Techfest Guidelines
Techfest Guidelines
Trace to Base
he CAD competition challenges participants to apply their skills in
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computer-aided design (CAD), which is widely usedin engineering and
architecture to create precise models. This competition is designed to be
easy, simple, and fun for everyone! Whether you're a beginner or an
expert, you’ll find that the tasks are approachable and enjoyable.
Competitors begin in paired matches, tasked with recreating a 3D model
from an image using CAD software. Winners advance to subsequent
rounds, with the final two participants modelling a physical object, and
the most accurate3D modeldetermines the champion.
vent Overview:
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• Venue: School Language Lab.
• Participation in Teams of 2 members.
• Software: Onshape (https://www.onshape.com/en/)
Eligibility:
• Students from Grades 6-12.
• Basic knowledge of CAD software (Onshape) is required.
Event Format:
•Initial Round:
In this Round, participants are paired up and compete against
each other. Each participant is given a 2D image of an object and
tasked with recreating it as a 3D model using Onshape. The key
criteria for evaluation are accuracy and attention to detail. The
winner of each pair advances to the next round.
•Advance Rounds:
In these Rounds, winners from the initial round face off in pairs
once again. Each participant is provided with a new image of an
object, which they must recreate in 3D. The objects in this round
may be more complex to test participants' advanced modelling
skills. The key criteria for evaluation are accuracy and attention to
detail. These criteria determine the winner of each pair and
advance to the next stage, progressively reducing the pool of
competitors for the final round.
• Final Round:
In the Final Round, the finalists will compete head-to-head in a
showdown to determine the overall winner. Instead of working from
an image, they are provided with a physical object that they must
carefully analyse and recreate as a digital model using OnShape.
Vernier callipers will be provided for participants to measure the
object and hence create with accuracy. The final models are
judged on multiple factors, including accuracy, level of detail, and
effective use of CAD tools. Precision in translating the physical
form into a digital space will be key. The participant who creates
the most accurate and well-executed 3D model will be crowned the
winner of the competition.
Judging Criteria:
Technical Accuracy and Speed of Modelling
RULES:
arts that could break or damage the ring are not allowed. Do not use
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parts that are intended to damage the opponent's robot or its operator.
Normal pushes and bangs are not considered intent to damage.
dges must not be sharp enough to scratch or damage the ring, other
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robots, or players. Judges may require edges that they deem too sharp
to be covered with a piece of tape.
evices that can store liquid, powder, gas or other substances for
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throwing at the opponent are not allowed.
he team which wins two rounds or receives two points first, within the
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time limit, shall win the match. A team receives a point when they win a
round. If the time limit is reached before one team can get two points,
nd one of the teams has received one point, the team with one point
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shall win.
hen the match is not won by either team within the time limit, an
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extended match of 2 minutes will be fought, during which the team which
receives the first point shall win.
ne point shall be given to the team who’s robot forces the opponent out
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of the arena upon the judges' decision.
. A team legally forces the body of the opposing robot to touch the
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space outside the ring, which includes the side of the ring itself.
. The match shall be stopped and robots will be reset under the
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following conditions:
oth robots move, without making progress, or stop (at the exact same
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time) and stay stopped for five seconds without touching each other.
However, if one robot stops its movement first, after five seconds it will
be declared as not having the will to fight. In this case the opponent shall
r eceive a point, even if the opponent also stops. If both robots are
moving and it isn't clear if progress is being made or not, the judge can
extend the time limit up to 30 seconds.
If both robots touch the outside of the ring at about the same time, and it
can not be determined which touched first, a reset is called.
he sumo ring will have 2 lines parallel to each other. The bots must be
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placed behind each of these lines. Following are the dimensions for the
lines:
Width- 1 cm
Length- 10 cm
Separation- 10 cm
Finally, the sumo ring consists of an outer border of width 2.5 cm.
Section 6: Matchmaking
ligibility–
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Students Of classes 9-12 Are eligible to participate.
RULES:
RULES:
. Python is to be used for both rounds.
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2. Each team must consist of 1-2 members
3. Team members must belong to grades 8-12
4. Teams are prohibited from bringing laptops, mobile devices,
notebooks, paper, etc., into the challenge room. Paper for rough
work will be provided to the participants.
5. Internet access will be provided during the second round.
6. Use of the internet other than to access the quiz is strictly
prohibited during the first round.
Rounds Overview
ound 1 : QUIZ
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The first round will consist of a timed multiple choice quiz conducted
through google forms.
Time allotted:20 minutes
Team Info:
team can consist of a maximum of 4 members. Each team must
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declare a name for their team.
Participation Criteria - Classes 6th - 12th.
Note - You have to bring your own tools/materials no tools will be
provided and keep an extension with you for charging the batteries.
Robot Specifications:
he robot must be able to fit inside a 25cm(length) x 20cm(width) x
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15cm(height) box and it should weigh less than 2 kgs.
Any wired/wireless control is not allowed.
There should be no human intervention at any cost if so then the team
might be disqualified.
The boot should have an onboard power supply which should be less
than 12 volts.
The bot should not damage the arena by any means.
Rounds Overview:-
he team which completes the track with the fastest time and all the
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checkpoints covered without any deviation will be given preference.
Teams will compete and top teams will be selected for the next round.
The judgment will be on the basis overall time and checkpoints covered.
Game Rules:
he robot must start from the starting line and follow the designated
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track to the finish line. Teams will have 1 minute to set up before their
run begins.
If the robot deviates from the track, team members can reposition it at
the last checkpoint and restart (Note: The timer will continue running).
This can only be done two times per run.
The timer stops as soon as the robot crosses the finish line. If a technical
issue arises, teams may declare a "technical fault" to fix the robot (Note:
This can be done once per run, and the timer will not pause).
Arena:
here will be two arenas, one for practice and another will be the final
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track. The arena will consist of a black line on a white floor. And the
width of the black line will be 2 cm. The track will have smooth curves,
right angle sharp turns and junctions(there will be no turns less than
90`). The entire arena will be conveniently situated in a uniformly lit room
to minimize ambient light. If you want, you will be given access to
change the light in the room.
Disqualification:
he robot must not be purchased and should not be made from any
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ready-made kit, if found so, the team will be disqualified.
It is expected by all teams to play a clean and fair game.
Misbehaving teams and participants will be asked to leave the
competition area and risk being disqualified from the contest.
The call by the judges will be last and final no changes will be done if a
team does not agree with the decision of the judge it will be removed
from the contest.
Judgement Criteria:-
ime covered will be the main criteria of judgement in both the rounds.
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There will be checkpoints at most turns of the arena and by covering
those checkpoints the marks will be allotted. If the bot deviates from the
track it will be kept at the last checkpoint it covered before the
completion of the track.
Galactic Grand Prix
. Event Overview:
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The Robot Racing event challenges teams to design, build, and race
robots on a dynamic track filled with obstacles The competition is divided
into multiple rounds where the goal is to complete the racecourse as fast
as possible Teams will need to demonstrate both speed and precision,
as well as adaptability to varying challenges The final showdown will test
not only the robots speed but also the teams coordination in a relay style
race
2. Rules:
● eams must consist ofminimum 2andmaximum 3 participants.
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● All participants must be from grades6th to 12th.
● Only one robot per team is allowed.
● Robots must adhere to the event specifications
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● ime - Fastest lap times with minimal penalties.
● Completion of Race