Output Log
Output Log
1f1 (88d00a7498cd)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
Vendor: NVIDIA
VRAM: 3072 MB
Driver: 10.18.13.6200
Begin MonoManager ReloadAssembly
Platform assembly: H:\New folder (5)\Roguelands\Roguelands_Data\Managed\
UnityEngine.dll (this message is harmless)
Loading H:\New folder (5)\Roguelands\Roguelands_Data\Managed\UnityEngine.dll into
Unity Child Domain
Platform assembly: H:\New folder (5)\Roguelands\Roguelands_Data\Managed\Assembly-
CSharp.dll (this message is harmless)
Loading H:\New folder (5)\Roguelands\Roguelands_Data\Managed\Assembly-CSharp.dll
into Unity Child Domain
Platform assembly: H:\New folder (5)\Roguelands\Roguelands_Data\Managed\Assembly-
UnityScript.dll (this message is harmless)
Loading H:\New folder (5)\Roguelands\Roguelands_Data\Managed\Assembly-
UnityScript.dll into Unity Child Domain
Platform assembly: H:\New folder (5)\Roguelands\Roguelands_Data\Managed\
UnityEngine.UI.dll (this message is harmless)
Loading H:\New folder (5)\Roguelands\Roguelands_Data\Managed\UnityEngine.UI.dll
into Unity Child Domain
Platform assembly: H:\New folder (5)\Roguelands\Roguelands_Data\Managed\
UnityEngine.Networking.dll (this message is harmless)
Loading H:\New folder (5)\Roguelands\Roguelands_Data\Managed\
UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: H:\New folder (5)\Roguelands\Roguelands_Data\Managed\
UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading H:\New folder (5)\Roguelands\Roguelands_Data\Managed\
UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Completed reload, in 0.016 seconds
Platform assembly: H:\New folder (5)\Roguelands\Roguelands_Data\Managed\
System.Core.dll (this message is harmless)
Platform assembly: H:\New folder (5)\Roguelands\Roguelands_Data\Managed\System.dll
(this message is harmless)
OnLevelWasLoaded was found on CameraScript
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed