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EmTec Chapter 5 (1)

The document provides an overview of Augmented Reality (AR), explaining its definition, architecture, and applications in various fields such as education, medicine, and entertainment. It differentiates AR from Virtual Reality (VR) and Mixed Reality (MR), highlighting how AR overlays digital content onto the real world in real-time. The document also discusses the benefits of AR in enhancing learning, improving healthcare, and creating interactive entertainment experiences.
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0% found this document useful (0 votes)
16 views

EmTec Chapter 5 (1)

The document provides an overview of Augmented Reality (AR), explaining its definition, architecture, and applications in various fields such as education, medicine, and entertainment. It differentiates AR from Virtual Reality (VR) and Mixed Reality (MR), highlighting how AR overlays digital content onto the real world in real-time. The document also discusses the benefits of AR in enhancing learning, improving healthcare, and creating interactive entertainment experiences.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 21

Wollo University

KIoT
College of Informatics
Department of Information System
.

Introduction to Emerging Technology


(EmTe 1012)

Chapter Five:
.

Augmented Reality

1
Outline
Overview of Augmented Reality
Virtual Reality (VR),

Augmented Reality (AR) and

Mixed Reality (MR)

Architecture of AR Systems

Application of AR Systems

2
Overview of Augmented Reality
AR is a form of emerging technology that
allows users to overlay computer generated
content in the real world.
AR refers to a live view of a physical real-
world environment whose elements are
merged with augmented computer-generated
images
The augmentation is done in real-time.

AR is a real-time view of a physical real-world


environment by adding virtual computer-
generated information to it through sensory
input such as sound, video or graphics data.
3
Cont.…
In AR, users can see the real world while
digital content is added to it.
To practice AR,
AR you can use
 special AR headsets,
headsets such as Google Glass,
Glass
where digital content is displayed on a tiny
screen in front of a user’s eye.
eye
 a modern smartphone and download an AR
app,
app where AR adds digital elements to a live
view by using the camera.
camera Examples:
Snapchat lenses

4
Virtual Reality (VR)
VR is fully immersive that tricks your senses into

thinking you’re in a different env’t or world apart


from real world.
world
It is also called a computer-simulated reality because

it creates a totally artificial environment,


environment
Using a head-mounted display (HMD) or headset,
headset
you will experience a computer-generated world of
imagery and sounds in which you can operate objects
and move around using haptic controllers while tied
to PC.
5
Cont.…
It refers to computer technologies using reality

headsets to generate realistic sounds, images and


other sensations that replicate a real
environment or create an imaginary world.
world
Advanced VR environment will engage all five

senses (taste, sight, smell, touch, sound),


It is important to say that this is not always

possible.
Advanced VR also provide freedom of movement

(moving in digital world)


world & special hand controllers.6
Cont.…
Most VR headsets are connected to a
computer (Oculus Rift)
Rift or gaming console
(PlayStation VR)
VR
But there are standalone devices
(Google Cardboard)
Cardboard as well.
Most standalone VR headsets work in
combination with smartphones (you insert a
smartphone and wear a headset.
headset

7
Mixed Reality (MR)
It referred to as hybrid reality, is the merging of
real and virtual worlds to produce new
environments and visualizations where physical
and digital objects co-exist and interact in real-
time.
time
 It means placing new imagery within a real space

thus, the new imagery is able to interact with what


is real in the physical world we know.
The key characteristic of MR is that the artificial
content and the real-world content are able to
react to each other in real-time. 8
Cont.…
In MR, you interact with and manipulate
both physical and virtual items and
environments in real-time.
real-time
In MR you can even interact with a virtual
environment using your own hands all
without ever removing your headset.
 MR hardware is still emerging and hasn’t
available in market, most likely due to the
price.

9
VR Vs. AR Vs. MR
VR, AR,
AR & MR technology is becoming more &
more prominent

Some overlap in the applications and


functions of these emerging technologies,
technologies
sometimes these terms get confused or are
used incorrectly.
incorrectly

10
Deference between AR, VR & MR
Unlike VR, AR uses the existing environment
and overlays new information on top of it.
 It allows users to join computer-generated content
in the real world.
VR creates a totally artificial environment,
environment
tricks your senses into thinking you’re in a
different world apart from the real world
MR is the merging of real and virtual worlds to
produce new environments and visualizations
new imagery (physical and digital objects)
objects co-
exist and interact in real-time.
11
Architecture of AR Systems
The ARS architecture were designed with
three main blocks:
blocks

1) Infrastructure Tracker Unit: responsible


for collecting data from the real world,
world
sending them to the Processing Unit

2) Processing Unit: responsible for mixed


the virtual content with the real content and
sent the result to the Visual Unit

3) Visual Unit: responsible for displaying


the result in Video Out module.
12
ARS standard architecture

13
Cont.…
Depending on visualization technology

Visual Unit can be classified into two types:


1. Video see-through: uses a Head-Mounted
Display (HMD) that employs a video-mixing
and displays the merged images on a closed-
view HMD.
HMD

2. Optical see-through: uses an HMD that


employ optical combiners to merge the
images within an open-view HMD.
14
Applications of AR Systems
AR IN EDUCATION
It allows flexibility in use that is attractive to
education.
education
It can be utilized through a variety of
mediums including desktops and mobile devices
AR can be used to: -
enhance content & instruction within
traditional classroom,
classroom
extend content into the world outside the
classroom,
be combined with other technologies to
enrich their individual applications.
applications
15
Cont.…
Reasons for using AR in education are: -
Affordable learning materials: - AR allows for
avoiding investments in physical materials.
materials
Interactive lessons: - AR allows students can
view models on their own smartphones and get a
better idea of the concepts they are studying.
Higher engagement: - AR attract the attention
of students and make lessons more effective.
effective
Higher retention: - AR allows students getting
access to augmented models that represent real
objects.
objects
Thus, students use different senses and retain more
knowledge for a long time.
16
AR In Medicine
AR play a big role in improving the
healthcare industry.
industry
It enhancing medicine and healthcare
towards more safety and efficiency.
efficiency
AR made significant changes in following
medical areas:
surgery (minimally invasive surgery);
education of future doctors;
doctors
diagnostics;
diagnostics
detect the signs of mental illnesses such as
depression and other by reading from facial
expressions,
expressions voice tones,
tones and physical signs.
signs
17
In medicine, AR has the following applications:
Describing symptoms: - medical app
(AyeDecide) is using AR to helps patients to
understand their conditions and describe correctly
their symptoms.
Nursing care – medical app AccuVein handheld
scanner projects on the skin ) uses AR to shows the
patients’ veins.
Surgery – 3D reconstructions of organs will help
surgeons become more efficient at surgery
operations.
Ultrasounds - AR software companies developed
handy ultrasound scanner, it help in the ambulance.
ambulance
Diabetes management - Google Contact Lens
measure the glucose levels in the tears.
Navigation - AR in navigation apps provide
information about the nearest hospitals. 18
Cont.…
Generally, AR provides the following
benefits to patients and healthcare
workers:
workers
Reduce the risks associated with
minimally invasive surgery.
surgery
Better informed decisions about the
right treatment and illness prevention.
Make procedures more tolerable.
tolerable
Better aftercare
Medical training and education.
education
Assistance in medical procedures and
routine tasks.
tasks 19
AR In Entertainment
AR can used in various entertainment industries: -
AR in games - the AR games were increasing
physical activity in people( you have to move around to
find your target).
target Example: Pokémon.
Pokémon
AR in music - AR providing complete information on
the track or its performer such as, the performers’
bios,
bios the lyrics of the song or the music video
AR on TV - integrating AR in TV is adding
supplementary information to what is going on the TV
screen – such as match scores,
scores betting options ...
AR in e-sports - AR turns e-sports shows into
interactive experiences allowing watchers to become
participants.
participants
AR in the theatre – AR overlay virtual objects over
the real environment. Example: subtitling in shows.

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