patchnotes
patchnotes
0:
New features:
Test your skills by challenging the new "Boss rush" mode
Unlocked by defeating all the bosses in the game.
Accessed by the "Memories" menu, "Boss rush" tab from any rest point.
Clear times and best attempts are saved as records.
Receive "Fragments" by clearing the challenge. The number of fragment received
depends on the selected difficulty.
Boss rematch feature
Accessed by the "Memories" menu, "Bosses" tab from any rest point.
Receive "Fragments" by clearing the challenge. The number of fragment received
depends on the selected difficulty.
Carry over your progress and explore a harsher world with "New Game +"
Unlocked by clearing the game and seeing a specific ending.
Start the game from the beginning while keeping your parameters, skills and items.
All enemies will be of higher difficulty, starting the game on a chapter higher
than the previous maximum, and bosses will have more aggressive patterns.
Items related to quests will not carry over.
Items that were obtained previously will be replaced by either "Material" or "Junk"
in New Game +.
Items that were not previously obtained can still be obtained in New Game +.
Items that were replaced in New Game + will be placed again when carrying data over
a second time.
New "Relic" upgrade level (++)
"Relics" that were upgraded to the "+" level can be upgraded again to the "++"
level at the relic refinery.
Upgrading a relic to "++" will further increase its effect or lower its slot cost.
"Relics" that could not be upgraded before are still not upgradable.
Other additions
Add a set logic to Skill, Equipment and Relics to easily switch between equipments
Add new gallery items and costumes obtainable by spending "Fragments".
Adjustments:
Adjust some events to make scenario specific triggers a bit easier to understand
Bug fixes:
Translation fixes
Small visual and gameplay fixes
Update v1.0.4:
Adjustments:
Enemies parameter adjustments
Support robot summoned by "Luiseach, the Iron Witch": lower stamina and
resistance to status effects
Add automatic recognition of Joy-Con controller through Steam
Adjust visuals between the "Central Stratum - Steel District" and "Declan's Estate"
areas
to make the area change easier to see
Adjust some SE that were too loud
Adjust some routes in the "Sorcerer's Academy" area to make it easier to reach
students
Elemental damage (status effect value) is now nullified if the corresponding status
effect is already set
Automatically re-summon "Muninn" and "Huginn" after an event
Hide the "Compare" window when selecting a Carapace in the Craftory
Brush up of animations on some enemies
Brush up some UI elements
Brush up some background visuals
Bug fixes:
Fix input bug that would not allow to summon two pressure skills when buttons were
pressed at the same frame
When using the "Instant death" challenge, blighted damage area will not instantly
kill anymore due to being necessary for game progression
Fix the map completion display in "Crystalline Realm" when skipping a specific
encounter
Fix the effect of the "Headless Gold Statue+" relic
Fix some translations errors
Various minor visual and gameplay related fixes
Update v1.0.3:
Adjustments:
Enemies parameter adjustments
Reinforced Lab Rat: lower attack, stamina and resistance to status effects
Experimental Manufacturer (Rat generator): lower HP
Combat Puppet: No. 20, 14, 56 ("Arena Tower" mini bosses): lower HP to increase
tempo of the battle sequence
Combat Puppet: No. 7 ("Arena Tower" boss): lower the power of some attacks
Other small adjustments on various enemies
Add platforms in the "Crimson Forest" area to allow for better shortcuts
Add visual representation of the general teleportation direction on warp points for
easier navigation
Lower the effectiveness of some skills of "Lorna"
Brush up of some background visuals
Bug fixes:
Fix the map completion that was not rendered properly on some GPU*
In the area "Land of origin", concerning a specific growth:
Fix the visibility state that would sometimes stay invisible
change the geometry of the level to make the growth easier to break, especially on
low FPS machines
Fix the BGM of the boss in the "Magicite Mine" area
Parry actions:
Fix player collision size after parry actions that could stay bigger than normal
for a few frames
Fix parry actions that were not resetting airborne action count correctly
Translations and texts fixes
Various small behaviour, visual and animation fixes