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No Se Que Es Jajjaa

The document details the initialization of a game engine, including loading assemblies and setting up graphics capabilities. It then shows output from the engine like object unloading and offset values being logged periodically.

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0% found this document useful (0 votes)
38 views3 pages

No Se Que Es Jajjaa

The document details the initialization of a game engine, including loading assemblies and setting up graphics capabilities. It then shows output from the engine like object unloading and offset values being logged periodically.

Uploaded by

leepd2911
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Initialize engine version: 4.3.

3f1 (c8ca9b6b9936)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [igdumd32.dll 9.17.10.2932]
Renderer: Intel(R) HD Graphics
Vendor: Intel
VRAM: 858 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0
NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Tromerca\Videos\LUIS\Gang Beasts_Data\Managed\
UnityEngine.dll (this message is harmless)
Loading C:\Users\Tromerca\Videos\LUIS\Gang Beasts_Data\Managed\UnityEngine.dll into
Unity Child Domain
Platform assembly: C:\Users\Tromerca\Videos\LUIS\Gang Beasts_Data\Managed\Assembly-
CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Tromerca\Videos\LUIS\Gang Beasts_Data\Managed\Assembly-CSharp-
firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Tromerca\Videos\LUIS\Gang Beasts_Data\Managed\Assembly-
CSharp.dll (this message is harmless)
Loading C:\Users\Tromerca\Videos\LUIS\Gang Beasts_Data\Managed\Assembly-CSharp.dll
into Unity Child Domain
Platform assembly: C:\Users\Tromerca\Videos\LUIS\Gang Beasts_Data\Managed\Assembly-
UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Tromerca\Videos\LUIS\Gang Beasts_Data\Managed\Assembly-
UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Tromerca\Videos\LUIS\Gang Beasts_Data\Managed\Assembly-
UnityScript.dll (this message is harmless)
Loading C:\Users\Tromerca\Videos\LUIS\Gang Beasts_Data\Managed\Assembly-
UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\Tromerca\Videos\LUIS\Gang Beasts_Data\Managed\
ProBuilderCore.dll (this message is harmless)
Loading C:\Users\Tromerca\Videos\LUIS\Gang Beasts_Data\Managed\ProBuilderCore.dll
into Unity Child Domain
Platform assembly: C:\Users\Tromerca\Videos\LUIS\Gang Beasts_Data\Managed\
SixBySeven.dll (this message is harmless)
Loading C:\Users\Tromerca\Videos\LUIS\Gang Beasts_Data\Managed\SixBySeven.dll into
Unity Child Domain
- Completed reload, in 0.579 seconds
desktop: 1024x768 60Hz; virtual: 1024x768 at 0,0
<RI> Initializing input.
XInput1_3.dll not found.
<RI> Input initialized.
Platform assembly: C:\Users\Tromerca\Videos\LUIS\Gang Beasts_Data\Managed\
System.Core.dll (this message is harmless)
Done

(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 53)

UnloadTime: 0.298400 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 521.
Total: 11.696300 ms (FindLiveObjects: 0.015900 ms CreateObjectMapping: 0.010600 ms
MarkObjects: 0.150800 ms DeleteObjects: 10.140400 ms)
No cGUI skin loaded. Please use cGUI.cSkin to load a skin.

(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 53)

UnloadTime: 0.537100 ms
Offset 0: 0.2

(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 53)

Offset 1: 0.4

(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 53)

Offset 2: 0.6

(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 53)

Offset 3: 0.8

(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 53)

Ready

(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 53)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 2498.
Total: 2.842800 ms (FindLiveObjects: 0.085700 ms CreateObjectMapping: 0.022900 ms
MarkObjects: 0.525400 ms DeleteObjects: 0.904900 ms)

Offset 0: 0.2

(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 53)

Offset 1: 0.4

(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 53)

Offset 2: 0.6

(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 53)

Offset 3: 0.8

(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 53)

Offset 0: 0.2

(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 53)

Offset 1: 0.4

(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 53)

Offset 2: 0.6

(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 53)

Offset 3: 0.8

(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 53)

Platform assembly: C:\Users\Tromerca\Videos\LUIS\Gang Beasts_Data\Managed\


Boo.Lang.dll (this message is harmless)

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