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Output Log

The document details the initialization of an engine version and loading of game files and assets. It lists graphics drivers and capabilities, loads various script and content files into domains, detects display resolution and initializes input. It then unloads unused assets several times to reduce memory usage as the game loads.

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Adriana Mena
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0% found this document useful (0 votes)
49 views2 pages

Output Log

The document details the initialization of an engine version and loading of game files and assets. It lists graphics drivers and capabilities, loads various script and content files into domains, detects display resolution and initializes input. It then unloads unused assets several times to reduce memory usage as the game loads.

Uploaded by

Adriana Mena
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Initialize engine version: 4.7.

0f1 (9c73fd3cda99)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [igdumd32.dll 8.14.10.2697]
Renderer: Intel(R) 82945G Express Chipset Family (Microsoft Corporation - WDDM
1.0)
Vendor: Intel
VRAM: 64 MB (via DXGI)
Caps: Shader=20 DepthRT=0 NativeDepth=0 NativeShadow=0 DF16=0 INTZ=0 RAWZ=0
NULL=0 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\edwin\Downloads\YandereSimMay7th\YandereSimMay7th_Data\
Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\edwin\Downloads\YandereSimMay7th\YandereSimMay7th_Data\Managed\
UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\edwin\Downloads\YandereSimMay7th\YandereSimMay7th_Data\
Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\edwin\Downloads\YandereSimMay7th\YandereSimMay7th_Data\Managed\
Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\edwin\Downloads\YandereSimMay7th\YandereSimMay7th_Data\
Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\edwin\Downloads\YandereSimMay7th\YandereSimMay7th_Data\Managed\
Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\edwin\Downloads\YandereSimMay7th\YandereSimMay7th_Data\
Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\edwin\Downloads\YandereSimMay7th\YandereSimMay7th_Data\Managed\
Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\edwin\Downloads\YandereSimMay7th\YandereSimMay7th_Data\
Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\edwin\Downloads\YandereSimMay7th\YandereSimMay7th_Data\Managed\
Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\edwin\Downloads\YandereSimMay7th\YandereSimMay7th_Data\
Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\edwin\Downloads\YandereSimMay7th\YandereSimMay7th_Data\Managed\
UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\edwin\Downloads\YandereSimMay7th\YandereSimMay7th_Data\
Managed\Pathfinding.ClipperLib.dll (this message is harmless)
Loading C:\Users\edwin\Downloads\YandereSimMay7th\YandereSimMay7th_Data\Managed\
Pathfinding.ClipperLib.dll into Unity Child Domain
Platform assembly: C:\Users\edwin\Downloads\YandereSimMay7th\YandereSimMay7th_Data\
Managed\Pathfinding.Poly2Tri.dll (this message is harmless)
Loading C:\Users\edwin\Downloads\YandereSimMay7th\YandereSimMay7th_Data\Managed\
Pathfinding.Poly2Tri.dll into Unity Child Domain
Platform assembly: C:\Users\edwin\Downloads\YandereSimMay7th\YandereSimMay7th_Data\
Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
Loading C:\Users\edwin\Downloads\YandereSimMay7th\YandereSimMay7th_Data\Managed\
Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: C:\Users\edwin\Downloads\YandereSimMay7th\YandereSimMay7th_Data\
Managed\Pathfinding.JsonFx.dll (this message is harmless)
Loading C:\Users\edwin\Downloads\YandereSimMay7th\YandereSimMay7th_Data\Managed\
Pathfinding.JsonFx.dll into Unity Child Domain
- Completed reload, in 0.400 seconds
desktop: 1024x768 60Hz; virtual: 1024x768 at 0,0
<RI> Initializing input.
XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.
Platform assembly: C:\Users\edwin\Downloads\YandereSimMay7th\YandereSimMay7th_Data\
Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\edwin\Downloads\YandereSimMay7th\YandereSimMay7th_Data\
Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: C:\Users\edwin\Downloads\YandereSimMay7th\YandereSimMay7th_Data\
Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Users\edwin\Downloads\YandereSimMay7th\YandereSimMay7th_Data\
Managed\System.dll (this message is harmless)
Platform assembly: C:\Users\edwin\Downloads\YandereSimMay7th\YandereSimMay7th_Data\
Managed\UnityScript.Lang.dll (this message is harmless)
UnloadTime: 3.236497 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 991.
Total: 3.999229 ms (FindLiveObjects: 0.070501 ms CreateObjectMapping: 0.153057 ms
MarkObjects: 0.564377 ms DeleteObjects: 0.231230 ms)

WARNING: Shader Unsupported: 'Hidden/DLAA' - Pass '' shader state not supported
WARNING: Shader Unsupported: 'Hidden/DLAA' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/FXAA II' - Pass '' shader state not supported
WARNING: Shader Unsupported: 'Hidden/FXAA II' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/FXAA Preset 2' - Pass '' shader state not
supported
WARNING: Shader Unsupported: 'Hidden/FXAA Preset 3' - Pass '' shader state not
supported
WARNING: Shader Unsupported: 'Hidden/FXAA III (Console)' - Pass '' shader state not
supported
WARNING: Shader Unsupported: 'Hidden/FXAA III (Console)' - Setting to default
shader.
UnloadTime: 0.711591 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 5090.
Total: 38.443092 ms (FindLiveObjects: 0.703554 ms CreateObjectMapping: 0.282736 ms
MarkObjects: 35.619373 ms DeleteObjects: 0.259358 ms)

UnloadTime: 24.102776 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 624 unused Assets to reduce memory usage. Loaded Objects now: 1855.
Total: 7.721567 ms (FindLiveObjects: 0.096437 ms CreateObjectMapping: 0.154153 ms
MarkObjects: 1.571856 ms DeleteObjects: 4.895659 ms)

UnloadTime: 2.885450 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 10737.
Total: 18.160917 ms (FindLiveObjects: 1.452771 ms CreateObjectMapping: 1.079076 ms
MarkObjects: 13.258316 ms DeleteObjects: 0.304289 ms)

UnloadTime: 11.190392 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 10811.
Total: 12.481339 ms (FindLiveObjects: 1.908291 ms CreateObjectMapping: 0.770038 ms
MarkObjects: 8.756078 ms DeleteObjects: 0.066848 ms)

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