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Build A Decimal Number

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0% found this document useful (0 votes)
17 views

Build A Decimal Number

Uploaded by

ST KHAN
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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BUILD A DECIMAL NUMBER

Level 2 (Age group 8 – 10)


Resources Digit Cards (as shown under the Images or Illustrations section)
Required Pencils
Paper
Alternate Options Students groups can make small digit cards by:
for the Resources 1. Cutting 20 pieces of paper to the size of their palm
2. On 10 of these cards, write a unique number from 0-9
3. Repeat this for one other set of 10
4. Each team should have 20 cards each
Strand Covered Numbers and Operations
Targeted Skills Place values for decimals
Developed by Math Wire
Time Required 45 minutes total
30 minutes play time
15 minutes to make cards
Previous Learning Numbers from 0-1,000
Required Decimal numbers (hundredths and tenths place value)
Support Required Medium support

Rules of the Game:

Goal The team with the most points when the game ends, wins
Rules Once the adult calls out the condition, the groups are allowed to discuss before
arranging their numbers

Students can only draw the number of cards required for that number. For
example, if a number goes into the thousands, only 4 cards can be drawn from
the pile.

Students are not allowed to swap out cards they drew from the pile

Each prompt is allocated one point, so the winner of that round can get a
maximum of one point
Steps Step 1: Place the digit notecards face down in a shuffled pile in front of each
group

Step 2: The adult calls out a prompt such as “build the greatest number you can
with 4 digits and write it in words”

Step 3: The students then randomly draw 4 cards from the pile in front of them
and make the largest 4-digit number possible and write it out in words on paper
Step 4: The team with the largest number and a correctly written number in
words, gets one point

Step 5: The game repeats with the adult calling out different prompts or the
teams taking turns to create and call out different prompts.

Sample prompts include:


● Shuffle the cards and pick 3 digit cards and arrange them to make the
largest number
● Shuffle the cards and pick 2 digit cards and arrange them to make the
largest number
Images or
Illustrations

Variations of the 1. This game can be played individually instead of in teams


Game 2. This can be played with low support (without an adult) by creating
question cards that need to be drawn by the players
3. The game can be played with every player or team having all 22 cards
with them instead of only drawing the necessary cards
Enrichment This game can be used for any target topic. For example, instead of place values,
it can be targeted for angles, time, measurements, number operations or
probability.
Simplification The players are allowed to swap cards one time if they are not satisfied with the
first set of cards drawn

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