0% found this document useful (0 votes)
24 views113 pages

Unit 2 DT Ii

Uploaded by

xemawe6654
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
24 views113 pages

Unit 2 DT Ii

Uploaded by

xemawe6654
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 113

Noida Institute of Engineering and Technology,

Greater Noida

Refinement and Prototyping

Unit:2

Design & Thinking II

Course Details
(Ex: B Tech V Sem)

Dr. Rashmi Mishra Unit II 1


01/20/2025
Noida Institute of Engineering and
Technology, Greater Noida
Introduction
MANALI GUPTA ,AP , Department of CSBS
B.TECH, M.Tech AND PHD (P) in CSE with 12 Years Teaching Experience

Areas of interest include image processing, machine learning,


artificial intelligence and database systems.
Received Star Performer Award in NIET in 2021.
Attended and Conducted Numerous National Level
Workshops.
Published about 15 National and International Papers in
reputed Journals and conferences.

01/20/2025 Dr. Rashmi Mishra Unit II 2


Evaluation Scheme

01/20/2025 Dr. Rashmi Mishra Unit II 3


Syllabus

Dr. Rashmi Mishra Unit II


01/20/2025 4
Syllabus

Dr. Rashmi Mishra Unit II


01/20/2025 5
Branch wise Application
• Students learn how to have creative confidence in their abilities to adapt and
respond to new and difficult challenges.
• Students acquiring design thinking skills are able to identify and develop
innovative and creative solutions to problems as and when they face them.
• Students transform as optimistic, empathetic, and smart working members of
the society who can solve complex challenges of the coming future.
• Students learn the fundamentals of Problem-solving with Design Thinking.
• Students are able to use and integrate design thinking skills learned to solve
real-life problems.
• Students get to learn the top in-demand skills like problem-solving, decision
making, and creative thinking from top industry experts.

Dr. Rashmi Mishra Unit II


01/20/2025 6
Course Objective

The objective of this course is to


• Upgrade Design Thinking skills by learning & applying
advanced and contextual Design Thinking Tools.
• It aims to solve a Real-Life Problem by applying Design
Thinking to create an impact for all the stakeholders.

Dr. Rashmi Mishra Unit II


01/20/2025 7
Course Outcome

At the end of the semester, the student will be able:


Description Bloom’s Taxonomy
CO1 Learn sophisticated design tools to sharpen their K2
problem-solving skills

CO2 Generate innovate ideas using design thinking tools and K3,K4
converge to feasible idea for breakthrough solution
CO3 Implement storytelling for persuasive articulation K3

CO4 Understanding the nature of leadership empowerment K2

CO5 Understand the role of a human being in ensuring harmony in K2


society and nature.

01/20/2025 Dr. Rashmi Mishra Unit II 8


Program Outcome

At the end of the semester, the student will be able:


POs Engineering Graduates will be able to
PO1 Engineering Knowledge
PO2 Problem Analysis
PO3 Design & Development of solutions
PO4 Conduct Investigation of complex problems
PO5 Modern Tool Usage
PO6 The Engineer and Society
PO7 Environment and sustainability
PO8 Ethics
PO9 Individual & Team work
PO10 Communication
PO11 Project management and Finance
PO12 Life Long Learning

01/20/2025 Dr. Rashmi Mishra Unit II 9


Program Specific Outcomes

At the end of the program, the student will be able to-

• PSO 1: Analyse, design and develop solutions by applying


fundamental concepts of Data Science

• PSO 2: Apply technical knowledge while using modern tools and


technologies for solving complex problems.

• PSO 3: Collaborate different fields of science and technology with


right attitude, to work as an individual or as a team, demonstrating
professional ethics for the well-being of society

01/20/2025 Dr. Rashmi Mishra Unit I 10


I
CO-PO and PSO Mapping

Design Thinking

PO1
CO.K PO1 PO2 PO3 PO4 PO5 PO6 PO7 PO8 PO9 PO10 PO12
1

ACSE0503.1 3 3 3 3 2 - - - 2 2 - 3

ACSE0503.2 3 3 3 3 2 2 - 1 1 1 - 3

ACSE0503.3 3 3 2 3 3 2 - 2 1 1 2 3

ACSE0503.4 3 3 3 3 2 2 - 2 2 1 3 3

ACSE0503.5 2 2 2 2 2 2 - 2 1 1 1 2

Average 2.8 2.8 2.6 2.8 2.2 1.6 - 1.8 1.4 1.2 1.2 2.8

01/20/2025 Dr. Rashmi Mishra Unit II 11


Program Educational Objectives(PEOs)

PEO1: Solve real-time complex problems and adapt to technological


changes with the ability of lifelong learning .
.

PEO2: Work as data scientists, entrepreneurs, and bureaucrats for the


goodwill of the society and pursue higher education.

PEO3: Exhibit professional ethics and moral values with good leadership
qualities and effective interpersonal skills.

01/20/2025 Dr. Rashmi Mishra Unit II 12


End Semester Question Paper Template

B TECH
(SEM-V) THEORY EXAMINATION 20__-20__
COMPILER DESIGN
Time: 3 Hours Total
Marks: 100
Note: 1. Attempt all Sections. If require any missing data; then choose
suitably.
SECTION A
1.Q.No.
Attempt all questions in brief.
Question Marks 2 xCO10 =
20
1 2
2 2
. .
10 2

01/20/2025 Dr. Rashmi Mishra Unit II 13


End Semester Question Paper Templates

SECTION B
2. Attempt any three of the following: 3 x 10 = 30

Q.No. Question Mark CO


s
1 10
2 10
. .
5 SECTION C 10
3. Attempt any one part of the following: 1 x 10 = 10

Q.No. Question Marks CO

1 10
2 10
01/20/2025 Dr. Rashmi Mishra Unit II 14
Prerequisite and Recap

Pre-requisites: Student must complete Design Thinking-I course

01/20/2025 Dr. Rashmi Mishra Unit II 15


Brief Introduction about the subject with videos

Design Thinking is not an exclusive property of designers — all great


innovators in literature, art, music, science, engineering, and business have
practiced it. So, why call it Design Thinking? What’s special about Design
Thinking is that designers’ work processes can help us systematically extract,
teach, learn and apply these human-centered techniques to solve problems in a
creative and innovative way — in our designs, in our businesses, in our countries,
in our lives.​

https://careerfoundry.com/en/blog/ux-design/what-is-design-thinking-everything-
you-need-to-know-to-get-started/

https://www.youtube.com/watch?v=-ySx-S5FcCI ​

01/20/2025 Dr. Rashmi Mishra Unit II 16


Unit Content

Refine and narrow down to the best idea, 10-100-1000gm, QBL, Design Tools for
Convergence – SWOT Analysis for 1000gm discussion. In-class activity for 10-100-
1000gm & QBL

Prototyping (Convergence): Prototyping mindset, tools for prototyping – Sketching,


paper models, pseudo-codes, physical mockups, Interaction flows, storyboards,
acting/role-playing etc, importance of garnering user feedback for revisiting
Brainstormed ideas,

Napkin Pitch, Usability, Minimum Viable Prototype, Connecting Prototype with 3


Laws, A/B Testing, Learning Launch. Decision Making Tools and Approaches –
Vroom Yetton Matrix, Shift-Left,Up,Right, Value Proposition, Case study:
Careerbuddy, You-Me-Health Story & IBM Learning Launch.

In-class activities on prototyping- paper-pen / physical prototype/ digital prototype


of project’s 1000gm idea

01/20/2025 Dr. Rashmi Mishra Unit II 17


Unit Objective

To get detailed insights about the methods used in prototype development

01/20/2025 Dr. Rashmi Mishra Unit II 18


Topic Objective
Refine and narrow down to the best idea, 10- To learn different types of design tools
100-1000gm, QBL, Design Tools for
Convergence – SWOT Analysis for 1000gm
discussion. In-class activity for 10-100-1000gm
& QBL

Prototyping (Convergence): Prototyping To learn different types of tools used in


mindset, tools for prototyping – Sketching, prototyping and ideation
paper models, pseudo-codes, physical mockups,
Interaction flows, storyboards, acting/role-
playing etc, importance of garnering user
feedback for revisiting Brainstormed ideas,
Napkin Pitch, Usability, Minimum Viable To understand decision making tools
Prototype, Connecting Prototype with 3 Laws, and approaches
A/B Testing, Learning Launch. Decision Making
Tools and Approaches – Vroom Yetton Matrix,
Shift-Left,Up,Right, Value Proposition, Case
study: Careerbuddy, You-Me-Health Story &
IBM Learning Launch

01/20/2025 Dr. Rashmi Mishra Unit II 19


Refine and narrow down to the best idea(CO2)

• In the Ideation stage, design thinkers spark off ideas — in the form of
questions and solutions — through creative and curious activities such as
Brainstorms and Worst Possible Idea.

• When facilitated in a successful way, Ideation is an exciting process. The goal


is to generate a large number of ideas — ideas that potentially inspire newer,
better ideas — that the team can then cut down into the best, most practical
and innovative ones.

• “Ideation is the mode of the design process in which you concentrate on idea
generation. Mentally it represents a process of “going wide” in terms of
concepts and outcomes. Ideation provides both the fuel and also the source
material for building prototypes and getting innovative solutions into the
hands of your users.”

01/20/2025 Dr. Rashmi Mishra Unit I 20


I
Design Thinking: Stages

01/20/2025 Dr. Rashmi Mishra Unit I 21


I
Design Thinking: Stages

01/20/2025 Dr. Rashmi Mishra Unit I 22


I
Ideation

Ideation Will Help You:


• Ask the right questions and innovate.
• Step beyond the obvious solutions and therefore increase the
innovation potential of your solution.
• Bring together perspectives and strengths of team members.
• Uncover unexpected areas of innovation.
• Create volume and variety in your innovation options.
• Get obvious solutions out of your heads, and drive your team
beyond them.

01/20/2025 Dr. Rashmi Mishra Unit I 23


I
Ideation Methods to Spark Innovative Ideas

There are hundreds of ideation methods. Some methods are merely renamed or

slightly adapted versions of more foundational techniques. Here you’ll get a brief

overview of some of the best methods:


• Brainstorm
• Brain dump
• Brain writes
• Brain walk
• Mind map
• Sketch or Sketch storm
• Storyboard
• Analogies
• Provocation
• Movement
• Bodystorm
01/20/2025 Dr. Rashmi Mishra Unit I 24
I
Active Facilitation

• It is not always easy to facilitate a truly fruitful ideation session, which


may be the reason why many of us have had negative experiences in the
past.
• However, Ideation sessions can indeed be fun and exciting, but they
demand a lot of preparation and team member concentration in order to be
fruitful. To sit the team down with a blank piece of paper and ask them to
come up with ideas will likely result in failure. Likewise, to have everyone
shout out their own ideas is likely to result in failure.
• People need guidance, inspiration and activities, in a physical and
cognitive manner, in order to get the process started. Ideation is a creative
and concentrated process; those involved should be provided with an
environment that facilitates free, open, and the non-judgmental sharing of
ideas.
01/20/2025 Dr. Rashmi Mishra Unit I 25
I
Active Facilitation

• In Ideation sessions, it’s important to create the right type of environment to


help create a creative work culture with a curious, courageous, and
concentrated atmosphere.
• Instead of using a boardroom with the CEO sitting at the head of the table,
Design Thinking and Ideation sessions require a space in which everyone is
equal.
• The Ideation room must have sufficient space for people to feel comfortable,
but the atmosphere shouldn't be sterile, and team members shouldn't have to
shout in order to be heard.
• You should also designate someone to take down contributors' ideas and
draw/write them on the whiteboard/wall/poster.
• If the process begins to slow down and people seem to be running into a
dead-end, the facilitator should impose constraints, such as: "what if there
was no top- level navigation bar?" or "How-might-we go about the task if we
were 8 years old?"
• Alternatively, you might want to set targets, such as filling a brainstorming
sheet within ten minutes.
01/20/2025 Dr. Rashmi Mishra Unit I 26
I
Brainstorming Rules

01/20/2025 Dr. Rashmi Mishra Unit I 27


I
Brainstorming Rules

• Brainstorming is one of the primary methods employed during


the Ideation stage of a typical Design Thinking process.
• Brainstorming is a great way to generate many ideas by
leveraging the collective thinking of the group, engaging with
each other, listening, and building on other ideas.
• This method involves focusing on one problem or challenge at a
time, while team members build on each other’s responses and
ideas with the aim of generating as many potential solutions as
possible.
• These can then be refined and narrowed down to the best
solution(s). Participants must then select the best, the most
practical, or the most innovative ideas from the options they’ve
come up with. .

01/20/2025 Dr. Rashmi Mishra Unit I 28


I
Brainstorming Rules

• Set a time limit


• Start with a problem statement, point of view, possible
questions, a plan, or a goal and stay focused on the topic
• Stay on Topic
• Defer judgement or criticism, including non-verbal
• Encourage weird, wacky and wild ideas
• Aim for quantity
• Build on each others' ideas
• Be visual
• One conversation at a time

01/20/2025 Dr. Rashmi Mishra Unit I 29


I
10-100-1000gm

• Design Thinking is a vast topic and many experts


views are available from academia to practitioners. At
Intellect, we believe in ‘Design the Thinking’ before
‘Thinking the Design’.
Three Design Thinking principals:
• Last 2% is 200%
• Prioritize 10 gm / 100 gm / 1000 gm items
• Less is More

01/20/2025 Dr. Rashmi Mishra Unit I 30


I
Three Laws of Design Thinking

01/20/2025 Dr. Rashmi Mishra Unit I 31


I
Design Thinking principals

01/20/2025 Dr. Rashmi Mishra Unit I 32


I
Design Thinking principals
The most relevant principals that can create a difference in their way of working and
create a competitive advantage for our customers when they choose Intellect
products.
• Last 2% is 200% – This is all about understanding that most software products
are at similar levels. The difference comes in putting in the last 2% with attention
to detail at every aspect of design, engineering and delivery of software products.
• Prioritize 10 / 100 / 1000 grams – We all can get incredibly busy and have
competing priorities. A successful manager must learn to prioritize. We make it
easy by insisting to prioritize items based on the impact that is what we refer to as
1000 grams, 100 grams and 10 grams items.
• Less is More – It is very important to remain focused. In software products and
engineering, we can easily get distracted to add more functionality and more
features, getting into the trap of expanding scope, time and cost. While designing
software, and almost in everything else we do at work, we need to remain focused
and try to resist an attempt to overload features and functionalities instead we
need to design keeping in mind the principle of “Less is More“.
To summarize in one line, we create higher value in last 2% completion, prioritize
1000 gram items and deliver on time with ‘Less is More’.
01/20/2025 Dr. Rashmi Mishra Unit I 33
I
Convergent Thinking

Convergent thinking is an ideation mode which designers use to


analyze, filter, evaluate, clarify and modify ideas they have
generated in divergent thinking.
They use analytical, vertical and linear thinking to find novel and
useful ideas, understand the design space possibilities and get
closer to potential solutions.
“The best way to have good ideas is to have lots of ideas and
throw away the bad ones.”
01/20/2025 Dr. Rashmi Mishra Unit I 34
I
Convergent Thinking – the Other Side of the Ideation “Coin”

After design teams generate as many ideas as possible in the divergent


thinking part of ideation sessions, convergent thinking helps them
systematically see whether their ideas might work as real-world
solutions. The structure is to:

• Sift (examine) through ideas.


• Group them into themes.
• Find common threads.
• Decide on winners and losers.

01/20/2025 Dr. Rashmi Mishra Unit I 35


I
Convergent Thinking – the Other Side of the Ideation “Coin”
( Cont.)

Convergent thinking helps tighten your focus when evaluating each


idea. For example, if your design problem concerns users with errands,
one idea might be an app for users to control their cars remotely to
send/collect goods. You’d then examine it through three lenses:
• Desirability – “Would users want this?” (Or would they fear
accidents, hacking, theft, etc.?)
• Viability – “Could a brand mass-produce and support it?” (Or
would it be unsustainable/too expensive?)
• Feasibility – “Is it doable?” (Or would security, sensory and
emergency-backup features take years/decades to perfect?)

Then, considering state-of-the-art technology and other factors, you


might abandon this idea as impracticable or shelve it for future
consideration.

01/20/2025 Dr. Rashmi Mishra Unit I 36


I
Convergent Thinking

01/20/2025 Dr. Rashmi Mishra Unit I 37


I
SWOT Analysis

• SWOT stands for Strengths, Weaknesses, Opportunities, and


Threats, and so a SWOT analysis is a technique for assessing these
four aspects of your business.
• SWOT Analysis is a tool that can help you to analyze what your
company does best now, and to devise a successful strategy for the
future. SWOT can also uncover areas of the business that are
holding you back, or that your competitors could exploit if you don't
protect yourself.
• A SWOT analysis examines both internal and external factors – that
is, what's going on inside and outside your organization. So some of
these factors will be within your control and some will not.

01/20/2025 Dr. Rashmi Mishra Unit I 38


I
Why Is SWOT Analysis Important?

• SWOT Analysis can help you to challenge risky assumptions and to


uncover dangerous blindspots about your organization's
performance. If you use it carefully and collaboratively, it can
deliver new insights on where your business currently is, and help
you to develop exactly the right strategy for any situation.
• For example, you may be well aware of some of your organization's
strengths, but until you record them alongside weaknesses and
threats you might not realize how unreliable those strengths actually
are.
• Equally, you likely have reasonable concerns about some of your
business weaknesses but, by going through the analysis
systematically, you could find an opportunity, previously
overlooked, that could more than compensate.

01/20/2025 Dr. Rashmi Mishra Unit I 39


I
How to Write a SWOT Analysis

SWOT analysis involves making lists – but so much more, too! When you
begin to write one list (say, Strengths), the thought process and research that
you'll go through will prompt ideas for the other lists (Weaknesses,
Opportunities or Threats). And if you compare these lists side by side, you
will likely notice connections and contradictions, which you'll want to
highlight and explore.
• SWOT Analysis matrix:

Strengths Weaknesses
What do you do well? What could you improve?
What unique resources can you Where do you have fewer
draw on? resources than others?
What do others see as your What are others likely to see as
strengths? weaknesses?

01/20/2025 Dr. Rashmi Mishra Unit I 40


I
How to Write a SWOT Analysis

Opportunities Threats
What opportunities are open to What threats could harm you?
you? What is your competition doing?
What trends could you take What threats do your weaknesses
advantage of? expose to you?
How can you turn your strengths
into opportunities?

How to Do a SWOT Analysis


• Avoid relying on your own, partial understanding of your
organization. Your assumptions could be wrong. Instead, gather a
team of people from a range of functions and levels to build a broad
and insightful list of observations.
• Then, every time you identify a Strength, Weakness, Opportunity, or
Threat, write it down in the relevant part of the SWOT analysis grid
for all to see.

01/20/2025 Dr. Rashmi Mishra Unit I 41


I
How to Write a SWOT Analysis

Strengths
• Strengths are things that your organization does particularly well, or in a
way that distinguishes you from your competitors. Think about the
advantages your organization has over other organizations. These might be
the motivation of your staff, access to certain materials, or a strong set of
manufacturing processes.

• Your strengths are an integral part of your organization, so think about


what makes it "tick." What do you do better than anyone else? What values
drive your business?

• What unique or lowest-cost resources can you draw upon that others can't?
Identify and analyze your organization's Unique Selling Proposition (USP),
and add this to the Strengths section.

01/20/2025 Dr. Rashmi Mishra Unit I 42


I
How to Write a SWOT Analysis

Weaknesses

• Weaknesses, like strengths, are inherent features of your


organization, so focus on your people, resources, systems, and
procedures. Think about what you could improve, and the
sorts of practices you should avoid.

• Once again, imagine (or find out) how other people in your
market see you. Do they notice weaknesses that you tend to be
blind to? Take time to examine how and why your competitors
are doing better than you. What are you lacking?

01/20/2025 Dr. Rashmi Mishra Unit I 43


I
How to Write a SWOT Analysis

Opportunities
• Opportunities are openings or chances for something positive to
happen, but you'll need to claim them for yourself!
• They usually arise from situations outside your organization, and
require an eye to what might happen in the future. They might arise as
developments in the market you serve, or in the technology you use.
Being able to spot and exploit opportunities can make a huge
difference to your organization's ability to compete and take the lead
in your market.
• Think about good opportunities that you can exploit immediately.
These don't need to be game-changers: even small advantages can
increase your organization's competitiveness. What interesting market
trends are you aware of, large or small, which could have an impact?
• You should also watch out for changes in government policy related
to your field. And changes in social patterns, population profiles, and
lifestyles can all throw
01/20/2025 Dr. up interesting
Rashmi Mishra opportunities.
Unit I 44
I
How to Write a SWOT Analysis

Threats
• Threats include anything that can negatively affect your business from the
outside, such as supply-chain problems, shifts in market requirements, or a
shortage of recruits. It's vital to anticipate threats and to take action against
them before you become a victim of them and your growth stalls.
• Think about the obstacles you face in getting your product to market and
selling. You may notice that quality standards or specifications for your
products are changing, and that you'll need to change those products if you're
to stay in the lead. Evolving technology is an ever-present threat, as well as an
opportunity!
• Always consider what your competitors are doing, and whether you should be
changing your organization's emphasis to meet the challenge. But remember
that what they're doing might not be the right thing for you to do. So, avoid
copying them without knowing how it will improve your position.
• Be sure to explore whether your organization is especially exposed to external
challenges. Do you have bad debt or cash-flow problems, for example, that
could make you vulnerable to even small changes in your market? This is the
kind of threat that can seriously damage your business, so be alert.
01/20/2025 Dr. Rashmi Mishra Unit I 45
I
A SWOT Analysis Example
Imagine this scenario: a small start-up consultancy wants a clear picture of its current
situation, to decide on a future strategy for growth. The team gathers, and draws up the
SWOT Analysis:
Strengths Weaknesses
What do you do well? What could you improve?
What unique resources can you Where do you have fewer
draw on? resources than others?
What do others see as your What are others likely to see as
strengths? weaknesses?

•We are able to respond very


quickly as we have no red tape,
and no need for higher
management approval. •Our company has little market
•We are able to give really good presence or reputation.
customer care, as the current
small amount of work means we •We have a small staff, with a
have plenty of time to devote to shallow skills base in many areas.
customers.
•Our lead consultant has a strong •We are vulnerable to vital staff
reputation in the market. being sick or leaving.
•We can change direction quickly
if we find that our marketing is •Our cash flow will be unreliable in
not working. the early stages.
•We have low overheads, so we
01/20/2025 Dr. Rashmi Mishra Unit I 46
can offer good value to
I
A SWOT Analysis Example

Opportunities
Threats
What opportunities are open to you?
What threats could harm you?
What trends could you take advantage
What is your competition doing?
of?
What threats do your weaknesses
How can you turn your strengths into
expose to you?
opportunities?

•Our business sector is expanding,


•Developments in technology may
with many future opportunities for
change this market beyond our ability
success.
to adapt.
•Local government wants to
•A small change in the focus of a
encourage local businesses.
large competitor might wipe out any
•Our competitors may be slow to
market position we achieve.
adopt new technologies.

01/20/2025 Dr. Rashmi Mishra Unit I 47


I
When to prototype ?

Imagine this situation:


It’s an exciting new project, something your team had spent
months brainstorming and planning, then building and crafting to perfection.
You did all you could to ensure it was just right, with all the necessary
features. You tried to ensure that you gave design more focus and that your
message was crafted well.
The website attracted attention and brought in many interested visitors looking
for the products you'd collected on the site, but somehow the product and
service providers just weren't interested in testing it out.
They seemed comfortable just to keep doing business as usual, uninterested in
the thousands of hits your website was getting from potential customers.
It made no sense to you, but there you were months later, having sweated and
spent valuable time, money, and resources and even attracting visitors, but no
customers.

01/20/2025 Dr. Rashmi Mishra Unit I 48


I
When to prototype?

What went wrong?

• It's a story repeated time and time again—ideas being


executed by people with an obsession for making a dent in the
market, making big changes in society or just completely re-
inventing the wheel, only to realize right at the end of their
journey that they've been wasting their time or focusing on the
wrong thing.
• This is where prototyping comes in by providing a set of tools
and approaches for properly testing and exploring ideas before
too many resources get used.

01/20/2025 Dr. Rashmi Mishra Unit I 49


I
Prototype

• A prototype is a simple experimental model of a proposed solution

used to test or validate ideas, design assumptions and other aspects

of its conceptualization quickly and cheaply, so that the designer/s

involved can make appropriate refinements or possible changes in

direction.

• Prototypes can take many forms, and just about the only thing in

common the various forms have is that they are all tangible forms of

your ideas.
01/20/2025 Dr. Rashmi Mishra Unit I 50
I
Prototyping in design thinking

Prototyping is about engaging with customers in advance and reaching out to


them with a very low-resolution solution to get an early feedback.

Such an approach of iterative rapid-cycle prototyping helps in securing


funding, organizational commitment and customer trust, and in building the
team’s morale and making them believe they are headed in roughly the right
direction.

01/20/2025 Dr. Rashmi Mishra Unit I 51


I
Prototyping in design thinking

The need for prototyping: A good and early prototype serves three core
functions:

1. It takes ideas from the abstract to the concrete, giving them the much-needed
body and soul
2. A prototype helps get the buy-in from your team members, senior managers and
customers, as at least one of the possible outcomes.
3. Prototyping makes it possible to seek feedback and avenues of improvement
more objectively and readily.

One of the masters of the prototyping mindset was Thomas Edison, who famously
quipped, ‘None of my inventions came by accident. I see a worthwhile need to be
met and I make trial after trial until it comes. What it boils down to is one percent
inspiration and ninety-nine percent perspiration.’

01/20/2025 Dr. Rashmi Mishra Unit I 52


I
The prototyping mindset

This is the principle of learning by doing. It’s prototyping as a


process of making things real enough to learn more about them.

• The prototyping mindset means


focusing on the next most important thing.
• This could be the next most important thing we need to learn
about, the next most important decision that we need to make,
or the riskiest assumption or hypothesis that we need to test.
It’s the principle of bringing one new thing to life in our work
at a time.
• Prototyping doesn’t have to just be seen as a development tool.
Instead, if you approach this as a way of shaping how you
work, it becomes relevant to different situations and at
different stages of research, design and delivery.
01/20/2025 Dr. Rashmi Mishra Unit I 53
I
Guidelines for Prototyping

• Just start building


Design Thinking has a bias towards action: that means if you have any
uncertainties about what you are trying to achieve, your best bet is to just
make something.
• Don’t spend too much time
Prototyping is all about speed; the longer you spend building your
prototype, the more emotionally attached you can get with your idea, thus
hampering your ability to objectively judge its merits.
• Remember what you’re testing for
All prototypes should have a central testing issue. Do not lose sight of that
issue, but at the same time, do not get so bound to it so as to lose sight of
other lessons you could learn from.
• Build with the user in mind
Test the prototype against your expected user behaviors and user needs.
Then, learn from the gaps in expectations and realities, and improve your
ideas.

01/20/2025 Dr. Rashmi Mishra Unit I 54


I
Tools for prototyping

Rely on storyboard and scenarios for prototyping services


• A storyboard tells a sequence of events using images, drawings and collages. These can
be used to illustrate the user experience with a service or a product.
• The storyboard is intended to illustrate user experiences in their context in order to
provoke discussions about weaknesses and opportunities for improvement. Storyboards
make it possible to visualize the user's perspective and gain useful feedback.
How to do it?
• Concretize the theme and message that you want to express through the story.
• Define the actors of your story.
• Write down the whole story in a script.
• Divide the story into sections (scenes).
• Choose a suitable graphic representation (drawing, photos).
• Create a picture for each scene.
• Limit yourself to 6 to 12 images.
• Use the storyboard to tell your story efficiently and effectively

01/20/2025 Dr. Rashmi Mishra Unit I 55


I
Tools for Prototyping

• A storyboard is especially useful in the early prototyping phase


to present solutions in their context and to make them
comprehensible for others. Services have far fewer tangible
components, and there is a lot more involvement of the
dimension of time, so you must think in terms of sequence of
activities, emotional engagements and ‘moments of truth’.

• Scenarios allow you to visualize how your solution interacts


with users over time. One could test out multiple future
scenarios to tease out customer reactions and validate ideas.
Scenarios can also help in anticipating unforeseen challenges
and thinking up remedial measures, and these are best done with
the customer by the side. Meaningful scenarios keep the
audience focused on the core of the idea, without getting lost in
its mechanics or aesthetics.
01/20/2025 Dr. Rashmi Mishra Unit I 56
I
Tools for Prototyping

Remain open to feedback

• One of the key principles of design thinking is to seek timely


and honest feedback from the people who matter. A delayed or
skewed feedback does not help the progress of your problem-
solving or innovation sprint and, resultantly, the mistakes
become far too costly to correct.

• When demonstrating your prototype, bear in mind that the


intent is to solicit honest feedback and not sell the concept.
This is a very tricky balance to achieve, especially if you are
working under a tight schedule without easy access to your
intended customers.
01/20/2025 Dr. Rashmi Mishra Unit I 57
I
Tools for prototyping

Sketches
While sketches are often considered to not be technically prototypes, they can be
extremely helpful for making decisions, mostly because they are incredibly easy to
create and even easier to discard. We don’t need any artistic skill to sketch well, so this
is a great tool for designers and non-designers alike.

01/20/2025 Dr. Rashmi Mishra Unit I 58


I
Tools for prototyping

Pros of sketches
• They are extremely cheap and fast to create. As such, you can sketch out a large
number of ideas in a short amount of time.
• You can do it anywhere: with pen and paper or digitally on your smartphone,
tablet or desktop computer.
• They are disposable, so you won’t get attached to sketches that turn out to be bad
ideas.
Cons of sketches
• Sketches lack detail and are ambiguous by design. As such, you cannot use
sketches to convey complex interactions of an app.
• Sketches are almost never of high enough fidelity to be useful with people outside
of the team, since they rarely have the context to understand what the sketch is
meant to convey.
• Sketches are not very helpful in convergent processes where you want to select a
few best ideas—other forms of prototypes, such as paper prototypes or wireframes,
are more helpful.

01/20/2025 Dr. Rashmi Mishra Unit I 59


I
Tools for prototyping

Paper Prototypes
• Paper prototype sketching templates can help you speed up your process.
However, you don’t need them and simple sketches on blank sheets of paper
will work just as well.
• You don’t even need to use a ruler—however, you should ensure your paper
prototypes are neat and legible, of course.
• Test your paper prototypes on users. Play-act with them to let them know what
happens when they click on a certain button, for instance.

01/20/2025 Dr. Rashmi Mishra Unit I 60


I
Tools for prototyping

When to Use Paper Prototypes


• Use paper prototypes when you’re exploring novel solutions, to test
whether people understand your solution.
• Don’t use paper prototypes when you’re revisiting the same solution, or
using a standard user interface pattern to solve a problem.
• Use paper prototypes when you’re exploring different ways of solving
a problem. For instance, if you have different interface ideas to achieve
the same user goal, you might want to sketch out a couple of different
paper prototypes to test them on users.

01/20/2025 Dr. Rashmi Mishra Unit I 61


I
Tools for prototyping

• Pros of Paper Prototypes


• Paper prototypes are cheap and easy to create as well as modify.
• You can create rough “animations” by sliding pieces of paper to give users a more realistic
idea of how the interface will work.
• You can ignore the deeper, superficial details of an interface, such as the color of a button.
This allows you to test the concept of your idea, rather than its visual execution.
• Paper prototypes are very obviously unfinished; therefore, users are unlikely to hold back
their critiques for fear of hurting your feelings.
Cons of Paper Prototypes
While generally easy to create, sometimes you might spend a bit of time to make a paper
prototype. You might get emotionally attached as a result and become unable to objectively
evaluate its merits. Paper prototypes are less helpful to test commonly used user
interface patterns.
• You can only test paper prototypes in person. Since the prototype is physical, you’ll find it
very difficult to conduct remote tests with it.
• While better than sketches, paper prototypes still require imagination from users.

01/20/2025 Dr. Rashmi Mishra Unit I 62


I
Tools for prototyping

• The power of role-playing: it’s able to show that a particular type of


approach is inadequate for a certain type of user. When dealing with
human interactions, this tool discovers qualitative information that
cannot be extracted solely by the use of logical reasoning, and that
this is only revealed when the expected innovation is made tangible.

• It’s an improvised simulation of a situation that can represent


anything, from the interaction between a person and a machine, to a
simple dialogue between people to enact the aspects of a service.

01/20/2025 Dr. Rashmi Mishra Unit I 63


I
Tools for prototyping

• Select either a group or at least two people to participate in the role-


playing activity. It’s important to have dialogues and all participants
must allow themselves to improvise and behave in the most natural
manner possible.
• Every “actor” selected is given a role, for example, a call-center
operator registering a complaint from an unsatisfied customer. Objects
may be used to obtain an experience or to create a scenario in such a
way that the actions and interactions are not only between the actors,
but also between the objects. Just like a theater performance, role-
playing has no limits: you need to use your imagination!

01/20/2025 Dr. Rashmi Mishra Unit I 64


I
Tools for prototyping

Mock-Ups
Mock-ups are dummies that simulate the user interface of an executable program,
sometimes even functions. This makes it possible to test the planned solution before
developing it completely.
• Mock-ups should feel realistic so that testers and customers can provide specific
feedback and ask specific questions. User tests with mock-ups increase the quality
and user-friendliness of the developed program already before its first completion.
How to do it?
• Define which components of the idea should be represented.
• Decide on an implementation form (paper, mock-up tool).
• First design the frame components.
• Then move on to designing the more specific components.
01/20/2025 Dr. Rashmi Mishra Unit I 65
I
Tools for prototyping

Mock-ups are useful:

• When promising ideas have already been further developed and they result

in a consistent concept.

• To test whether this solution is visually feasible and clear for the user. The

mock-up gives the customer a first realistic impression of the later

program.

01/20/2025 Dr. Rashmi Mishra Unit I 66


I
Tools for prototyping

Pseudo-code is "language" where you can write all of your coding logic

without writing one line of language-specific code.

• There are projects that are so massive that if you don't take the time to

write a little pseudo-code, you could end up lost in a sea of implemented

code. When you write some pseudo-code, it gives you a chance to really

think through potential issues. You're able to look at pure logic and

program flow without worrying about how your code runs.

01/20/2025 Dr. Rashmi Mishra Unit I 67


I
Tools for prototyping

• Writing pseudo-code before you start typing real code will also help you
finish your projects faster.
• Think of it as a blueprint.
• The best part is that pseudo-code doesn't depend on any programming
language. That logic you just wrote out can be taken by anyone and
translated into their language of choice. It gives you the freedom to reuse
and improve the architecture of the application that you're building.
• One of the more subtle uses of pseudo-code is to share it with other people.
• Another great feature is that you can write pseudo-code in any format you
like.

01/20/2025 Dr. Rashmi Mishra Unit I 68


I
Tools for prototyping

Interaction flows:
Flowcharts are diagrams of user flows and tasks in processes. Designers use
these versatile tools to visualize the interactions in designs and present easy-
to-understand maps of designs to stakeholders. They connect labeled,
standardized symbols with lines to show everything users might do in
interactive contexts.
Designers use flowcharts mainly to plot how users move through an
interface, such as an app, to achieve their goals.

Flowcharts represent interactive sequences at two levels:


• User flows – Overviews of the complete process of steps which users
might take through a whole app, service or website (e.g., from accessing a
webshop’s landing page to confirming purchases).
• Task flows – Specific aspects of the above (e.g., just the checkout
process).
01/20/2025 Dr. Rashmi Mishra Unit I 69
I
Tools for prototyping

You can use flowcharts especially effectively to:

• Visualize interactions for ideation and exploration – to:


Account for all possible interactions (at the start of the design
process, to shape user flows).
Evaluate your design’s efficiency – anytime during or after
development:

• Present to stakeholders:
Internal stakeholders can examine flowcharts whenever you
need approval/buy-in before you can proceed to prototyping.
External stakeholders (e.g., clients) can understand your
project’s scale and scope
01/20/2025 Dr. Rashmi Mishra Unit I 70
I
Napkin Pitch

• The napkin pitch is a framework for communicating a concise summary of

an idea or concept. Using this style to describe your ideas or strategy for a

new concept can ensure that the description stays simple and short.

• The napkin pitch provides a simple, consistent format for summarizing and

communicating new concepts.

• For a given concept, the napkin pitch describes the target stakeholders, their

unmet need, and why your offering creates novel value for them; the

elements you will make, buy, and partner for; the channels you will use; and

the potential rivals or other factors to watch


01/20/2025 Dr. Rashmi Mishra Unit I 71
I
Napkin Pitch

The "Napkin Pitch" is an effective tool that provides a simple format to


summarize and communicate a new concept - and thereby engage stakeholders
and gain their buy-in. You should be able to use questions to create a Napkin
Pitch.
• The Big Idea - This is where you describe the concept
• Needs/Benefits - Who wants this? What unmet needs does it serve? How
will the stakeholder/s benefit?
• Execution - How will we deliver? What assets and capabilities does this
leverage or require? What partners do we need?
• Business Rationale - How will this address the opportunity/challenge we
have defined? Is there any duplication between our proposal and what
already exists? What makes us uniquely capable of delivering this? How
will our competition react? How will we sustain our advantage?
The reason for using a napkin is to keep it short, simple and under 60 seconds.
If you can't sell the premise in that time, then chances are the problem is not
well defined or you haven't locked in the real outcome.
01/20/2025 Dr. Rashmi Mishra Unit I 72
I
Napkin Pitch

01/20/2025 Dr. Rashmi Mishra Unit I 73


I
Minimum Viable Product

• Imagine you’ve got a brilliant business idea and all your close ones liked it
and encouraged you to try. Can you be sure they did so not only because
they didn’t want to hurt you and break your relations? Before investing
every single penny into developing a full-feature solution, you need to
check your hypothesis with a broader, not-biased audience.
• You can do this by creating a minimal version of your product with core
features that address the primary customer’s problem you’re going to
solve.
• The main purpose of an MVP is to test the essence of the product idea,
analyze users’ feedback, and create a full product version based on the
insights.
01/20/2025 Dr. Rashmi Mishra Unit I 74
I
Minimum Viable Product

In the B2B world, the experts say that it’s not an MVP until you can’t sell it. The
picture below perfectly illustrates a proper MVP approach.

01/20/2025 Dr. Rashmi Mishra Unit I 75


I
Minimum Viable Product

• MVP, or minimum viable product, is a test version of a product or


service with a minimum set of functions that brings value to the
end consumer.

• The keyword here is “value”. Vague word “viable” means that the
product actually solves the user’s problem. And if after testing we find
out that it is not viable enough, we start it all over. That is why
“minimal” is important: the less investment we make in the beginning,
the easier it is to discard the failed product and build a new one.

• So, instead of asking “What is a minimum viable product?” we should


be asking “What makes a good minimum viable product?”

01/20/2025 Dr. Rashmi Mishra Unit I 76


I
Minimum Viable Product

Here is a check-list for designing a good MVP

• Define the problem and target audience


• Run research on both users and competitors
• Find that minimal set of features that are enough to solve the problem
• Don’t forget about testing
• However, even with such a clear concept as an MVP, there are a bunch of
misinterpretations that make some product managers create non-viable
minimum products and others

01/20/2025 Dr. Rashmi Mishra Unit I 77


I
Minimum Viable Product

Here's a perfect example of an MVP:

01/20/2025 Dr. Rashmi Mishra Unit I 78


I
MVP benefits

Creating the MVP helps:


• Understand if there is a market for your idea
• Evaluate product’s potential
• Gather customers’ insights
• Reveal a product’s weak points
• Attract investors for future funding
• Enhance your product to satisfy market needs
• Reduce engineering hours narrowing down the feature set
• Avoid unnecessary expenses

01/20/2025 Dr. Rashmi Mishra Unit I 79


I
Connecting prototype with 3 Laws

When you need to solve a problem, you can grow your team’s creative capacity by
focusing on three core design thinking principles, or the 3 E’s: empathy, expansive
thinking, and experimentation.

01/20/2025 Dr. Rashmi Mishra Unit I 80


I
Connecting prototype with 3 Laws

Empathy
• It’s great to create an innovative product or service. It’s not so great to build one
that’s useless to people. That’s why your users should be your No. 1 focus. When
you can empathize with them and take inspiration from their needs, feelings, and
motivations, your team can create meaningful solutions to actual problems.

Expansive thinking
• Expansive thinking, also known as brainstorming, is all about creating multiple
ways to solve a problem or improve a situation. Instead of trying to think of one
perfect solution, think about reframing your problem or looking at it from all
conceivable angles to get several possible solutions. It’s OK that most of the ideas
your team comes up with won’t end up working.
• To begin your brainstorm, try challenging your team to come up with ideas that
aren’t just 10% better than the status quo but 10X better. Basically, thinking big —
like, really big — can give you radical new ideas.

01/20/2025 Dr. Rashmi Mishra Unit I 81


I
Connecting prototype with 3 Laws

Experimentation
• Once you have a list of ideas, you’ll need to start learning which ideas work and
which ones don’t — fast. This is where you begin experimentation or building
prototypes.
• In the prototyping phase, you’ll build an early-stage version of your idea and test it
out on a small group to see what actually works. Then, gather data to decide if it
makes the most sense to move your idea forward, kill it, or tweak it.
• Decide based on the project how you’d like to prototype. For example, you can test
a product internally before releasing it to the public, or release a new service in beta
to get feedback from people outside the company before a wide release.

01/20/2025 Dr. Rashmi Mishra Unit I 82


I
A/B Testing

• A/B testing is an experiment.

• Sometimes called split testing, it is a method for comparing two versions


of something to determine which one is more successful.
• To identify which version a design approach is better, two versions are
created at the same time, each version shown to half of the same target
audience.
• The test measures which one performed better with the target audience.
The version that prompts the most users take the desired action, or the
better conversion rate, is the winner.

01/20/2025 Dr. Rashmi Mishra Unit I 83


I
A/B Testing

Almost any content and settings can be tested:


• web pages and their elements;
• ads;
• management strategies and approaches;
• emails and mailing list items,
A/B testing there must be at least two versions of the item to be tested: version
A and B. For example, we could test the design of a webpage or a single
screen in a mobile application. Half of the traffic is shown one version (A) and
half is shown the modified version (B). The different versions are shown to
users at random. Each user’s response is recorded in an analytics or testing
tool so it can be measured. Once the test is complete, statistical analysis is
used to assess the results .
The experiment may show that the change had a positive or negative impact or
no impact at all.

01/20/2025 Dr. Rashmi Mishra Unit I 84


I
A/B Testing

Example: The debate was about the best color for the toolbar on the webpage. The
design team was fond of a particular shade of blue while the product manager was
advocating for a greener hue. Both parties had strong opinions about their choice. Who
gets to decide? Was the choice right? And does it really matter anyway?

01/20/2025 Dr. Rashmi Mishra Unit I 85


I
A/B Testing

• Decisions like this are often made based on diplomacy, authority, or opinion. The
debate recounted above is an often retold tale from Google, and the story has
endured because the team eventually tested 41 gradations of blue to see which users
preferred. Why?
• It’s about more than usability or user experience. Whether or not a design choice
leads to clicks can have an impact on a revenue stream. Companies like Google
know the importance of conducting experimentations like A/B testing to determine
the right approach with data—not an opinion or a guess.
• Whether the goal is to improve a landing page or a call-to-action button, A/B
testing is the best way to help UX teams and marketers make incremental changes
over time. A well-designed A/B test will help the team decide between two buttons,
two fonts,
• A/B tests tell us what’s not working, and what is successful, rather than merely
what has the potential for success. In short, the results from A/B tests can lead to
informed decisions based on data, and not just opinions.

01/20/2025 Dr. Rashmi Mishra Unit I 86


I
A/B Testing

A/B testing can help:


• Make informed decisions
• Confirm a new design is going in the right direction
• Decide which version of different approaches to implement
• Figure out what is working best among specific UI or copy elements
• Learn how small changes can influence user behavior
• Constantly iterate a design
• Improve user experience over time
• Optimize conversion rates

01/20/2025 Dr. Rashmi Mishra Unit I 87


I
Learning Launch

• Once your prototype is approved, it goes to the final end-user, your customer.
Learning Launch is the tool wherein your test product is launched in the market for
a quick experiment.
• In contrast to a new product launch, this test is conducted solely for gathering data.
• As a design thinking tool, Learning Launch can be difficult to navigate through.
After all, liking your product does not mean one will buy it.
• Money is dear to all, and the real challenge lies in convincing the customer to part
with it willingly to buy your product. While one may say that’s the job of
advertising and marketing, the first step towards initiating the process of willful
buying happens through this stage.
• The most critical aspect of this tool is that unlike traditional analysis and case
studies that happen over a long period, this approach works for short periods.

01/20/2025 Dr. Rashmi Mishra Unit I 88


I
Learning Launch

• Since there is no perfect algorithm to achieve the perfect product, design thinking
uses this tool to learn along the way.
• For example, post-lockdown, the French government’s initiative to make the
country green, sustainable and inclusive translated into making 650-km bicycle
lanes throughout the territory. It was an urban planning project that worked along
the learning launch process to see what works best
• A learning launch is a carefully designed experiment or prototype designed to test
the key underlying value-generating assumptions of a potential new-growth
initiative.
• The purpose of a learning launch is to learn. If you learn valuable information, the
learning launch is a success, whether the particular idea is validated or not.

01/20/2025 Dr. Rashmi Mishra Unit I 89


I
Decision Making Tools and Approaches
1. Visualization is about using images. It’s not about drawing; it’s about visual
thinking. It pushes us beyond using words or language alone. It is a way of
unlocking a different part of our brains that allows us to think nonverbally and that
managers might not normally use.
2. Journey mapping (or experience mapping) is an ethnographic research
method that focuses on tracing the customer’s “journey” as he or she interacts with
an organization while in the process of receiving a service, with special attention to
emotional highs and lows. Experience mapping is used with the objective of
identifying needs that customers are often unable to articulate.
3. Value chain analysis examines how an organization interacts with value chain
partners to produce, market, and distribute new offerings. Analysis of the value
chain offers ways to create better value for customers along the chain and uncovers
important clues about partners’ capabilities and intentions.
4. Mind mapping is used to represent how ideas or other items are linked to a
central idea and to each other. Mind maps are used to generate, visualize, structure,
and classify ideas to look for patterns and insights that provide key design criteria.
5. Rapid concept development assists us in generating hypotheses about potential
new business opportunities.
01/20/2025 Dr. Rashmi Mishra Unit I 90
I
Decision Making Tools and Approaches

6. Assumption testing focuses on identifying assumptions underlying the attractiveness of a


new business idea and using available data to assess the likelihood that these assumptions will
turn out to be true. These assumptions are then tested through thought experiments, followed
by field experiments, which subject new concepts to four tests: value creation, execution,
scalability, and defensibility.
7. Prototyping techniques allow us to make abstract new ideas tangible to potential partners
and customers. These include storyboarding, user scenarios, experience journeys, and
business concept illustrations — all of which encourage deep involvement by important
stakeholders to provide feedback.
8. Customer co-creation incorporates techniques that allow managers to engage a customer
while in the process of generating and developing new business ideas of mutual interest. They
are among the most value-enhancing, risk-reducing approaches to growth and innovation.
9. Learning launches are designed to test the key underlying value-generating assumptions
of a potential new-growth initiative in the marketplace. In contrast to a full new-product
rollout, a learning launch is a learning experiment conducted quickly and inexpensively to
gather market-driven data.
10. Storytelling is exactly how it sounds: weaving together a story rather than just making a
series of points. It is a close relative of visualization—another way to make new ideas feel
real and compelling. Visual storytelling is actually the most compelling type of story. All
good presentations—whether analytical or design-oriented — tell a persuasive story.
01/20/2025 Dr. Rashmi Mishra Unit I 91
I
Vroom Yetton Matrix

• There are lots of different ways of making a decision and choosing your approach
can be just as difficult as making the decision itself!

• Sometimes you have to take charge, and decide what to do on your own, but you
don't want to appear autocratic to your team (particularly in situations where you
need their input). At other times it's better to make a decision based on the group
consensus, but this can use up precious time and resources. So how do you decide
which approach is best?
• Every manager needs to be able to make good decisions. It can also help you to
determine the most effective means of reaching a decision.

01/20/2025 Dr. Rashmi Mishra Unit I 92


I
Vroom Yetton Matrix

Understanding the Model


• Before you start using the model, you'll need to consider these three factors:
• Decision quality – Sometimes, making the "right" decision is critical, and you'll
need to use a large number of resources (people, time, information, and so on) to
ensure that the action you take has been well thought through and is of high
quality.
• Team commitment – Some of your decisions will have a major impact on your
team, while others will go unnoticed. When a decision will likely impact your
team, it's best to use a collaborative process.
• Time constraints – When the issue at hand isn't time sensitive, you have more
"space" to research your options and to include others, which will help to boost
the quality of your decision.
01/20/2025 Dr. Rashmi Mishra Unit I 93
I
Vroom Yetton Matrix

• The framework poses seven "yes/no" questions, which you need to answer to find
the best decision-making process for your situation.
• As you answer each of the questions, you work your way through a decision tree
until you arrive at a code (A1, A2, C1, C2, or G2). This code identifies the best
decision-making process for you and your team.

01/20/2025 Dr. Rashmi Mishra Unit I 94


I
Vroom Yetton Matrix
The following codes represent the five decision-making processes that are described by
the model:
• Autocratic (A1): You use the information that you already have to make the
decision, without requiring any further input from your team.
• Autocratic (A2): You consult your team to obtain specific information that you
need, and then you make the final decision.
• Consultative (C1): You inform your team of the situation and ask for members'
opinions individually, but you don't bring the group together for a discussion. You
make the final decision.
• Consultative (C2): You get your team together for a group discussion about the issue
and to seek their suggestions, but you still make the final decision by yourself.
• Collaborative (G2): You work with your team to reach a group consensus. Your role
is mostly facilitative, and you help team members to reach a decision that they all
agree on.

01/20/2025 Dr. Rashmi Mishra Unit I 95


I
Shift Left/Shift Right

“Waterfall” process project back in the mid-1980s, It was a linear progression

01/20/2025 Dr. Rashmi Mishra Unit I 96


I
Shift Left/Shift Right

Shifting Gears to Shift Left, Shift Right

Shift Up means to start working much more effectively or quickly, or


with more energy.
Shift left means moving the person, process, or technology closer to the
customer, resulting in a faster and more efficient and effective resolution.

Shift-right is the practice of performing testing, quality, and performance


evaluation in production under real-world conditions

01/20/2025 Dr. Rashmi Mishra Unit I 97


I
Shift Left/Shift Right

• When people say “shift left” today, they may retain a bit of that waterfall thinking,
and see a static “beginning” for a new software project.

• By “shift right”, people mean that they aren’t going to just throw the feature over
the wall to ops when it deploys, they’re going to monitor, observe, analyze log data,
and “test in production.”

There’s No Beginning, There’ll Be No End (Hopefully!)


• Shifting towards the “beginning/left” or the “end/right” of software delivery
doesn’t make sense for a team using agile and Develops principles and practices to
deliver value to customers frequently, at a sustainable pace. Modern software
development is an infinite loop of developing small chunks of features, getting
feedback as they are used in production (perhaps by a small number of people), and
continuing to add, remove, and change them based on what we learn from the
feedback.

• Because today’s software development is continual, we now talk about “continuous


testing”
01/20/2025 Dr. Rashmi Mishra Unit I 98
I
Shift Left/Shift Right

The shift left is a concept from the test strategy and the QA.

01/20/2025 Dr. Rashmi Mishra Unit I 99


I
Value Proposition Design

• Value Proposition Design allows you to map products and services against
customer gains and pains to create new value propositions or improve existing
ones.

• Value Proposition Design is a visual tool, a template that consists of two sides —
the value map (left-hand side below) and the customer profile (right-hand side).
Using this tool, you can identify how your products and services provide gains and
‘pain relief’ for your customers.

01/20/2025 Dr. Rashmi Mishra Unit I 100


I
Value Proposition Design

• Start on the right-hand side, by listing all the customer needs (including the
problems they're trying to solve and the duties they perform) under the
customer job(s). In customer pains, list the things that make it difficult for
your customer to get their ‘jobs’ done. Finally, in customer gains jot down
all the customer’s benefits and desires.
• Then on the left-hand side, list all the products and services on which your
value proposition is built. In the pain relievers section, write down all the
ways your products and services address the customer’s pains. And finally,
write in how your products/services create customer gains.
• Value Proposition Design can be used to help you create new value
propositions or improve existing ones. It’s a great way to nail down your
value proposition, see any gaps and ensure you’re delivering true value to
your customers.
• In terms of digital projects, Value Proposition Design can help deliver user-
centric projects, and helps you create value for your customers and
prospects.

01/20/2025 Dr. Rashmi Mishra Unit I 101


I
Case Study: Careerbuddy

Careerbuddy Case Study - OneDrive (sharepoint.com)

01/20/2025 Dr. Rashmi Mishra Unit I 102


I
Case Study: IBM Learning Launch

https://www.coursera.org/lecture/uva-darden-design-thinking-innovation/the-ibm-story-iq0kE

01/20/2025 Dr. Rashmi Mishra Unit I 103


I
Case Study: You Me Health Story

https://www.coursera.org/lecture/uva-darden-design-thinking-
innovation/the-meyouhealth-story-part-i-what-is-W6tTs

https://www.coursera.org/lecture/uva-darden-design-thinking-
innovation/the-meyouhealth-story-part-ii-what-if-YSBV7

01/20/2025 Dr. Rashmi Mishra Unit I 104


I
Faculty Video Links, Youtube & NPTEL Video Links and
Online Courses Details

https://nptel.ac.in/courses/110106124

https://youtu.be/AamBSYPJlcA

https://www.coursera.org/learn/uva-darden-design-thinking-innovation

01/20/2025 Dr. Rashmi Mishra Unit II 105


Daily Quiz
After you Ideate, the next step is to…
(a) Test
(b) Prototype
(c) Define
(d) Empathise

Which of the following best describes the 100 rule?


1.When you are brainstorming and run out of ideas, relax and count to 100
before beginning the process again.
2.Brainstorming 100 different ideas for the essay topic you have been assigned.
3.To write at least 100 lines for an essay.
4.Deciding on an essay topic in 100 seconds or less.

Which of the following is a benefit of group brainstorming?


5. The length of time that it takes to complete the process.
6. Individuals may not feel comfortable speaking in a group setting.
7. The creativity of some individuals' may be discouraged.
8. Debating ideas as a group can lead to additional ideas.

01/20/2025 Dr. Rashmi Mishra Unit II 106


Weekly Assignment

1. Define prototyping.
2. Explain the tools used in prototyping.
3. Discuss the importance of garnering user feedback for revisiting
Brainstormed ideas
4. Explain any two decision Making Tools and Approaches.
5. Briefly discuss SWOT analysis.
6. Explain three laws of design thinking.
7. Write short note on: (1) physical mockups and (2) storyboards
8. Explain the 10-100-1000gm & QBL law.
9. Discuss the rules of brainstorming.
10. Explain the 5 steps of design thinking.

01/20/2025 Dr. Rashmi Mishra Unit II 107


MCQ s

A well-defined and clearly stated problem needs to be addressed during the


session.
1. True
2. False

Which of the following is a benefit of group brainstorming?


3. The length of time that it takes to complete the process.
2. Individuals may not feel comfortable speaking in a group setting.
3.The creativity of some individuals' may be discouraged.
4. Debating ideas as a group can lead to additional ideas.

01/20/2025 Dr. Rashmi Mishra Unit II 108


Glossary Question

Brainstorming, Empathy, Ideation, minimum viable product , Opportunities,

1. Expansive thinking, also known as ……………………….


2. Brainstorming is one of the primary methods employed during the
……………. stage of a typical Design Thinking process.
3. SWOT stands for Strengths, Weaknesses, …………………. , and Threats.
4. …………………….. is a test version of a product or service with a
minimum set of functions that brings value to the end consumer.
5. First stage of design thinking is …………………….

01/20/2025 Dr. Rashmi Mishra Unit II 109


Expected Questions for University Exam

1. Explain the importance of brainstorming in identifying the reasonable


solutions to problems.
2. Define prototyping and explain the tools used in prototyping.
3. Discuss the importance of garnering user feedback for revisiting
Brainstormed ideas
4. Explain any two decision Making Tools and Approaches.
5. Briefly discuss SWOT analysis.
6. Explain three laws of design thinking.
7. Write short note on: (1) physical mockups and (2) storyboards
8. Explain the 10-100-1000gm & QBL law.
9. Discuss the rules of brainstorming.
10. Explain the 5 steps of design thinking.

01/20/2025 Dr. Rashmi Mishra Unit II 110


Recap of Unit
Refine and narrow down to the best idea, 10- To learn different types of design tools
100-1000gm, QBL, Design Tools for
Convergence – SWOT Analysis for 1000gm
discussion. In-class activity for 10-100-1000gm
& QBL

Prototyping (Convergence): Prototyping To learn different types of tools used in


mindset, tools for prototyping – Sketching, prototyping and ideation
paper models, pseudo-codes, physical mockups,
Interaction flows, storyboards, acting/role-
playing etc, importance of garnering user
feedback for revisiting Brainstormed ideas,
Napkin Pitch, Usability, Minimum Viable To understand decision making tools
Prototype, Connecting Prototype with 3 Laws, and approaches
A/B Testing, Learning Launch. Decision Making
Tools and Approaches – Vroom Yetton Matrix,
Shift-Left,Up,Right, Value Proposition, Case
study: Careerbuddy, You-Me-Health Story &
IBM Learning Launch

01/20/2025 Dr. Rashmi Mishra Unit II 111


References

https://www.independent.co.uk/news/world/americas/starbucks-barista-learns-sign-lang
uage-to-
talk-to-deaf-customer-a6890606.html

https://www.interaction-design.org/literature/topics/prototyping#:~:text=Prototyping
%20is%20an%20experimental%20process,can%20release%20the%20right
%20products.

https://www.uxmatters.com/mt/archives/2019/01/prototyping-user-experience.php

https://uxdesign.cc/prototyping-what-can-a-team-learn-5db78d7da912

https://qpsoftware.net/blog/pros-and-cons-prototyping-complex-projects

01/20/2025 Dr. Rashmi Mishra Unit II 112


Unit 2

Thank You

01/20/2025 Dr. Rashmi Mishra Unit II 113

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy