0% found this document useful (0 votes)
14 views6 pages

Zes!

The document details the initialization of an engine and unloading of unused assets. It initializes the engine and graphics device, and then proceeds to continuously unload unused assets and serialized files to reduce memory usage while providing performance statistics of the unloading.

Uploaded by

Mat
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
14 views6 pages

Zes!

The document details the initialization of an engine and unloading of unused assets. It initializes the engine and graphics device, and then proceeds to continuously unload unused assets and serialized files to reduce memory usage while providing performance statistics of the unloading.

Uploaded by

Mat
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 6

Initialize engine version: 4.6.

0f3 (30840d631a27)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f82)
Vendor: NVIDIA
VRAM: 3072 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Matija\Desktop\Desktop Final\MuddyHeights_Data\Managed\
UnityEngine.dll (this message is harmless)
Loading C:\Users\Matija\Desktop\Desktop Final\MuddyHeights_Data\Managed\
UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Matija\Desktop\Desktop Final\MuddyHeights_Data\Managed\
Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Matija\Desktop\Desktop Final\MuddyHeights_Data\Managed\Assembly-
CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Matija\Desktop\Desktop Final\MuddyHeights_Data\Managed\
UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Matija\Desktop\Desktop Final\MuddyHeights_Data\Managed\
UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in 0.053 seconds
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.
<RI> Input initialized.
Platform assembly: C:\Users\Matija\Desktop\Desktop Final\MuddyHeights_Data\Managed\
System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Matija\Desktop\Desktop Final\MuddyHeights_Data\Managed\
System.dll (this message is harmless)
UnloadTime: 3.032800 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 157.
Total: 0.789700 ms (FindLiveObjects: 0.006600 ms CreateObjectMapping: 0.009600 ms
MarkObjects: 0.132600 ms DeleteObjects: 0.010500 ms)

UnloadTime: 0.354400 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 529.
Total: 0.864300 ms (FindLiveObjects: 0.020100 ms CreateObjectMapping: 0.009600 ms
MarkObjects: 0.219200 ms DeleteObjects: 0.012700 ms)

UnloadTime: 2.414200 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 8514.
Total: 1.758200 ms (FindLiveObjects: 0.333100 ms CreateObjectMapping: 0.031600 ms
MarkObjects: 0.740200 ms DeleteObjects: 0.032400 ms)

UnloadTime: 9.658300 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 301 unused Assets to reduce memory usage. Loaded Objects now: 744.
Total: 2.447100 ms (FindLiveObjects: 0.075900 ms CreateObjectMapping: 0.047400 ms
MarkObjects: 0.330300 ms DeleteObjects: 1.095200 ms)
UnloadTime: 2.110000 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 8512.
Total: 3.251500 ms (FindLiveObjects: 1.210600 ms CreateObjectMapping: 0.085000 ms
MarkObjects: 1.290600 ms DeleteObjects: 0.049200 ms)

UnloadTime: 9.837100 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 300 unused Assets to reduce memory usage. Loaded Objects now: 744.
Total: 2.399700 ms (FindLiveObjects: 0.063200 ms CreateObjectMapping: 0.056800 ms
MarkObjects: 0.374300 ms DeleteObjects: 1.303100 ms)

UnloadTime: 0.872900 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 8514.
Total: 2.217000 ms (FindLiveObjects: 0.414000 ms CreateObjectMapping: 0.056900 ms
MarkObjects: 0.888300 ms DeleteObjects: 0.070300 ms)

UnloadTime: 23.233500 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 280 unused Assets to reduce memory usage. Loaded Objects now: 746.
Total: 1.817300 ms (FindLiveObjects: 0.038400 ms CreateObjectMapping: 0.045800 ms
MarkObjects: 0.266500 ms DeleteObjects: 0.887400 ms)

NullReferenceException: Object reference not set to an instance of an object


at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter
(UnityEngine.EventSystems.PointerEventData currentPointerData,
UnityEngine.GameObject newEnterTarget) [0x00000] in <filename unknown>:0
at UnityEngine.EventSystems.StandaloneInputModule.ResetSelection () [0x00000] in
<filename unknown>:0
at UnityEngine.EventSystems.StandaloneInputModule.SendMoveEventToSelectedObject
() [0x00000] in <filename unknown>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in
<filename unknown>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <filename
unknown>:0

(Filename: Line: -1)

UnloadTime: 0.892800 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 8514.
Total: 1.810700 ms (FindLiveObjects: 0.336400 ms CreateObjectMapping: 0.064300 ms
MarkObjects: 0.744600 ms DeleteObjects: 0.040600 ms)

UnloadTime: 25.475800 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)
Unloading 276 unused Assets to reduce memory usage. Loaded Objects now: 744.
Total: 2.078900 ms (FindLiveObjects: 0.052400 ms CreateObjectMapping: 0.055800 ms
MarkObjects: 0.377600 ms DeleteObjects: 1.008400 ms)

UnloadTime: 0.840000 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 8514.
Total: 2.309600 ms (FindLiveObjects: 0.364400 ms CreateObjectMapping: 0.044700 ms
MarkObjects: 1.128200 ms DeleteObjects: 0.037900 ms)

UnloadTime: 24.347599 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 296 unused Assets to reduce memory usage. Loaded Objects now: 744.
Total: 1.842400 ms (FindLiveObjects: 0.037300 ms CreateObjectMapping: 0.054500 ms
MarkObjects: 0.283200 ms DeleteObjects: 0.901700 ms)

NullReferenceException: Object reference not set to an instance of an object


at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter
(UnityEngine.EventSystems.PointerEventData currentPointerData,
UnityEngine.GameObject newEnterTarget) [0x00000] in <filename unknown>:0
at UnityEngine.EventSystems.StandaloneInputModule.ResetSelection () [0x00000] in
<filename unknown>:0
at UnityEngine.EventSystems.StandaloneInputModule.SendMoveEventToSelectedObject
() [0x00000] in <filename unknown>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in
<filename unknown>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <filename
unknown>:0

(Filename: Line: -1)

UnloadTime: 0.774400 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 8514.
Total: 1.991000 ms (FindLiveObjects: 0.330600 ms CreateObjectMapping: 0.042700 ms
MarkObjects: 1.008200 ms DeleteObjects: 0.033100 ms)

UnloadTime: 37.862598 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 340 unused Assets to reduce memory usage. Loaded Objects now: 744.
Total: 2.496500 ms (FindLiveObjects: 0.086700 ms CreateObjectMapping: 0.084100 ms
MarkObjects: 0.436500 ms DeleteObjects: 1.198200 ms)

UnloadTime: 1.625900 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 8514.
Total: 1.990800 ms (FindLiveObjects: 0.321000 ms CreateObjectMapping: 0.043900 ms
MarkObjects: 0.985300 ms DeleteObjects: 0.034200 ms)
UnloadTime: 27.905100 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 297 unused Assets to reduce memory usage. Loaded Objects now: 744.
Total: 2.503500 ms (FindLiveObjects: 0.100000 ms CreateObjectMapping: 0.077100 ms
MarkObjects: 0.667800 ms DeleteObjects: 1.091200 ms)

UnloadTime: 0.932400 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 8514.
Total: 2.135000 ms (FindLiveObjects: 0.331400 ms CreateObjectMapping: 0.043300 ms
MarkObjects: 1.064200 ms DeleteObjects: 0.043500 ms)

UnloadTime: 20.205900 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 250 unused Assets to reduce memory usage. Loaded Objects now: 744.
Total: 1.947000 ms (FindLiveObjects: 0.047000 ms CreateObjectMapping: 0.055200 ms
MarkObjects: 0.436300 ms DeleteObjects: 0.830800 ms)

UnloadTime: 1.346300 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 8514.
Total: 2.989100 ms (FindLiveObjects: 0.624700 ms CreateObjectMapping: 0.067700 ms
MarkObjects: 1.677400 ms DeleteObjects: 0.040400 ms)

UnloadTime: 27.817501 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 298 unused Assets to reduce memory usage. Loaded Objects now: 744.
Total: 3.363700 ms (FindLiveObjects: 0.105900 ms CreateObjectMapping: 0.078100 ms
MarkObjects: 0.811400 ms DeleteObjects: 1.719700 ms)

UnloadTime: 0.731900 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 8514.
Total: 2.965200 ms (FindLiveObjects: 0.450300 ms CreateObjectMapping: 0.046900 ms
MarkObjects: 1.358800 ms DeleteObjects: 0.170800 ms)

UnloadTime: 18.531401 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 303 unused Assets to reduce memory usage. Loaded Objects now: 744.
Total: 2.295500 ms (FindLiveObjects: 0.089700 ms CreateObjectMapping: 0.061400 ms
MarkObjects: 0.395200 ms DeleteObjects: 1.171700 ms)

UnloadTime: 0.769200 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 8514.
Total: 1.993900 ms (FindLiveObjects: 0.343700 ms CreateObjectMapping: 0.043100 ms
MarkObjects: 1.005300 ms DeleteObjects: 0.033900 ms)

UnloadTime: 27.250900 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 290 unused Assets to reduce memory usage. Loaded Objects now: 744.
Total: 1.940100 ms (FindLiveObjects: 0.046100 ms CreateObjectMapping: 0.055200 ms
MarkObjects: 0.319800 ms DeleteObjects: 0.926800 ms)

UnloadTime: 0.745600 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 8514.
Total: 3.531100 ms (FindLiveObjects: 0.340200 ms CreateObjectMapping: 0.044100 ms
MarkObjects: 2.145600 ms DeleteObjects: 0.102200 ms)

UnloadTime: 26.455500 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 288 unused Assets to reduce memory usage. Loaded Objects now: 744.
Total: 2.616000 ms (FindLiveObjects: 0.110500 ms CreateObjectMapping: 0.063600 ms
MarkObjects: 0.494200 ms DeleteObjects: 1.341400 ms)

UnloadTime: 1.051100 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 8514.
Total: 2.428600 ms (FindLiveObjects: 0.346800 ms CreateObjectMapping: 0.048100 ms
MarkObjects: 1.155200 ms DeleteObjects: 0.047400 ms)

UnloadTime: 27.148699 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 298 unused Assets to reduce memory usage. Loaded Objects now: 744.
Total: 1.921000 ms (FindLiveObjects: 0.045500 ms CreateObjectMapping: 0.055500 ms
MarkObjects: 0.320100 ms DeleteObjects: 0.930600 ms)

UnloadTime: 0.849600 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 8514.
Total: 2.232300 ms (FindLiveObjects: 0.435800 ms CreateObjectMapping: 0.042200 ms
MarkObjects: 1.123000 ms DeleteObjects: 0.035900 ms)

UnloadTime: 24.759499 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 300 unused Assets to reduce memory usage. Loaded Objects now: 744.
Total: 2.062600 ms (FindLiveObjects: 0.058100 ms CreateObjectMapping: 0.056800 ms
MarkObjects: 0.337300 ms DeleteObjects: 1.021700 ms)

UnloadTime: 1.612300 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 8514.
Total: 2.322400 ms (FindLiveObjects: 0.384400 ms CreateObjectMapping: 0.044400 ms
MarkObjects: 1.258900 ms DeleteObjects: 0.038700 ms)

UnloadTime: 31.075001 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 296 unused Assets to reduce memory usage. Loaded Objects now: 744.
Total: 2.855600 ms (FindLiveObjects: 0.059200 ms CreateObjectMapping: 0.058000 ms
MarkObjects: 0.695100 ms DeleteObjects: 1.446900 ms)

UnloadTime: 0.994600 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 8514.
Total: 3.082700 ms (FindLiveObjects: 0.521400 ms CreateObjectMapping: 0.056800 ms
MarkObjects: 1.864600 ms DeleteObjects: 0.042500 ms)

UnloadTime: 37.221397 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 294 unused Assets to reduce memory usage. Loaded Objects now: 744.
Total: 2.086600 ms (FindLiveObjects: 0.038300 ms CreateObjectMapping: 0.057300 ms
MarkObjects: 0.331100 ms DeleteObjects: 1.068800 ms)

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy