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0% found this document useful (0 votes)
20 views271 pages

Output Log

Uploaded by

hacopi1982
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Initialize engine version: 2017.4.

6f1 (c24f30193bac)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Intel(R) UHD Graphics 600 (ID=0x3185)
Vendor: Intel
VRAM: 1088 MB
Driver: 27.20.100.8984
Begin MonoManager ReloadAssembly
- Completed reload, in 0.814 seconds
OnLevelWasLoaded was found on GameMap
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 375)

OnLevelWasLoaded was found on PlayMakerUnity2d


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 375)

<RI> Initializing input.


<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 25.192200 ms
Graphics tier changed to High

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

RuntimeError: Could not start GalaxyService


at Galaxy.Api.GalaxyInstance.Init (System.String clientID, System.String
clientSecret) [0x00000] in <filename unknown>:0
at GOGGalaxyOnlineSubsystem..ctor (.DesktopPlatform platform) [0x00000] in
<filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GOGGalaxyOnlineSubsystem:.ctor(DesktopPlatform)
DesktopPlatform:<CreateOnlineSubsystem>m__0()
DesktopPlatform:CreateOnlineSubsystem()
DesktopPlatform:Awake()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
Platform:CreatePlatform()
Platform:CreatePlatform()
Platform:Init()

(Filename: Line: -1)

GOG failed to initialize


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Selected online subsystem GOGGalaxyOnlineSubsystem

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GOG was not initialised, will not be used as online subsystem.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: DE

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: EN

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: ES

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: FR

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: IT

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: JA

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: KO

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: PT


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: RU

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: ZH

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


Loaded saved language code 'ES'

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Restored language code 'ES'

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 3545.
Total: 3.181000 ms (FindLiveObjects: 0.666100 ms CreateObjectMapping: 0.114400 ms
MarkObjects: 2.364200 ms DeleteObjects: 0.035500 ms)

WARNING: Shader Unsupported: 'Sprites/Lit' - Pass '' has no vertex shader


Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 12.042500 ms
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 485)

Performing automatic level start.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

System memory (3843) smaller than the required size for heap increase (3891).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Game controller set to None.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
pd.maxHealth: 16 pd.maxHealthBase: 16

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

pd.maxHealth: 10 pd.maxHealthBase: 8

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

pd.maxHealth: 10 pd.maxHealthBase: 8

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

pd.maxHealth: 11 pd.maxHealthBase: 9

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 44740.
Total: 244.796000 ms (FindLiveObjects: 9.605100 ms CreateObjectMapping: 3.296900 ms
MarkObjects: 231.670700 ms DeleteObjects: 0.221900 ms)

Save file 4 clearing...

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Save file 4 cleared

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Making UI menu lean.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Using fallback 1 to find tilemap. Scene Opening_Sequence requires manual fixing.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Using fallback 2 to find tilemap. Scene Opening_Sequence requires manual fixing.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Failed to find tilemap in Opening_Sequence entirely.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


Starting opening sequence.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Opening sequience changing sequences.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 181 unused Assets to reduce memory usage. Loaded Objects now: 41659.
Total: 249.523700 ms (FindLiveObjects: 11.354900 ms CreateObjectMapping: 3.312400
ms MarkObjects: 225.256000 ms DeleteObjects: 9.598200 ms)

Opening sequience skipping.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Started cinematic 'Prologue'

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Opening sequience changing sequences.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Started cinematic 'Prologue'

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Opening sequience skipping.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Skipped cinematic 'Prologue'

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Stopped cinematic 'Prologue'

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Started cinematic 'Intro'

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Opening sequience changing sequences.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Started cinematic 'Intro'

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Opening sequience skipping.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Skipped cinematic 'Intro'

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Stopped cinematic 'Intro'

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Opening sequience changing sequences.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Knight : Dream Return

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Knight : Dream Nail

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Knight : Surface Water

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Knight : Nail Arts

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Knight : Superdash

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Knight : Roar Lock

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Knight : Map Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Knight : Spell Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Charm Effects : Thorn Counter

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

PlayMakerUnity2DProxy requires the 'PlayMaker Unity 2D' Prefab in the Scene.


Use the menu 'PlayMaker/Addons/Unity 2D/Components/Add PlayMakerUnity2D to Scene'
to correct the situation

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

PlayMakerUnity2DProxy requires the 'PlayMaker Unity 2D' Prefab in the Scene.


Use the menu 'PlayMaker/Addons/Unity 2D/Components/Add PlayMakerUnity2D to Scene'
to correct the situation

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

PlayMakerUnity2DProxy requires the 'PlayMaker Unity 2D' Prefab in the Scene.


Use the menu 'PlayMaker/Addons/Unity 2D/Components/Add PlayMakerUnity2D to Scene'
to correct the situation

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

PlayMakerUnity2DProxy requires the 'PlayMaker Unity 2D' Prefab in the Scene.


Use the menu 'PlayMaker/Addons/Unity 2D/Components/Add PlayMakerUnity2D to Scene'
to correct the situation

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

PlayMakerUnity2DProxy requires the 'PlayMaker Unity 2D' Prefab in the Scene.


Use the menu 'PlayMaker/Addons/Unity 2D/Components/Add PlayMakerUnity2D to Scene'
to correct the situation

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

PlayMakerUnity2DProxy requires the 'PlayMaker Unity 2D' Prefab in the Scene.


Use the menu 'PlayMaker/Addons/Unity 2D/Components/Add PlayMakerUnity2D to Scene'
to correct the situation

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

PlayMakerUnity2DProxy requires the 'PlayMaker Unity 2D' Prefab in the Scene.


Use the menu 'PlayMaker/Addons/Unity 2D/Components/Add PlayMakerUnity2D to Scene'
to correct the situation

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 13.766800 ms
FSM not Preprocessed: Mr Mushroom NPC (1) : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 1 : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 1 : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Tut_tablet_top : Inspection

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Glow Bug : glow_bug

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Glow Bug 2 : glow_bug

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Glow Bug 10 : glow_bug

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Glow Bug 14 : glow_bug

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Glow Bug 1 : glow_bug

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Tut_tablet_top (1) : Inspection


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 2 : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 2 : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Glow Bug 8 (1) : glow_bug

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Glow Bug 16 : glow_bug

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Glow Bug 15 : glow_bug

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Glow Bug 8 : glow_bug

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Glow Bug 4 : glow_bug

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Glow Bug 3 : glow_bug

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : flyer_receive_direction_msg


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Tut_tablet_top (2) : Inspection

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Performing automatic level start.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 181 unused Assets to reduce memory usage. Loaded Objects now: 63080.
Total: 353.264900 ms (FindLiveObjects: 13.087400 ms CreateObjectMapping: 5.341600
ms MarkObjects: 333.482500 ms DeleteObjects: 1.352200 ms)

Object Pool attached to GlobalPool has run out of Slash Impact R prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Slash Impact R prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Strike Nail R prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Slash Impact R prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Run Effects prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Run Effects prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Run Effects prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Run Effects prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Plat Dust prefabs, Instantiating
an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spatter Blue Heal : Spatter Healer

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spatter Blue Heal (1) : Spatter Healer

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spatter Blue Heal (2) : Spatter Healer

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spatter Blue Heal (3) : Spatter Healer

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spatter Blue Heal (4) : Spatter Healer

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spatter Blue Heal (5) : Spatter Healer

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spatter Blue Heal (6) : Spatter Healer

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spatter Blue Heal (7) : Spatter Healer

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Strike Nail R prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Strike Nail R prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spatter Blue Heal : Spatter Healer

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spatter Blue Heal (1) : Spatter Healer

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spatter Blue Heal (2) : Spatter Healer

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: Spatter Blue Heal (3) : Spatter Healer

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spatter Blue Heal (4) : Spatter Healer

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spatter Blue Heal (5) : Spatter Healer

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spatter Blue Heal (6) : Spatter Healer

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spatter Blue Heal (7) : Spatter Healer

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spatter Blue Heal (8) : Spatter Healer

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool could not find a copy of Screen Flash,
Instantiating a new one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Screen Flash prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Bump Height: 0.09458923

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Bump Height: 0.09459305

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shiny Item (1) : Shiny Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mines Exit Lift : Lift Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: RestBench : Bench Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zote Final : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Elderbug : npc_control

(Filename:
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Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zote Town : npc_control

(Filename:
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Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Gravedigger NPC : npc_control

(Filename:
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Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect_region

(Filename:
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Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Jiji Door : npc_control

(Filename:
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Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Elderbug Grimm : npc_control

(Filename:
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Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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Line: 51)

Deferring level start (marked as manual).

(Filename:
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Line: 51)

FSM not Preprocessed: Zombie Runner : Zombie Swipe


(Filename:
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Line: 51)

FSM not Preprocessed: Inspect Region : inspect

(Filename:
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Line: 51)

FSM not Preprocessed: Shiny Item : Shiny Control

(Filename:
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Line: 51)

FSM not Preprocessed: Zombie Runner 1 : Zombie Swipe

(Filename:
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Line: 51)

Deferring level start (marked as manual).

(Filename:
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Line: 51)

Object Pool attached to GlobalPool has run out of Slash Impact R prefabs,
Instantiating an additional one.

(Filename:
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Line: 51)

Deferring level start (marked as manual).

(Filename:
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Line: 51)

Object Pool attached to GlobalPool has run out of Slash Impact R prefabs,
Instantiating an additional one.

(Filename:
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Line: 51)

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(Filename:
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(Filename:
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(Filename:
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AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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Deferring level start (marked as manual).

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Deferring level start (marked as manual).

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(Filename:
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AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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Deferring level start (marked as manual).

(Filename:
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FSM not Preprocessed: Corpse Zombie Guard(Clone) : FSM

(Filename:
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Object Pool attached to GlobalPool could not find a copy of Hit Puff Large,
Instantiating a new one.
(Filename:
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Line: 51)

FSM not Preprocessed: Shockwave Wave(Clone) : shockwave

(Filename:
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Line: 51)

FSM not Preprocessed: Shockwave Wave(Clone) : shockwave

(Filename:
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Line: 51)

Object Pool attached to GlobalPool could not find a copy of Shockwave Spurt,
Instantiating a new one.

(Filename:
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Line: 51)

Object Pool attached to GlobalPool could not find a copy of Shockwave Spurt L,
Instantiating a new one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt L prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt L prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt L prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt L prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt L prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt L prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt L prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt L prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt L prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt L prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Object Pool attached to GlobalPool has run out of Shockwave Spurt L prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt L prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt L prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Death broadcast event 'ZOM GUARD KILLED' not implemented!

(Filename:
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Line: 51)

Deferring level start (marked as manual).

(Filename:
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Line: 51)

FSM not Preprocessed: Buzzer : flyer_receive_direction_msg

(Filename:
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FSM not Preprocessed: Buzzer : chaser

(Filename:
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(Filename:
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(Filename:
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FSM not Preprocessed: Buzzer 2 : chaser

(Filename:
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(Filename:
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(Filename:
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(Filename:
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Line: 51)

FSM not Preprocessed: Zombie Hornhead : Zombie Swipe

(Filename:
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Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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Line: 51)

Deferring level start (marked as manual).

(Filename:
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Line: 51)
FSM not Preprocessed: Zombie Hornhead : Zombie Swipe

(Filename:
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Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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Line: 51)

FSM not Preprocessed: Zombie Leaper 1 : Zombie Leap

(Filename:
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Line: 51)

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(Filename:
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FSM not Preprocessed: Zombie Leaper : Zombie Leap

(Filename:
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Line: 51)

Deferring level start (marked as manual).

(Filename:
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Line: 51)

Object Pool attached to GlobalPool has run out of Run Effects prefabs,
Instantiating an additional one.

(Filename:
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Line: 51)

FSM not Preprocessed: Breakable Pole : Break Pole

(Filename:
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FSM not Preprocessed: Zombie Runner : Zombie Swipe

(Filename:
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(Filename:
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(Filename:
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FSM not Preprocessed: Buzzer : chaser

(Filename:
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Line: 51)

Deferring level start (marked as manual).

(Filename:
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Line: 51)

Object Pool attached to GlobalPool has run out of Run Effects prefabs,
Instantiating an additional one.

(Filename:
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Line: 51)

Object Pool attached to GlobalPool has run out of Plat Rocks prefabs, Instantiating
an additional one.

(Filename:
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Line: 51)

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(Filename:
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(Filename:
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(Filename:
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Line: 51)

FSM not Preprocessed: Breakable Wall_Silhouette : breakable_wall_v2

(Filename:
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Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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Line: 51)

FSM not Preprocessed: Fly 2 : Bouncer Control

(Filename:
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Line: 51)

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(Filename:
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Line: 51)

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(Filename:
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Line: 51)

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(Filename:
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Line: 51)

Deferring level start (marked as manual).

(Filename:
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Line: 51)

FSM not Preprocessed: Cornifer Card : npc_control

(Filename:
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Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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Line: 51)
FSM not Preprocessed: Cornifer : npc_control

(Filename:
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Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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Line: 51)

Deferring level start (marked as manual).

(Filename:
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Line: 51)

PlayerData: Could not find field named , check variable name exists and FSM
variable string is correct.

(Filename:
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Line: 51)

FSM not Preprocessed: Fly : Bouncer Control

(Filename:
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(Filename:
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(Filename:
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(Filename:
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FSM not Preprocessed: Breakable Wall_Silhouette : breakable_wall_v2

(Filename:
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Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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(Filename:
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(Filename:
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(Filename:
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Deferring level start (marked as manual).

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(Filename:
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(Filename:
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(Filename:
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AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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Deferring level start (marked as manual).

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(Filename:
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AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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(Filename:
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AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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Line: 51)

Deferring level start (marked as manual).

(Filename:
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PlayerData: Could not find field named , check variable name exists and FSM
variable string is correct.

(Filename:
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Object Pool attached to GlobalPool has run out of Particle Rock Small prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Particle Rock Small prefabs,
Instantiating an additional one.

(Filename:
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Line: 51)

Object Pool attached to GlobalPool has run out of Particle Rock Small prefabs,
Instantiating an additional one.

(Filename:
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Line: 51)

Object Pool attached to GlobalPool has run out of Particle Rock Small prefabs,
Instantiating an additional one.

(Filename:
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Line: 51)

Object Pool attached to GlobalPool could not find a copy of Dust Hit Plume R,
Instantiating a new one.

(Filename:
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Line: 51)

FSM not Preprocessed: Shockwave Wave(Clone) : shockwave

(Filename:
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Line: 51)

FSM not Preprocessed: Falling Barrel(Clone) : Fall Barrel Control

(Filename:
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Line: 51)

Object Pool attached to GlobalPool has run out of Dust Hit Plume R prefabs,
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(Filename:
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Line: 51)

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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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Line: 51)

Object Pool attached to GlobalPool has run out of Particle Rock Tiny Transient
Plain prefabs, Instantiating an additional one.

(Filename:
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Line: 51)

Object Pool attached to GlobalPool has run out of Particle Rock Tiny Transient
Plain prefabs, Instantiating an additional one.

(Filename:
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Line: 51)

Object Pool attached to GlobalPool has run out of Particle Rock Tiny Transient
Plain prefabs, Instantiating an additional one.

(Filename:
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Line: 51)

Object Pool attached to GlobalPool has run out of Particle Rock Tiny Transient
Plain prefabs, Instantiating an additional one.

(Filename:
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Line: 51)

Object Pool attached to GlobalPool has run out of Particle Rock Tiny Transient
Plain prefabs, Instantiating an additional one.
(Filename:
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Line: 51)

Object Pool attached to GlobalPool has run out of Particle Rock Tiny Transient
Plain prefabs, Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Particle Rock Tiny Transient
Plain prefabs, Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Particle Rock Tiny Transient
Plain prefabs, Instantiating an additional one.

(Filename:
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Line: 51)

Object Pool attached to GlobalPool has run out of Particle Rock Tiny Transient
Plain prefabs, Instantiating an additional one.

(Filename:
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Line: 51)

Object Pool attached to GlobalPool has run out of Particle Rock Tiny Transient
Plain prefabs, Instantiating an additional one.

(Filename:
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Line: 51)

Object Pool attached to GlobalPool has run out of Particle Rock Tiny Transient
Plain prefabs, Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Particle Rock Tiny Transient
Plain prefabs, Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Particle Rock Tiny Transient
Plain prefabs, Instantiating an additional one.

(Filename:
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Line: 51)

Object Pool attached to GlobalPool has run out of Particle Rock Tiny Transient
Plain prefabs, Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Particle Rock Tiny Transient
Plain prefabs, Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Particle Rock Tiny Transient
Plain prefabs, Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Particle Rock Tiny Transient
Plain prefabs, Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Particle Rock Tiny Transient
Plain prefabs, Instantiating an additional one.

(Filename:
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Line: 51)

Object Pool attached to GlobalPool has run out of Particle Rock Tiny Transient
Plain prefabs, Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Particle Rock Tiny Transient
Plain prefabs, Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Particle Rock Tiny Transient
Plain prefabs, Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Particle Rock Tiny Transient
Plain prefabs, Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Particle Rock Tiny Transient
Plain prefabs, Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Particle Rock Tiny Transient
Plain prefabs, Instantiating an additional one.

(Filename:
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Line: 51)

Object Pool attached to GlobalPool has run out of Particle Rock Tiny Transient
Plain prefabs, Instantiating an additional one.

(Filename:
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Line: 51)

FSM not Preprocessed: Shockwave Wave(Clone) : shockwave

(Filename:
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Line: 51)

Deferring level start (marked as manual).

(Filename:
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Deferring level start (marked as manual).

(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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FSM not Preprocessed: Shaman Trapped : npc_control

(Filename:
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Deferring level start (marked as manual).

(Filename:
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Line: 51)

Object Pool attached to GlobalPool could not find a copy of Audio Player NoDestroy,
Instantiating a new one.

(Filename:
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(Filename:
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(Filename:
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Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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Line: 51)

Object Pool attached to GlobalPool has run out of Fireball Top prefabs,
Instantiating an additional one.

(Filename:
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Line: 51)

FSM not Preprocessed: Fireball Top(Clone) : Fireball Cast

(Filename:
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FSM not Preprocessed: Fireball(Clone) : Fireball Control

(Filename:
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AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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Line: 51)

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AddEventHandlerComponent: PlayMakerFixedUpdate

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Object Pool attached to GlobalPool has run out of Strike Nail R prefabs,
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(Filename:
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Line: 51)

Object Pool attached to GlobalPool has run out of White Flash R prefabs,
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(Filename:
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Line: 51)

Object Pool attached to GlobalPool could not find a copy of Dust Land Small,
Instantiating a new one.

(Filename:
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Object Pool attached to GlobalPool has run out of Dust Land Small prefabs,
Instantiating an additional one.

(Filename:
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Line: 51)

Object Pool attached to GlobalPool has run out of Dust Land Small prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Dust Land Small prefabs,
Instantiating an additional one.

(Filename:
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Line: 51)

FSM not Preprocessed: Spatter Blue Heal : Spatter Healer

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(Filename:
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(Filename:
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Line: 51)

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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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FSM not Preprocessed: Spatter Blue Heal (7) : Spatter Healer

(Filename:
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(Filename:
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Object Pool attached to GlobalPool has run out of Screen Flash prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Screen Flash prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Dust Land Small prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Fireball Top prefabs,
Instantiating an additional one.

(Filename:
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Line: 51)

FSM not Preprocessed: Fireball Top(Clone) : Fireball Cast

(Filename:
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FSM not Preprocessed: Spawn Roller v2(Clone) : Roller

(Filename:
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Deferring level start (marked as manual).

(Filename:
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(Filename:
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AddEventHandlerComponent: PlayMakerFixedUpdate
(Filename:
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(Filename:
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AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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Deferring level start (marked as manual).

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(Filename:
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AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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Deferring level start (marked as manual).

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AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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Deferring level start (marked as manual).

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(Filename:
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(Filename:
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(Filename:
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Line: 51)

Object Pool attached to GlobalPool has run out of Plat Dust prefabs, Instantiating
an additional one.
(Filename:
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Line: 51)

Object Pool attached to GlobalPool has run out of Plat Stream Dust prefabs,
Instantiating an additional one.

(Filename:
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Line: 51)

Object Pool attached to GlobalPool has run out of Plat Stream Dust prefabs,
Instantiating an additional one.

(Filename:
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Line: 51)

Object Pool attached to GlobalPool has run out of Plat Rocks prefabs, Instantiating
an additional one.

(Filename:
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Line: 51)

Object Pool attached to GlobalPool has run out of Plat Rocks prefabs, Instantiating
an additional one.

(Filename:
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Line: 51)

Deferring level start (marked as manual).

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(Filename:
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(Filename:
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(Filename:
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Deferring level start (marked as manual).

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Deferring level start (marked as manual).

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(Filename:
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Could not find FSM: walk_left_and_right

(Filename:
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AddEventHandlerComponent: PlayMakerFixedUpdate

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Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

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Deferring level start (marked as manual).

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Deferring level start (marked as manual).

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(Filename:
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Could not find FSM: Enough Geo

(Filename:
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Line: 51)

LoadLevel: Cinematic_Stag_travel

(Filename:
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Unloading 46 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 26.383100 ms
Performing automatic level start.

(Filename:
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Unloading 5714 unused Assets to reduce memory usage. Loaded Objects now: 53708.
Total: 457.209600 ms (FindLiveObjects: 13.611800 ms CreateObjectMapping: 5.350600
ms MarkObjects: 345.817200 ms DeleteObjects: 92.428100 ms)

Started cinematic 'StagTunnelRun'

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Started cinematic 'StagTunnelRun'

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Deferring level start (marked as manual).

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(Filename:
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AddEventHandlerComponent: PlayMakerFixedUpdate

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AddEventHandlerComponent: PlayMakerFixedUpdate

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AddEventHandlerComponent: PlayMakerFixedUpdate

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AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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FSM not Preprocessed: Mossman_Shaker (1) : Fungus Zombie Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: Pigeon (1) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mossman_Shaker : Fungus Zombie Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker (3) : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker (1) : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (4) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (3) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (17) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: Pigeon (11) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (10) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: RestBench : Bench Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (8) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (6) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (13) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (7) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (15) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (9) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (2) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (5) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (4) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (16) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (3) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (14) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (1) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (12) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

IOException: Sharing violation on path


at System.IO.File.Replace (System.String sourceFileName, System.String
destinationFileName, System.String destinationBackupFileName, Boolean
ignoreMetadataErrors) [0x00000] in <filename unknown>:0
at System.IO.File.Replace (System.String sourceFileName, System.String
destinationFileName, System.String destinationBackupFileName) [0x00000] in
<filename unknown>:0
at DesktopPlatform.WriteSaveSlot (Int32 slotIndex, System.Byte[] bytes,
System.Action`1 callback) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DesktopPlatform:WriteSaveSlot(Int32, Byte[], Action`1)
GameManager:SaveGame(Int32, Action`1)
GameManager:SaveGame(Action`1)
GameManager:SaveGame()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
HutongGames.PlayMaker.Actions.SendMessage:DoSendMessage()
HutongGames.PlayMaker.Actions.SendMessage:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
HutongGames.PlayMaker.Fsm:Update()
PlayMakerFSM:Update()

(Filename: Line: -1)

FSM not Preprocessed: Mossman_Shaker : Fungus Zombie Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mosquito : FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mosquito : Mozzie

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hornet Encounter GP1 : Hornet Encounter

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Plat Grass prefabs, Instantiating
an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mosquito : FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mosquito : Mozzie

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mosquito (1) : FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mosquito (1) : Mozzie

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Charger : Mossy Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect_region

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: Moss Walker (3) : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (2) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (3) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker (1) : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Runner (1) : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (5) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Runner : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker (4) : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Barger : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Hornhead : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (1) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Strike Nail R prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Toll Gate Machine (1) : Toll Machine

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mossman_Shaker (1) : Fungus Zombie Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker (1) : Moss Walker


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Toll Gate Machine : Toll Machine

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fat Fly (1) : fat fly bounce

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fat Fly (1) : Fatty Fly Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Breakable Wall : breakable_wall_v2

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: RestBench : Bench Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fat Fly (6) : fat fly bounce

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fat Fly (6) : Fatty Fly Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker (2) : Moss Walker


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fat Fly (5) : fat fly bounce

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fat Fly (5) : Fatty Fly Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fat Fly (2) : fat fly bounce

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fat Fly (2) : Fatty Fly Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mossman_Shaker : Fungus Zombie Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mossman_Runner : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fat Fly (3) : fat fly bounce

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fat Fly (3) : Fatty Fly Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Run Effects prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Breakable Wall : breakable_wall_v2

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect_region

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Knight B : Moss Knight Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Knight C : Moss Knight Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : Stick in ground

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shield : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : Stick in ground

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shield : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect_region

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Charger : Mossy Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Charger (1) : Mossy Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Knight : Moss Knight Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker (1) : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Charger (2) : Mossy Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Knight : Moss Knight Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Knight (1) : Moss Knight Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Persistent Bool Item (Vine Platform (2)) does not have a PlayMakerFSM attached to
read state from.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : Stick in ground


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shield : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : Stick in ground

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shield : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : Stick in ground

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shield : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Breakable Wall : breakable_wall_v2

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect_region

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: Moss Knight B : Moss Knight Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Knight C : Moss Knight Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : Stick in ground

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shield : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : Stick in ground

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shield : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect_region

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Charger : Mossy Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Charger (1) : Mossy Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Knight : Moss Knight Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker (1) : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Charger (2) : Mossy Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Knight : Moss Knight Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Knight (1) : Moss Knight Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Persistent Bool Item (Vine Platform (2)) does not have a PlayMakerFSM attached to
read state from.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : Stick in ground

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shield : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : Stick in ground

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shield : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : Stick in ground

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : fling_self


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shield : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Breakable Wall : breakable_wall_v2

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect_region

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Knight B : Moss Knight Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Knight C : Moss Knight Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : Stick in ground

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shield : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : Stick in ground

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: Nail : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shield : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Grass Ball(Clone) : grass ball control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Grass Ball(Clone) : grass ball control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Grass Ball(Clone) : grass ball control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Grass Ball(Clone) : grass ball control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Grass Ball(Clone) : grass ball control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Grass Ball(Clone) : grass ball control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Bump Height: 1.192093E-07

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 1 : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 1 : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Head : Head Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Giant Buzzer : Big Buzzer

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 2 (1) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 2 (1) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 2 : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 2 : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect_region

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Charger : Mossy Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Charger (1) : Mossy Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Knight : Moss Knight Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker (1) : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Charger (2) : Mossy Control


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Knight : Moss Knight Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Knight (1) : Moss Knight Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Persistent Bool Item (Vine Platform (2)) does not have a PlayMakerFSM attached to
read state from.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : Stick in ground

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shield : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : Stick in ground

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: Shield : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : Stick in ground

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shield : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find FSM: health_manager_enemy

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mossman_Shaker : Fungus Zombie Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mosquito : FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mosquito : Mozzie

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Breakable Wall : breakable_wall_v2

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mosquito (1) : FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mosquito (1) : Mozzie

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mossman_Shaker (1) : Fungus Zombie Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mossman_Shaker (2) : Fungus Zombie Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shiny Item : Shiny Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker (1) : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Persistent Bool Item (Vine Platform (1)) does not have a PlayMakerFSM attached to
read state from.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Persistent Bool Item (Vine Platform) does not have a PlayMakerFSM attached to read
state from.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Station Bell : Stag Bell

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: RestBench : Bench Control


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Stag : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Stag : Stag Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Temp file <b>C:/Users/Emanuel/AppData/LocalLow/Team Cherry/Hollow Knight\


user4.dat.new</b> was found and is likely corrupted. The file has been deleted.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mossman_Shaker : Fungus Zombie Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mosquito : FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mosquito : Mozzie

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Breakable Wall : breakable_wall_v2

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mosquito (1) : FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mosquito (1) : Mozzie

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mossman_Shaker (1) : Fungus Zombie Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mossman_Shaker (2) : Fungus Zombie Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shiny Item : Shiny Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker (1) : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Persistent Bool Item (Vine Platform (1)) does not have a PlayMakerFSM attached to
read state from.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Persistent Bool Item (Vine Platform) does not have a PlayMakerFSM attached to read
state from.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect_region

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Charger : Mossy Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Charger (1) : Mossy Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Knight : Moss Knight Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker (1) : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Charger (2) : Mossy Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Knight : Moss Knight Control


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Knight (1) : Moss Knight Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Persistent Bool Item (Vine Platform (2)) does not have a PlayMakerFSM attached to
read state from.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : Stick in ground

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shield : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : Stick in ground

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shield : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: Nail : Stick in ground

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shield : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Dreamer Scene 1 : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hornet Infected Knight Encounter : Encounter

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Needle : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hornet Boss 1 : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Additively loaded scene: Fungus1_04_boss in sequence

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Hornet 1(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool could not find a copy of Uninfected Hit Pt,
Instantiating a new one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: health_manager_enemy

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Uninfected Hit Pt prefabs,
Instantiating an additional one.
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: recoil

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Slash Effect Ghost1 prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Slash Effect Ghost1 prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Slash Effect Ghost1 prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Slash Effect Ghost1 prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shiny Item : Shiny Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Audio Player NoDestroy prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect_region


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Charger : Mossy Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Charger (1) : Mossy Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Knight : Moss Knight Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker (1) : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Charger (2) : Mossy Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Knight : Moss Knight Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Knight (1) : Moss Knight Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Persistent Bool Item (Vine Platform (2)) does not have a PlayMakerFSM attached to
read state from.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : Stick in ground

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shield : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : Stick in ground

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shield : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : Stick in ground

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shield : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mossman_Shaker : Fungus Zombie Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mosquito : FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mosquito : Mozzie

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Breakable Wall : breakable_wall_v2

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mosquito (1) : FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mosquito (1) : Mozzie

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mossman_Shaker (1) : Fungus Zombie Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mossman_Shaker (2) : Fungus Zombie Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shiny Item : Shiny Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker (1) : Moss Walker


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Persistent Bool Item (Vine Platform (1)) does not have a PlayMakerFSM attached to
read state from.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Persistent Bool Item (Vine Platform) does not have a PlayMakerFSM attached to read
state from.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Station Bell : Stag Bell

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: RestBench : Bench Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Stag : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Stag : Stag Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Enough Geo

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LoadLevel: Cinematic_Stag_travel

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 66 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 36.225700 ms
Performing automatic level start.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 6538 unused Assets to reduce memory usage. Loaded Objects now: 54443.
Total: 492.673700 ms (FindLiveObjects: 17.314200 ms CreateObjectMapping: 7.804800
ms MarkObjects: 369.522200 ms DeleteObjects: 98.031200 ms)

Started cinematic 'StagTunnelRun'

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Started cinematic 'StagTunnelRun'

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Stopped cinematic 'StagTunnelRun'

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Tiso Bench NPC : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: RestBench : Bench Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Stag : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Stag : Stag Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Station Bell : Stag Bell

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Break Wall 2 : FSM


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spitter : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spitter : spitter

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spitter (1) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spitter (1) : spitter

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (10) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (10) : Control


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (5) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (5) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (1) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (1) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (9) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (9) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hatcher : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hatcher : Hatcher

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Leaper : Zombie Leap

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: Hatcher Baby Spawner (2) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (2) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (12) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (12) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (4) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (4) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (7) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (7) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (6) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (6) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: Hatcher Baby Spawner (13) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (13) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (3) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (3) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spitter : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spitter : spitter

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (14) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (14) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (11) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (11) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (8) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (8) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 3 : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 3 : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 1 : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 1 : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 2 : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 2 : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Barger : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Heart Piece : Heart Container Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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Line: 51)

Deferring level start (marked as manual).


(Filename:
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FSM not Preprocessed: Spitter : spitter

(Filename:
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Line: 51)

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(Filename:
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AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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Line: 51)

Deferring level start (marked as manual).

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AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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Line: 51)

Deferring level start (marked as manual).

(Filename:
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Line: 51)

FSM not Preprocessed: Fungus Flyer (2) : Fungus Flyer


(Filename:
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Deferring level start (marked as manual).

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(Filename:
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Line: 51)

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Line: 51)

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Line: 51)

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(Filename:
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(Filename:
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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
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Line: 51)

Object Pool attached to GlobalPool could not find a copy of Spore Plat Dust,
Instantiating a new one.

(Filename:
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Line: 51)

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Line: 51)

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Line: 51)

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(Filename:
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Line: 51)

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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

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Line: 51)

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Line: 51)

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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

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Line: 51)

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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
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Line: 51)

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Line: 51)

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Line: 51)

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Line: 51)

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Line: 51)

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Line: 51)

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Line: 51)

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Line: 51)

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Line: 51)

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(Filename:
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Line: 51)

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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
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Line: 51)

FSM not Preprocessed: Knight Acid Death(Clone) : Knight Acid Death

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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

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Line: 51)

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(Filename:
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FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Spore Plat Dust prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
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Line: 51)

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(Filename:
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Line: 51)
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(Filename:
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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

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Line: 51)

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(Filename:
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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

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(Filename:
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Line: 51)

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(Filename:
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Line: 51)

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(Filename:
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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control


(Filename:
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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
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Line: 51)

Object Pool attached to GlobalPool has run out of Spore Plat Dust prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Spore Plat Dust prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect_region

(Filename:
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Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mushroom Baby (1) : Shroom Mini

(Filename:
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Line: 51)

FSM not Preprocessed: Mushroom Roller (1) : Mush Roller

(Filename:
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Line: 51)
FSM not Preprocessed: Mushroom Roller : Mush Roller

(Filename:
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Line: 51)

FSM not Preprocessed: Mushroom Baby : Shroom Mini

(Filename:
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Line: 51)

FSM not Preprocessed: Mushroom Baby (2) : Shroom Mini

(Filename:
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Line: 51)

Deferring level start (marked as manual).

(Filename:
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Line: 51)

FSM not Preprocessed: Mushroom Turret (1) : Shroom Turret

(Filename:
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Line: 51)

FSM not Preprocessed: Mushroom Turret (2) : Shroom Turret

(Filename:
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Line: 51)

FSM not Preprocessed: Fungus Flyer : Fungus Flyer

(Filename:
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Line: 51)

FSM not Preprocessed: Ruins_gate_0005_a : FSM

(Filename:
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Line: 51)

FSM not Preprocessed: Mushroom Turret : Shroom Turret

(Filename:
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Line: 51)

Deferring level start (marked as manual).

(Filename:
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Line: 51)

FSM not Preprocessed: Corpse Fungus Flyer(Clone) : corpse_balloon

(Filename:
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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
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Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spore Bomb(Clone) : Spore Bomb

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spore Bomb(Clone) : Spore Bomb

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Cloth NPC 1 : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Fungus A : Fungus Zombie Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Fungus B : Fungus Zombie Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hornet Encounter Fung : Hornet Encounter

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
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Line: 51)

Object Pool attached to GlobalPool could not find a copy of Bounce Spore Hero,
Instantiating a new one.

(Filename:
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Unloading 74 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 65.399800 ms
Deferring level start (marked as manual).

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Unloading 3649 unused Assets to reduce memory usage. Loaded Objects now: 53917.
Total: 439.524400 ms (FindLiveObjects: 14.888900 ms CreateObjectMapping: 6.380500
ms MarkObjects: 348.952100 ms DeleteObjects: 69.301100 ms)

Setting up 1 worker threads for Enlighten.


Thread -> id: 3964 -> priority: 1

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