The document contains a log of the initialization process for the game 'Cat Quest III', detailing paths for Mono and graphics device setup. It indicates the presence of missing scripts on various game objects and highlights memory management activities, including unloading unused assets. Additionally, it notes the initialization of input systems and the creation of worker threads for rendering tasks.
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output_log
The document contains a log of the initialization process for the game 'Cat Quest III', detailing paths for Mono and graphics device setup. It indicates the presence of missing scripts on various game objects and highlights memory management activities, including unloading unused assets. Additionally, it notes the initialization of input systems and the creation of worker threads for rendering tasks.
[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. Initialize engine version: 2022.3.14f1 (eff2de9070d8) [Subsystems] Discovering subsystems at path C:/Games/CatQuest_Purribean/Cat Quest III_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3070 (ID=0x2488) Vendor: NVIDIA VRAM: 3072 MB Driver: 32.0.15.7216 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 13.817 seconds - Finished resetting the current domain, in 0.004 seconds <RI> Initializing input. New input system (experimental) initialized Using Windows.Gaming.Input <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 1.638400 ms The referenced script on this Behaviour (Game Object '<null>') is missing! The referenced script on this Behaviour (Game Object '<null>') is missing! The referenced script on this Behaviour (Game Object '<null>') is missing! The referenced script on this Behaviour (Game Object '<null>') is missing! The referenced script on this Behaviour (Game Object '<null>') is missing! The referenced script on this Behaviour (Game Object '<null>') is missing! The referenced script on this Behaviour (Game Object '<null>') is missing! The referenced script on this Behaviour (Game Object '<null>') is missing! The referenced script on this Behaviour (Game Object '<null>') is missing! [Framework] ===== Awake Main Creating sequence to track all controlled tweens. Creating sequence to track all controlled tweens. The referenced script on this Behaviour (Game Object '<null>') is missing! The referenced script on this Behaviour (Game Object '<null>') is missing! The referenced script on this Behaviour (Game Object '<null>') is missing! The referenced script on this Behaviour (Game Object '<null>') is missing! The referenced script on this Behaviour (Game Object '<null>') is missing! The referenced script on this Behaviour (Game Object '<null>') is missing! The referenced script on this Behaviour (Game Object '<null>') is missing! The referenced script on this Behaviour (Game Object '<null>') is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '<null>') is missing! start wall depth 10 Load called for path cq3_settings.dat Load called for path cq3_keybinds.dat SteamworksPlatform - OnEnable System player in reset assignment: 9999999 Unloading 5 Unused Serialized files (Serialized files now loaded: 261) UnloadTime: 18.248500 ms Unloading 576 unused Assets to reduce memory usage. Loaded Objects now: 17064. Total: 27.985900 ms (FindLiveObjects: 2.401600 ms CreateObjectMapping: 2.690600 ms MarkObjects: 21.432400 ms DeleteObjects: 1.459700 ms)
Failed to create agent because there is no valid NavMesh
Buffer count: 34 Prewarming Inventory Panel No overrides found ... will be using default settings. Updating CameraPresetUICanvases [Map UI Tool] --- Assigning Map Text Map UI material [ MapIconHandler ] ------ Destroying All Quest Map Icons UIControllerPanel OnAllShowPanelComplete Save Settings called for path cq3_settings.dat [Framework] ===== Initialize Pool Load called for path cq3_save0.dat Load called for path cq3_save1.dat Load called for path cq3_save2.dat Load called for path cq3_save3.dat Load called for path cq3_save4.dat Load called for path cq3_save5.dat Load called for path cq3_save0.dat System player in reset assignment: 9999999 New Controller assigned ... prepare container for 0 UIControllerPanel OnAllShowPanelComplete UIControllerPanel OnAllShowPanelComplete UIControllerPanel OnAllShowPanelComplete Setting up 4 worker threads for Enlighten. Releasing render texture that is set as Camera.targetTexture! 0x63752e58 (UnityPlayer) UnityMain 0x63752db1 (UnityPlayer) UnityMain 0x637479d7 (UnityPlayer) UnityMain 0x633b15f9 (UnityPlayer) 0x632c18e1 (UnityPlayer) 0x6346e420 (UnityPlayer) 0x63873211 (UnityPlayer) UnityMain 0x63872b0b (UnityPlayer) UnityMain 0x632eda1e (UnityPlayer) 0x63469c3d (UnityPlayer) 0x6346a625 (UnityPlayer) 0x6347b58e (UnityPlayer) 0x635f33c9 (UnityPlayer) 0x635f5179 (UnityPlayer) 0x635f74a0 (UnityPlayer) 0x635f76d5 (UnityPlayer) UnityMain 0x00621015 (Cat Quest III) 0x006211d9 (Cat Quest III) 0x7605fcc9 (KERNEL32) BaseThreadInitThunk 0x779382ae (ntdll) RtlGetAppContainerNamedObjectPath 0x7793827e (ntdll) RtlGetAppContainerNamedObjectPath
Releasing render texture that is set as Camera.targetTexture!