Equalization Signal Processing
Equalization Signal Processing
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Equalization is the increase or decrease of signal strength for a portion of (a band of) audio frequencies. The
audio we record (the sound made by instruments or voices) is complex. By this we mean that it is composed
of energy at different audio frequencies. If we take a bass control (a simple equalizer) and turn the knob
clockwise, we will get an increase in strength of the signal (or the signal component) that has lower
frequencies (usually any component below about 500 Hz). Thus equalization effects the tone because it
changes the level relationship of the fundamental and harmonic frequencies.
Shelf EQ
A Shelf Equalizer similarly boosts (or reduces) energy at the set frequency (called the "turnover frequency")
and all audio frequencies above it (a high-frequency self control) or all audio frequencies below it (a
low-frequency shelf control). The frequency that will have maximum boost will be the most extreme
frequency (20 kHz for a high-shelf and 20 Hz for a low-shelf. The turnover frequency will usually have 3dB
less boost than the extreme frequency if the equalizer is set to maximum boost.
Peak EQ
A Peak Equalizer boosts (or reduces) at the set frequency (called the "center frequency") and a boosts band of
frequencies around the center frequency by a similar amount. The frequencies in the band will be boosted by
an amount that is up to 3 dB less than the center frequency when the equalizer is set to maximum boost.
Q Setting Bandwidth
0.7 2 Octaves
Filters
Filters reject (don't pass) certain frequencies and pass the remaining frequencies. High Pass Filters begin to
reject signals with frequencies below the filter's cutoff frequency. Low Pass Filters begin to reject signals with
frequencies higher than the cutoff frequency. The illustration below compares the HPF response with the
shelf equalizer. The level of the cutoff frequency is -3 dB compared with frequencies well within the pass
band.
Most filter controls in large-format studio consoles have a 12 dB per octave slope.
sound" in mind but the modern use extends farther than this as I have discussed in the introduction to the
signal processing chapter.
But no matter how far left field you go with equalization, probably the first thing you will need to be able to do
is to "repair" the instrument's tone if any of it has been lost in the recording process. In multitrack recording
we have things such as noise and leakage which distracts from the instrument's true sound and the equalizer
is one of the main tools that we combat the "blurring" effect of noise and leakage. The frequency response of
the microphones and phase cancellation due to reflections (and leakage) can cause energy put out by the
instrument to be lost at certain frequencies - a situation that can be corrected with equalization. When we
place the microphones for minimum leakage, we can often accent certain frequencies that would sound
accented if the instrument was "heard" from a normal distance - again a good job for the equalizer.
After repairing the instrument's sound the job may extend to enhancing or accenting an instrument's sound -
something again that the equalizer can do.
The chart below gives commonly used settings in the repair and the enhancement of instruments' sounds.
Using Shelf EQ
Shelf equalizers are good for general tone changes in the bottom or top three octaves
of the audio frequencies. Thus a low-frequency shelf control could be used effectively
at 320 Hz or below and a high frequency shelf control at 2500 Hz or higher.
Shelf equalizers are best used for reducing rather than boosting energy. The very top
octave (10 kHz - 20 kHz) often has more noise component (hiss) than useful sound.
The same is true for the lowest octave (20 Hz to 40 Hz) except the noise is rumble
rather than hiss.
Natural Vs Hyped
The farther "out" in the mix (the louder the instrument is mixed above other
instruments), the more natural the instrument's sound should be. When an
instrument is mixed "in" the mix of other instruments, key frequency should be
boosted with sharper bandwidth and larger dB amounts. Example: For a voice mixed
well-above the music, a 3 dB boost at 5 kHz with a Q of 0.7 - 1.0 would add a lot of
presence; if the voice was mixed "in" a 6 dB boost with a Q of 2.0 - 2.8 may be needed.
Equalization Techniques
Boosting Harmonic
1 Frequencies
Boosting harmonics is one of the first techniques an engineer learns to increase clarity and
distinction on instruments. This is a very valid method of equalizing. Some of the suggested
equalizer settings from equalization frequency chart used these techniques:
Notice that there are at least two frequencies in the harmonic range of the above instruments
that could be accented for "clarity" or "brightness"
Boosting Fundamental
2 Frequencies
The boosting of fundamental frequencies is also one of the first things a new engineer tries, but
boosting of fundamentals should be the last thing ever considered.
Accenting fundamental frequencies usually makes the instrument indistinct and muddy
sounding. The fundamental frequencies of two instruments playing the same part are the same,
therefore, accenting the fundamental of instruments playing the same part makes both
instruments closer to sounding the same (lack of distinction). When two instruments are
playing similar parts in the same key they also loose distinction when the fundamental of either
instrument is boosted.
If an instrument sounds "thin" or "small" one can carefully boost fundamental frequencies to
correct this. The microphone could have been poorly placed and/or the harmonics over-boosted
with EQ. Another application for boosting fundamental frequencies would be to do so when an
instrument was playing by itself (in solos etc.).
Reducing Fundamental
3 Frequencies
Reducing fundamental frequencies in an instrument tends to accent all of the harmonics and is
a good alternative to boosting harmonics. The method is most often used in rock recording but
works well for all styles of music. This technique found its way to the suggested frequencies
chart:
Complimentary
4 Equalization
One of the hardest things to overcome in mixing is the hearing limitation known as masking.
Masking is one sound covering up all or part of another sound because the frequencies of the
two sounds are close. The sound that is slightly louder sort of "wipes out" the other sound.
The way this works with music is that one instrument will make the other instrument sound
dull and indistinct. It is frustrating to both the novice and the experienced engineer that an
instrument sounds so great by itself and so "lifeless" in the mix.
An equalizer is a "level control" for certain rangers of frequencies. When you boost a
frequency with EQ, you are making the dialed up frequency louder than others (as well as
frequencies that are close to the frequency set on the equalizer). When you dip or cut with an
equalizer you are reducing level of frequencies in that range.
When you have indistinct sound between two instruments, you can use a method called
"complimentary equalization." The idea is to boost a certain frequency on one instrument and
dip that same frequency on another instrument. This will get both instruments distinct, when
properly done.
Some key conflicts that come up often in mixes, and that can be improved with complementary
equalization techniques, include:
When using this method you will be surprised that you get a lot of change with only a little
amount of equalization. Use between 3 dB and 6 dB of boost and cut.
FREQUENCY: USES:
1. Increase to add clarity to bass lines especially when speakers are at low
volume. Peak Equalization with a Q of 1.0.
2. Reduce to decrease "cardboard" sound of lower drums (foot and toms).
Peak Equalization with a Q of 1.4.
400Hz
3. Reduce to decrease ambiance on cymbals. Peak Equalization with a Q
of 0.7 to 1.0. Alternately try a shelf EQ with a 320 Hz frequency setting.
4. Filter with this as a HPF cutoff frequency to reduce foot and tom leakage
into the cymbal mics.