, etc. During
processing, t
main memory.
Output The output is the result generated after the processing of data. The output may be
in the form of text, sound, image, document, etc. The computer may display the output on
a monitor, send output to the printer for printing, play the output, etc.
Storage The input data, instructions and output are stored permanently in the secondary
storage devices like disk or tape. The stored data can be retrieved later, whenever needed.
The I/O unit consists of the input unit and the output unit. CPU performs calculations and
processing on the input data, to generate the output. The memory unit is used to store the data,
the instructions and the output information. Figure 1.14 illustrates the typical interaction among
the different components of the computer.
Additionally, CPU also has a set of registers for temporary storage of data, instructions,
addresses and intermediate results of calculation.
Memory Unit Memory unit stores the data, instructions, intermediate results and output,
temporarily, during the processing of data. This memory is also called the main memory
or primary memory of the computer. The input data that is to be processed is brought into
the main memory before processing. The instructions required for processing of data and
any intermediate results are also stored in the main memory. The output is stored in
memory before being transferred to the output device. CPU can work with the
information stored in the main memory. Another kind of storage unit is also referred to as
the secondary memory of the computer. The data, the programs and the output are stored
permanently in the storage unit of the computer. Magnetic disks, optical disks and
magnetic tapes are examples of secondary memory.
Computers have proliferated into various areas of our lives. For a user, computer is a tool that
provides the desired information, whenever needed. You may use computer to get information
about the reservation of tickets (railways, airplanes and cinema halls), books in a library, medical
history of a person, a place in a map, or the dictionary meaning of a word. The information may
be presented to you in the form of text, images, video clips, etc.
Figure 1.15 shows some of the applications of computer. Some of the application areas of the
computer are listed below
Education Computers are extensively used, as a tool and as an aid, for imparting
education. Educators use computers to prepare notes and presentations of their lectures.
Computers are used to develop computer-based training packages, to provide distance
education using the e-learning software, and to conduct online examinations. Researchers
use computers to get easy access to conference and journal details and to get global
access to the research material.
Entertainment Computers have had a major impact on the entertainment industry. The
user can download and view movies, play games, chat, book tickets for cinema halls, use
multimedia for making movies, incorporate visual and sound effects using computers,
etc. The users can also listen to music, download and share music, create music using
computers, etc.
Sports A computer can be used to watch a game, view the scores, improve the game, play
games (like chess, etc.) and create games. They are also used for the purposes of training
players.
Advertising Computer is a powerful advertising media. Advertisement can be displayed
on different websites, electronic-mails can be sent and reviews of a product by different
customers can be posted. Computers are also used to create an advertisement using the
visual and the sound effects. For the advertisers, computer is a medium via which the
advertisements can be viewed globally. Web advertising has become a significant factor
in the marketing plans of almost all companies. In fact, the business model of Google is
mainly dependent on web advertising for generating revenues.
The list of applications of computers is so long that it is not possible to discuss all of them here.
In addition to the applications of the computers discussed above, computers have also
proliferated into areas like banks, investments, stock trading, accounting, ticket reservation,
military operations, meteorological predictions, social networking, business organizations, police
department, video conferencing, telepresence, book publishing, web newspapers, and
information sharing.
SUMMARY
Computer is an electronic device which accepts data as input, performs processing on the
data, and gives the desired output. A computer may be analog or digital computer.
Speed, accuracy, diligence, storage capability and versatility are the main characteristics
of computer.
The computing devices have evolved from simple mechanical machines, like ABACUS,
computer.
Charles Babbage is called the father of computer.
The evolution of computers to their present state is divided into five generations of
computers, based on the hardware and software they use, their physical appearance and
their computing characteristics.
First generation computers were vacuum tubes based machines. These were large in size,
expensive to operate and instructions were written in machine language. Their
computation time was in milliseconds.
Second generation computers were transistor based machines. They used the stored
program concept. Programs were written in assembly language. They were smaller in
size, less expensive and required less maintenace than the first generation computers. The
computation time was in microseconds.
Third generation computers were characterized by the use of IC. They consumed less
power and required low maintenance compared to their predecessors. High-level
languages were used for programming. The computation time was in nanoseconds. These
computers were produced commercially.
Fourth generation computers used microprocessors which were designed using the LSI
and VLSI technology. The computers became small, portable, reliable and cheap. The