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Chapter Five

Augmented reality (AR) allows users to overlay computer-generated content in the real world in real-time. Virtual reality (VR) fully immerses users in a simulated world, while mixed reality (MR) merges real and virtual worlds. AR has applications in education, medicine, and entertainment by making learning interactive, assisting with medical procedures, and enhancing experiences. The key benefits of AR include increased engagement, affordability, and improved outcomes.
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0% found this document useful (0 votes)
17 views

Chapter Five

Augmented reality (AR) allows users to overlay computer-generated content in the real world in real-time. Virtual reality (VR) fully immerses users in a simulated world, while mixed reality (MR) merges real and virtual worlds. AR has applications in education, medicine, and entertainment by making learning interactive, assisting with medical procedures, and enhancing experiences. The key benefits of AR include increased engagement, affordability, and improved outcomes.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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JIGJIGA Health Science

College

Regular Program
Emerging Technology

Chapter Five
Augmented Reality (AR)
Abdikadar M.
1
Overview of augmented reality

The fundamental idea of AR is to combine, or mix, the view


of the real environment with additional, virtual content that
is presented through computer graphics.
Augmented reality (AR) is a form of emerging technology
that allows users to overlay computer-generated content
in the real world.
Augmented reality is the integration of digital information
with the user's environment in real-time.

2
Virtual reality (VR), Augmented Reality (AR) vs
Mixed reality (MR)

VR is fully immersive, which tricks your senses into thinking you’re


in a different environment or world apart from the real world.
Using a head-mounted display (HMD) or headset, you’ll experience
a computer-generated world of imagery and sounds in which you
can manipulate objects and move around using haptic controllers
while tethered to a console or PC.
It is also called a computer-simulated reality.
3
VR Case that Inserts a Smartphone
4
Augmented Reality (AR)

In augmented reality, users see and interact with the real world
while digital content is added to it.
Reality (AR) is a live, direct or indirect view of a physical, real-
world environment whose elements are augmented by
computer-generated sensory input such as sound, video,
graphics or GPS data.

5
Direct and Indirect Augmentation of Objects
6
Mixed Reality (MR)
Mixed Reality (MR), sometimes referred to as hybrid reality, is the
merging of real and virtual worlds to produce new environments and
visualizations where physical and digital objects co-exist and interact
in real-time.
It means placing new imagery within a real space in such a way that the
new imagery is able to interact, to an extent, with what is real in the
physical world we know
The key characteristic of MR is that the synthetic content and the real-
world content are able to react to each other in real-time.

7
Mixed Reality in Engineering and Medicine

8
Continue………

In mixed reality, you interact with and manipulate both physical


and virtual items and environments, using next-generation
sensing and imaging technologies. MR allows you to see and
immerse yourself in the world around you even as you
interact with a virtual environment using your own hands—all
without ever removing your headset.

9
Mixed Reality in Entertainment
10
The architecture of AR Systems

The first Augmented Reality Systems (ARS) were usually


designed with a basis on three main blocks
1. Infrastructure Tracker Unit
2. Processing Unit
3. Visual Unit.

11
Augmented Reality Systems (ARS) standard architecture

12
Continue……………

The Visual Unit can be classified into two types of system,


depending on the followed visualization technology:
1. Video see-through: It uses a Head-Mounted Display
(HMD) that employs a video-mixing and displays the
merged images on a closed-view HMD.
2. Optical see-through: It uses an HMD that employs optical
combiners to merge the images within an open-view
HMD.
13
Applications of AR Systems

AR In education
Augmented reality allows flexibility in use that is attractive
to education.
AR can be used to enhance content and instruction within
the traditional classroom, supplement instruction in the
special education classroom, extend content into the
world outside the classroom, and be combined with other
technologies to enrich their individual applications.
14
the following reasons for using augmented reality in
education:

 Affordable learning materials - posters, digital illustrations,


physical models, prototypes are very expensive and it’s
impossible for schools to find enough money to purchase
all the supplementary materials they would like to.
 Interactive lessons - when AR technology is used in
classrooms, students can view models on their own smart
phones and get a better idea of the concepts they are
studying.
15
Continue……………

 Higher engagement - When students are interested, it is


much easier to make them work more productively.
 Higher retention students can get access to a website with
specific information. When learning with AR technology,
students use different senses and retain more knowledge for
a long time.

16
Continue……………

 Boost intellectual curiosity - augmented reality makes


students more excited about learning certain subjects.
Modern students were born in a digital era so they will always
be excited with innovative technologies that can help them
learn new ideas and develop their critical thinking skills.

17
AR In Medicine

• Augmented reality is one of the current technologies


changing all industries, including healthcare and medical
education.
• This new technology is enhancing medicine and
healthcare towards more safety and efficiency.

18
For now, augmented reality has already made significant changes in
the following medical areas:

surgery (minimally invasive surgery);


education of future doctors;
diagnostics;
AR tools may also aid to detect the signs of depression
and other mental illnesses by reading from facial
expressions, voice tones, and physical gestures.

19
In medicine, AR has the following applications:

 Describing symptoms It helps patients to understand their


conditions and describe correctly their symptoms.
 Nursing care invention got the greatest recognition among
the general public and medical staff.
 Surgery This technology overlays a 3D model of the CT-scan
on the spine, so, the surgeon gets some kind of “X-ray”
vision.

20
Continue……………

 Ultrasounds:-Some time ago ultrasound made a small revolution


in medicine. Today, it has another one chance to make the same
with using augmented reality.
 Diabetes management It will help people with this disease to live
the life they used to, without permanent worries about sugar level
in the blood.
 Navigation The using AR in navigation apps has already become
a “traditional” way. By pointing your phone to the city landscape,
you get the information about nearby objects of your interest

21
Generally, AR provides the following benefits to patients
and healthcare workers:
Reduce the risks associated with minimally invasive
surgery.
Better informed decisions about the right treatment and
illness prevention.
Make procedures more tolerable.
Better aftercare
Medical training and education.
Assistance in medical procedures and routine tasks.
22
AR In Entertainment

AR in games the AR games were praised for increasing


physical activity in people – you actually have to move
around to find your target.
AR in music is not only about listening to favorite tracks and
putting together playlists.
AR on TV this may seem a bit far-fetched, as television
already shows a virtual world, thus adding augmented
reality will raise it to the second power.
23
AR in eSports recently, the industry of eSports has been
gaining popularity in all parts of the globe, Augmented reality
turns eSports shows into interactive experiences allowing the
watchers to become participants.
AR in the theater in this sector, augmented reality can serve
not only for entertainment purposes but also for the purposes
of accessibility. The possibility to overlay virtual objects over
the real environment can be used, for example, for subtitling
in various theater shows.

24
Thank
Thank You
You ...
...

25
Quiz 5%
1) Write The first Augmented Reality Systems (ARS) were
usually designed with a basis on three main blocks

2) The Visual Unit can be classified into two types of


system, depending on the followed visualization
technology

26

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