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Chapter 5 Augmented Reality

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Chapter 5 Augmented Reality

Uploaded by

surafelfisseha27
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Chapter 5: Augmented Reality (AR)

 Learning Outcomes:
 Explain augmented reality
 Explain the features of augmented reality
 Explain the difference between AR, VR, and MR
 Describe the application areas of augmented reality

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What do you think about augmented reality?
 The purpose of any invention and technology is to simplify our life.

 AR is a way of combine/mix, the view of the real environment with


additional, virtual content through computer graphics.

 i.e. It allows users to overlay or mix computer generated virtual content in the
real world object.

 AR enhances real life with artificial image and adds graphics, sound & alike
to the natural world , as it exists.

 The user can interact with the real world, and at the same time can see both,
the real & virtual world.

 AR uses devices such as a smartphone, or wearable devices which contains


software's, sensors, and any digital projector which display image on to real
Picture 1:Augmented Reality Systems (ARS) standard architecture
 What are the three blocks/components of the AR system architecture and
discuss its function?
 There are three blocks/components of the AR system architecture, such as
infrastructure tracker unit, visual unit, and processing unit.
 Some of the function of these units are:
 Infrastructure tracker unit: Receive real world data from sensors and level the data
orientation & positions
 Visual Unit: Received the real world visual data and pass to the processing units
 Processing Unit: Accept real world data & visual/ virtual contents and produce mix realities
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Applications of AR Systems

 Technology is ever-changing and ever-growing.


 One of the newest developing technologies is AR, which can be
applied to many different areas such as:
 In education: Augmented reality allows:
 To make the class room more attractive and deliver interactive
lessons.
 To get affordable learning materials –b/c posters, digital
illustrations, and physical models are very expensive to purchase.
 Boost intellectual interest :i.e. AR makes students more excited
about learning certain subjects
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In medicine:
 Augmented reality has play a big role in enhancing medicine and
healthcare towards more safety and efficiency.
 For surgery i.e. spinal surgery, as usually, is a long and difficult process.
But with the use of AR, it can reduce the time, cut the risks and improve
the results.
 For education of future doctors:

 For diagnostics/ describing the symptoms : Have you ever been in a


situation when it was hard to describe to the doctor what was bothering
you? In such kind of situations AR help by describing the symptoms of
the patients.
 For detecting the signs of depression and other mental illnesses by 5
 In general AR provides the following benefits to patients and healthcare workers:
 Reduce the risks associated with surgery.
 Better informed decisions about the right treatment and illness prevention.
 Make procedures more tolerable by assisting medical procedures and tasks.
 Better post-hospital care
 Medical training and education.

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 In Entertainment
 AR can be used in various “entertainment” industries (music, movies, live shows,
games, eSport and a like) as entertainment.

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Virtual Reality (VR)
 VR is fully immersive, which tricks/touch your senses into thinking
you’re in a different environment or world apart from the real
world.

 Every thing that is not real ,but any thing on your computer
from simple Mario to modern warfare game is virtual real.
 In VR every thing around the user fabricated by the system and it is
totally cutoff from reality.
 Using VR devices such as Google Cardboard, users can be
transported into a number of real-world and imagined environments

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Mixed Reality (MR)
 MR is the merging of real and virtual worlds to produce
new environments and visualizations where physical and
digital objects co-exist and interact in real-time.
 It means placing new imagery within a real space in such a
way that the new imagery is able to interact, to an extent,
with what is real in the physical world we know.
 The key characteristic of MR is that the synthetic content
and the real-world content are able to react to each other in
real-time.

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e nv.t
u al
Re Virt
a
le
nv.
t

Picture 2: Mixed reality in home for entertainment purpose

 As we have seen in picture 2 in mixed reality, you can interact


with and manipulate both physical and virtual items as the
same time.

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Summery of Augmented, Virtual & Mixed Reality
Characteristics Virtual Reality Augmented Mixed Reality
Reality
 Is user aware about real world? X  

 Can user interact the real and X  


virtual env.t in a real time?

 Can real and virtual contents X X 


interact with each other in the
real time?
 Is user cut off from reality? X  

 Environment Fully artificial env.t Fully Real world Both Artificial &
and 100% digital environment Real environment

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Thank You!!!

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