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Hunter

This document provides character details for a level 1 wood elf ranger. It lists the character's name, race, background, ability scores, proficiencies, and equipment. It also summarizes the ranger class features including favored enemy, natural explorer, and wood elf traits such as keen senses, darkvision, and fey ancestry.

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0% found this document useful (0 votes)
43 views4 pages

Hunter

This document provides character details for a level 1 wood elf ranger. It lists the character's name, race, background, ability scores, proficiencies, and equipment. It also summarizes the ranger class features including favored enemy, natural explorer, and wood elf traits such as keen senses, darkvision, and fey ancestry.

Uploaded by

Myart Myway
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Ranger 1

CLASS & LEVEL PLAYER NAME

Wood Elf
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+1 Constitution +3 14 11 --
+1 +1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
12
+0 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+3 being charmed DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 P +4

+1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


13 +1 Athletics STR Cook's Utensils, Vehicles (Land)
ABILITY SAVE DC
+0 Deception CHA
=== LANGUAGES ===
P +3 History INT Common, Elvish, Halfling
INTELLIGENCE
+2 Insight WIS
35 ft. (Walking)
+1 +0 Intimidation CHA
P +3 Investigation INT
12 +2 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM P +4 Perception WIS


+0 Performance CHA === ACTIONS ===
+2 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+1 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise,
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+3 Stealth DEX === SPECIAL ===


CHARISMA Mask of the Wild
P +4 Survival WIS
You can attempt to hide even when you are only

+0 lightly obscured.

10

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Longbow +5 1d8+3 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

Unarmed Strike +3 2 Bludgeoning


12 PASSIVE WISDOM (INSIGHT)

13 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 1
CLASS & LEVEL PLAYER NAME

Wood Elf
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === * Darkvision • BR 23


You can see in darkness (shades of gray) up to 60 ft.
* Hit Points • PHB 90
* Keen Senses • BR 23
* Proficiencies • PHB 90 You have proficiency in the Perception skill.

* Favored Enemy • PHB 91 * Fey Ancestry • BR 23


You have advantage on Survival checks to track your You have advantage on saves against being charmed,
favored enemies, as well as on INT checks to recall and magic can’t put you to sleep.
information about them. You also learn one language
of your choice that is spoken by your favored enemies, * Trance • BR 23
if they speak one at all. You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
| Beasts • PHB after a fashion; such dreams are actually mental
Beasts are nonhumanoid creatures that are a natural exercises that have become reflexive through years of
part of the fantasy ecology. Some of them have practice. After resting in this way, you gain the same
magical powers, but most are unintelligent and lack benefit that a human does from 8 hours of sleep.
any society or language.
* Ability Score Increase • BR 24
* Natural Explorer • PHB 91
You have a favored terrain type. Your proficiency * Elf Weapon Training • BR 24
bonus is doubled for proficient skills when you make You have proficiency with the longsword, shortsword,
an INT or WIS check related to it. While traveling for shortbow, and longbow.
an hour or more in your chosen terrain, difficult terrain
doesn’t slow your group’s travel, your group can’t * Fleet of Foot • BR 24
become lost except by magical means, you remain Your base walking speed increases to 35 feet.
alert to danger even when you are engaged in another
activity, you can move stealthily at a normal pace * Mask of the Wild • BR 24
(while alone), you find twice as much food while You can attempt to hide even when you are only lightly
foraging, and while tracking creatures, you learn the obscured.
exact number, sizes, and how long ago they passed
through the area. | Special

| Forest • PHB
You are particularly familiar with one type of natural
environment and are adept at traveling and surviving in
such regions.

=== WOOD ELF RACIAL TRAITS ===

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Pot, Iron 1 10 lb.

Shortsword 1 2 lb. Clothes, Common 1 3 lb.

SP 0 Shortsword 1 2 lb.

Backpack 1 5 lb.
EP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


GP 10 Tinderbox 1 1 lb.

Torch 10 10 lb.
PP 0 Rations (1 day) 10 20 lb.

Waterskin 1 5 lb.
WEIGHT CARRIED

99 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Longbow 1 2 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

180 lb. Arrows 20 1 lb.

PUSH/DRAG/LIFT Woodcarver's Tools 1 5 lb.

360 lb. Shovel 1 5 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Neutral Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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